Public Beta: Draft Modul - Version 1 released

A section for those creating 3rd party tools and add ons. Lots of techincal code creation type questions would go here.

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garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

RE: Public Beta: Draft Modul - Version 1 released

Post by garysorrell »

Yep. They look very nice on the field, by the way [8D] My plan is a mirror universe type of thing. I have a CFL type league, a US pro league, 8 man league(OEFL)and the Pacifica League.
Only my US league and the Pacifica are actually running. The other 2 are 'lab rats' for Tullius at the moment.
quixian
Posts: 151
Joined: Fri Feb 16, 2007 2:08 am

RE: Public Beta: Draft Modul - Version 1 released

Post by quixian »

  [&o]Thanks Tullius - love the output and interface, really easy on the eyes, like TPB, OOTP and PureSim.  Looking forward to using this for a "live" league soon!
Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: Public Beta: Draft Modul - Version 1 released

Post by Tullius »

Hey Tullius, I did just notice that it is possible to load up a league that has completed a draft and training camp, and then run the draft again on top of what has already been done. I ran the draft using the utility on my 8 man OEFL. Then ran training camp in game.
I then loaded it back up in the draft utility and it allowed me to draft again, so my teams had double sized rosters.

In the league database, there is a table called 'League_SeasonStatus', there is an entry for Draft Complete and when complete it should be -1
Maybe the utility could check for that and not allow another draft to be run?
I understand it would be a bonehead move to redraft the same league, but I thought I would mention it. People do make mistakes.
In game, the buttons for draft and TC were grayed out, so that is as it should be.

When the college draft is done then the entry for "Draft Complete" is -1. Otherwise MF would not proceed the Training Camp. The double roster size will force the AI and the user to cut players to become a legal roster before a game is played. I was not sure if a user wants to run a FA round after the Training Camp.
Graying out buttons when the TC is completed is not really a problem.
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Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Public Beta: Draft Modul - Version 1 released

Post by Mykal »

Well thats actually a good thing
having an FA draft round is excellent

I'm really looking forward to reaching that point in my league where I can use this super new tool
Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: Public Beta: Draft Modul - Version 1 released

Post by Tullius »

As there are no bug reports i will end the beta test and the final version is now released. I made only two cosmetical changes. The only "improvement" is when you copy the draft report then the column headers will now automatically included.
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Mykal
Posts: 1777
Joined: Thu Apr 03, 2008 4:59 pm

RE: Public Beta: Draft Modul - Version 1 released

Post by Mykal »

Oooh Jeepers
Yeah this was a beta
I shoulda set a test league for it to help out and do my bit...... I usually do

You know what its like, one thing leads to another and things get forgotten
Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: Public Beta: Draft Modul - Version 1 released

Post by Tullius »

We all have a life. The tool was downloaded by many people and i think at least some have used itand found no serious problems. Otherwise the thread had much more posts.
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