ORIGINAL: jwilkerson
Right, the main "deathspiral" I think we've been workin on - over the past 6 months - is preventing the AI from getting stuck and doing "nothing" from some point forward. Now if you send everything including the kitchen sink to Java (as I did in a recent test) you can still (well could then anyway) stall the AI out at Java, but it will keep going in Burma, China, Solomons, CENPAC, etc. A good human player will usually be able to beat the AI, but the AI did kill my carriers in two prior games, so it isn't a "walk over" by any means.
Great news Joe! [&o][&o][&o]
BTW, when WitP was first published my fruiend Oleg (he posted quite often here) made few AI vs. AI tests at work (after he went home during the night) for many many days...
The original WitP AI (both Allied and Japanese) almost perfectly followed the historic WWII in the Pacific!
How is that nowadays with WitP-AE?
Did you guys run such long AI vs. AI games to see what is happening (and with ocassional "break into" to see situation, positions and stocks)?
Leo "Apollo11"