The Better Team: Take Two!!!

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Wolfpack_MatrixForum
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The Better Team: Take Two!!!

Post by Wolfpack_MatrixForum »

For those that followed the brief previous installment NYGiants has bowed out of this game and FOW has taken over.

Due to our Japanese opponents being completely clueless when doing all things computer releated we have had to restart from scratch. Now that the map install issue has been fixed the first turn has been sent.

In this game I will be the US North,Central,South and SW commands as well as the Philippines. FOW will be Russia,China,SE Asia,Malaysia,DEI and Austrailia.


It will be interesting to see where they strike. In the shortened first game they hit Pearl and Manila. I suspect they will stick to that and try to sink/disable as many subs as possible.

I don't know much about QBalls style but John III is very agressive. This works well at times in this game but can also allow a patient Allied player to bloody his nose. So it will be interesting to see how the game evolves.

I have never played a 2x2 and neither has FOW. We will have to learn as we go.

I have processed the first turn. What little I could do is move the carriers in a direction such that I will eventually be able to group them together(3 seperate task forces). I have move subs NW of Pearl to screen that area. I have forwarded the turn to FOW so that he can move the few Dutch ships around and plan for the Chinese.

Next up the Dec 8th turn where the Allies take stock of just how bad Dec 7th was and then review EVERYTHING!

Having never played the Big B mod before. Does anyone have thoughts on where best to make your stand in the Philippines? Clark Field? Manila with its 4x bonus? Batan? I would think Manila but just curious what others thought.

Welcome aboard to FOW.

Wolfpack

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ny59giants
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RE: The Better Team: Take Two!!!

Post by ny59giants »

Having never played the Big B mod before. Does anyone have thoughts on where best to make your stand in the Philippines? Clark Field? Manila with its 4x bonus? Bataan? I would think Manila but just curious what others thought.

Final stand should be Manila. Why?? The x4 urban bonus. Even when you run out of supplies, your adjusted Assault Value is still high enough to keep the Japanese below the magic x2 need to have you surrender.

Use Lingayan (x2 woods) and Baguio (x4 mountain) as you main defense in the north and Naga (x2 woods) is good in the south. You will need to send some BF and/or the EAB to each of these bases to get your engineers to build forts.
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FOW
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RE: The Better Team: Take Two!!!

Post by FOW »

Well what have I got myself into?
I can't guarantee entertaining and enthralling AAR content from my side, but at least I play better than I write.
So who is FOW you ask, well that may become clearer as this game progresses over the coming year (unlike Japanese SigInt).
As I'm from the other side of the pond from my esteemed partner, Wolfpack, I'm leading the Commonwealth and other assorted Allies, while he leads the US (and Canada) in our just war of liberation.

Re PI I'd tend towards Manilla and Baguio as the primary defences as ny59giants has already suggested.

I've played BigB Mod since it first came out and would never go back to stock. So lets see if I can do this game justice and live up to Wolfpacks' expectations.....

FOW
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vettim89
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RE: The Better Team: Take Two!!!

Post by vettim89 »

ORIGINAL: ny59giants
Having never played the Big B mod before. Does anyone have thoughts on where best to make your stand in the Philippines? Clark Field? Manila with its 4x bonus? Bataan? I would think Manila but just curious what others thought.

Final stand should be Manila. Why?? The x4 urban bonus. Even when you run out of supplies, your adjusted Assault Value is still high enough to keep the Japanese below the magic x2 need to have you surrender.

Use Lingayan (x2 woods) and Baguio (x4 mountain) as you main defense in the north and Naga (x2 woods) is good in the south. You will need to send some BF and/or the EAB to each of these bases to get your engineers to build forts.

I held out in Manila almost to June 1942 in my Big B game. Definitely the place to make you last stand. I would not send engineers anywhere except Manila and maybe Baguio. The more forts you can get built at Manila the better.
"We have met the enemy and they are ours" - Commodore O.H. Perry
FOW
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The first turn is run....

Post by FOW »

.... and it is not a pretty sight.

We got the 001 file and reports back. The US CinC will need time to digest the first unconfirmed reports but damage appears to be extensive on US forces in Manila and Pearl. Commonwealth airbases, especially Singapore took damage which is still being assessed, as did Clark Field.
Initial wire traffic from personnel on the ground indicate the following :

Day Air attack on Manila , at 43,52

Japanese aircraft
A5M4 Claude x 5
A6M2 Zero x 30
D3A Val x 36
B5N Kate x 98 BabyKB must be loaded with Kates, the 2 KB CVs here would only count for 42 of the 98
F1M2 Pete x 1

Allied aircraft
P-40E Warhawk x 7

Japanese aircraft losses
D3A Val: 5 damaged
B5N Kate: 2 destroyed, 28 damaged

Allied aircraft losses
P-40E Warhawk: 3 destroyed, 1 damaged

Allied Ships
PT PT-41, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
AP President Madison, Torpedo hits 2, on fire
SS Shark, Bomb hits 1, Torpedo hits 1, on fire
AO Trinity, Torpedo hits 1, on fire, heavy damage
SS Sturgeon, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
SS Porpoise, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
PG Asheville, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
SS Sealion, Torpedo hits 1, on fire
AV Langley, Bomb hits 2, Torpedo hits 2, on fire, heavy damage
SS Stingray, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
PT PT-31, Torpedo hits 1, on fire, heavy damage
SS Seawolf, Torpedo hits 2, on fire, heavy damage
SS Salmon, Torpedo hits 1
SS S-40, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
SS Pike, Bomb hits 2, on fire
SS Swordfish, Bomb hits 4, on fire, heavy damage
TK Mindanao, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
SS Seal, Bomb hits 1, on fire
SS Spearfish, Bomb hits 3, on fire, heavy damage
AVD Childs, Bomb hits 1, Torpedo hits 3, on fire, heavy damage
SS Tarpon, Bomb hits 1, on fire
SS Sargo, Bomb hits 2, on fire, heavy damage
SS S-41, Bomb hits 3, on fire, heavy damage
SS Permit, Bomb hits 1, on fire
SS Snapper, Bomb hits 1, on fire
AK Princess of Negros, Bomb hits 1
SS Searaven, Bomb hits 1, on fire
PG Tulsa, Bomb hits 1, on fire
AK Sagoland, Torpedo hits 1, on fire
SS Sailfish, Torpedo hits 1, on fire
SS Saury, Torpedo hits 1, on fire
SS Pickerel, Torpedo hits 1, on fire, heavy damage
AK Corregidor, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
DD Peary, Bomb hits 1, on fire
MSW Quail, Bomb hits 1, on fire, heavy damage
SS Sculpin, Bomb hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Day Air attack on Pearl Harbor , at 114,72

Japanese aircraft
A6M2 Zero x 72
D3A Val x 99
B5N Kate x 107

Allied aircraft
F4F-3 Wildcat x 1
P-36A Mohawk x 8
P-40C Tomahawk x 3
P-40E Warhawk x 2
P-40B Tomahawk x 10

Japanese aircraft losses
A6M2 Zero: 7 destroyed, 8 damaged
D3A Val: 15 destroyed, 46 damaged
B5N Kate: 22 destroyed, 38 damaged

Allied aircraft losses
F4F-3 Wildcat: 3 destroyed
P-36A Mohawk: 2 destroyed, 4 damaged
P-40C Tomahawk: 5 destroyed
P-40E Warhawk: 7 destroyed
P-40B Tomahawk: 19 destroyed
SBD Dauntless: 5 destroyed
B-18A Bolo: 3 destroyed
PBY Catalina: 18 destroyed
B-17D Fortress: 4 destroyed

Allied Ships
BB Oklahoma, Bomb hits 4, Torpedo hits 1
BB California, Bomb hits 5, Torpedo hits 8, on fire, heavy damage
BB Arizona, Bomb hits 4, Torpedo hits 5, on fire, heavy damage
BB Pennsylvania, Bomb hits 2, Torpedo hits 2, on fire
BB Nevada, Bomb hits 7, Torpedo hits 2, on fire, heavy damage
BB Maryland, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
CA New Orleans, Torpedo hits 1, on fire
PT PT-20, Torpedo hits 1, on fire, heavy damage
BB Tennessee, Bomb hits 3, Torpedo hits 1, on fire
BB West Virginia, Torpedo hits 3, on fire, heavy damage
AV Tangier, Bomb hits 1
AV Curtiss, Bomb hits 1
DD Dewey, Torpedo hits 1, on fire, heavy damage
DD Helm, Torpedo hits 1, on fire, heavy damage
DD MacDonough, Bomb hits 1, on fire
DD Chew, Torpedo hits 1, on fire, heavy damage

Allied ground losses:
106 casualties reported

Airbase hits 18
Airbase supply hits 1
Runway hits 78


*** Tokyo Rose (aka QBall) is claiming 2 BBs and 10 SS sunk [:(]

More tomorrow once the War Cabinet have met
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Cap Mandrake
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RE: The first turn is run....

Post by Cap Mandrake »

Uggh....10 subs hit by torps [X(]

Plus California hit by EIGHT torps and Arizona FIVE.

I would say Tokyo Rose is not blowing smoke.
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ny59giants
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RE: The first turn is run....

Post by ny59giants »

27 out of 107 Kates at Pearl launched successful torpedo attacks. OUCH!! Sir John will be very happy. He usually has poor luck with Kates here.

They hate the American subs in Manila. Looks like a good first day for the enemy. [:(]
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RE: The first turn is run....

Post by FOW »

ORIGINAL: Cap Mandrake

Uggh....10 subs hit by torps [X(]

Plus California hit by EIGHT torps and Arizona FIVE.

I would say Tokyo Rose is not blowing smoke.

2 BB and 10 SS are definately confirmed sunk.
However the combatreport is heavily affected by 'fog of war' - in fact it's West Virginia (800kg bomb) and Oklahoma (18" torp) that are sunk. California is 55/42/03 and Arizona is 15/27/02. How do you explain that [&:].
Hopefully Wolfpack will chip in soon with more detail but overall the results at P.H. look like we got hit hard by 6 CVs - as it was only 4 CVs that means the USN was hit very hard indeed.
Manilla attack was just as bad with, as mentioned, 10 SS sunk, and all but 5 heavily damaged.

My initial analysis of this result is that splitting KB and conducting 2 port attacks has had a 50% increase in damage to USN assets, compared to a historical game first turn [:(]

A real life strategy question: Was it physically possible for effective aerial torpedo attacks to be conducted in Manilla harbour or the US sub base?
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ny59giants
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RE: The first turn is run....

Post by ny59giants »

Do what I failed to do. Place your damaged subs in single sub TF and have them stay at Manila until their float damage goes down. Then, head for Australia or Pearl for complete repairs. You might want to send the large fleet subs out of Pearl with mines (drop them off on their way to Manila). Your will still want to do some evacs from Luzon.  Leave your S-boats around the Central Pacific.
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RE: The first turn is run....

Post by FOW »

Sound advice, given the situation developing there.
The sub war in DEI/PI has completely swung the other way - the US Far East Sub Command is shattered and it appears most of the IJN subs normally seen around Hawaii are plying their deadly trade more effectively down here. Already making a name for themselves are RO-34, I-153, I-155. I-162, I-165.
Good old S-36 has had 3 successful attacks in 2 days near Aparri [:)] but getting back to Manilla for torp reloads will be hazardous I think.
The Dutch subs are going to have to go it alone for now.
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Wolfpack_MatrixForum
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The next few turns don't get better

Post by Wolfpack_MatrixForum »

Situation Dec 9th - 11th..... [X(]

It goes all the Japs way.

In the North: Quiet. Preparing for the eventual assault.
West coast: Quiet as well. Waiting for things to firm up before sending reinforcements to Pearl. One convoy with 96k Oil forming at LA and will take the long route to Austrailia.
Central Pacific: Pearl has been quiet since day 2. The portion of the KB that attack Pearl has moved to the west of Palmyra where they hit the fleeing Indianapolis and mult DMS and sank all of them except DMS Southard and DMS Dorsey. The US CVs are safely away to the east moving NE to meetup with the Saratoga.

South Pacific: Quiet. Bases are fortifying where base forces are available. Reinforcements will go to Bora Bora first and then forward as the situation warrants.
South West Pacific: Quiet for the US so far. FOW is pulling troops out of Rabaul. Not much for the US to do until reinforcements get through.

Philippines: Japanese Landings at Vigan,Aparri and Davio. Defense planned at Bagio and Manila. Planes are being transferred out as PPs become available. PAF and a couple Philippine units changed to SW Pacific so cadres can be evacuated. The Japs have been all over the ships fleeing Manila. A few will get through but its been bloody. One bright spot has been the ships out of Naga have broken free with out damage so far.

DEI: The US ships led by CA Houston and CL Boise got hit on their way to contest a landing at Ambonia. I was moving them at full speed so thought they would stay ahead of the carriers but no such luck.

I will leave it to FOW to describe other preperations in the DEI, Malaysia, India and China.

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RE: The next few turns don't get better

Post by Wolfpack_MatrixForum »

A picture of the situation near Kendari.....



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RE: The next few turns don't get better

Post by FOW »

Burma and India: moving forces to better defensive positions.

DEI: LCUs waiting for PPs (priority here is PI) ecept Java where I'm trying something new for me. The Dutch SCTF was also rushing to Amboina and is the TF to the west of BabyKB (I'm sure it's the 1/3 KB CarDiv) which the turn before was 2 hexes East of Balikpapan. Our opponents are moving this AC TF at full speed all over the southern PI/DEI [X(].

Malaya: no offensive moves yet, but large buildup at Singora. The RAF at Georgetown refuse to fly [:(]

Borneo: nothing, not even the usual move on Kuching - this does surprise me.

China: hope to spring an ambush on Nates and Sonias bombing the LCUs to the east of Changsha. The CAF fighters are pulled out of Changsha and replaced with a Flying Tigers Squadron - lets see what happens.

The 3 RN DDs out of HongKong made it to Miri totally undetected, only to be sunk by a night-time mid-ocean intercept 1 hex to the NW of Kuching as they try to sneak round to Batavia. How comes I can never get a mid-ocean intercept to work [:(]

More soon once Paul and I try to get some strategy working......
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ny59giants
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RE: The next few turns don't get better

Post by ny59giants »

The RAF at Georgetown refuse to fly


Don't forget factor like leadership, morale, fatigue, and flying somewhere with too much CAP may prevent it from happening. It always a balancing act for you to get experience and get rest for your LBA at this stage.
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RE: The next few turns don't get better

Post by FOW »

It's now 12/12/42. Not even a week in and things look bleak.

Jolo and Amboina have little red airfield symbols on them so the TB sisters, Nell and Betty now own the southern & eastern DEI. Allied naval activity in this area had been seriously hampered before this with Hiryu/Soryu AC TF roaming around, much to Wolfpack's despair as Boise and Houston go down.

This gambit of splitting KB really alters the balance of power in DEI.

Kuching will likely fall next turn so western DEI will soon be off limits to shipping too (BabyKB is here too).

IJA paras drop in uninvited at Port Blair.

The Pacific had been quiet up until today when units landed at Kavieng and Admiralty Islands. Wake still holds against 2 NG units
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ny59giants
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RE: The next few turns don't get better

Post by ny59giants »

IJA paras drop in uninvited at Port Blair.

Just make sure you can get your short legged fighters from Malaya/Sumatra to Burma and India once Victoria Point and Tavoy fall. If they para onto Sabang and march south to secure the north coast of Sumatra, then you could have your LBA all at Singapore and unable to get most of them to India.

I always start preparing India for a potential invasion from day one. With this mod, a BF and an Indian Bde in most coastal bases building forts with the rest behind to prevent para drops. Some players are very aggressive with their paras early on and you need to see if they continue to do so.
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RE: The next few turns don't get better

Post by FOW »

Things continue to go the Japanese. See below:

AFTER ACTION REPORTS FOR 12/13/41

--------------------------------------------------------------------------------
Night Time Surface Combat, near Balikpapan at 31,64

Japanese Ships
DD Yamakaze, Shell hits 2
DD Kawakaze
DD Umikaze, Shell hits 4

Allied Ships
CL De Ruyter, Shell hits 1
CL Tromp, Shell hits 2
DD Banckert
DD Van Nes, Shell hits 1
DD Witte de With
DD Evertsen, Shell hits 3
DD Kortenaer, Shell hits 2, on fire
DD Piet Hein, Shell hits 1
DD Van Ghent

--------------------------------------------------------------------------------
Night Time Surface Combat, near Balikpapan at 31,64

Japanese Ships
DD Yamakaze, Shell hits 21, on fire, heavy damage
DD Kawakaze, Shell hits 11, on fire, heavy damage
DD Umikaze

Allied Ships
CL De Ruyter, Shell hits 2
CL Tromp, Shell hits 2
DD Banckert, Shell hits 4, and is sunk
DD Van Nes, Shell hits 1
DD Witte de With
DD Evertsen, Shell hits 3, on fire, heavy damage
DD Kortenaer, on fire
DD Piet Hein
DD Van Ghent

--------------------------------------------------------------------------------
Night Time Surface Combat, near Balikpapan at 31,64

Japanese Ships
DD Yamakaze, Shell hits 40, and is sunk
DD Kawakaze, Shell hits 3, on fire, heavy damage
DD Umikaze, Shell hits 4, on fire, heavy damage

Allied Ships
CL De Ruyter
CL Tromp
DD Van Nes, Shell hits 3, on fire
DD Witte de With
DD Evertsen, Shell hits 4, on fire, heavy damage
DD Kortenaer, on fire
DD Piet Hein
DD Van Ghent, Shell hits 1, on fire

Despite the impressive number of hits in the second combat, most Dutch fire was 40mm and 12.7mm AA guns at 2000yds [:@].
As a small measure of revenge Kawakaze was sunk by Martin bombers the next morning. That makes 2 for 2 - Evertsen is disbanded on 90+ sys damage and unlikely to make it out of theatre at the speed she can manage.
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RE: The next few turns don't get better

Post by FOW »


OK a quick view around the theatres for Dec 20th, starting in PNG.


IJN has a SCTF with 2x BBs at near Milne Bay and a SCTF with 4x CA at Rabaul. The RAN/RNZN cruisers are leaving the area having beat up an Amph TF at Madang 3 days ago. They had lain in wait at Buna as TF were seen heading SW (I guessed wrong cos they turned west and landed at Lae).


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FOW
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RE: The next few turns don't get better

Post by FOW »


Next is southern DEI.


With more forces having been moved to Palau in the first turn there has been a major IJN effort which is very difficult to counter. With Soryu/Hiryu just SE of Kendari options are non-existant, so pulling back towards Java. Dutch subs continue to pick off APs and cause a nuisance. The US Subs damaged at Manilla on Dec 7th can be seen transitting north of Amboina on their way to Oz.


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RE: The next few turns don't get better

Post by FOW »


Here are the lands bordering the South China Sea.


The IJA are now driving down in Luzon from Aparri and north Malaya from Singora. Nells are now in Kuching after a herioc 4 day stand by the defenders (against 2 Bdes no less). It is here that Dutch subs really annoyed John by putting torps into two BBs over a week. Brunei/Miri are still untouched.


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