A campaign id like to see.

Trade tips and tricks, workarounds maps, and graphics mods. Why certain scenarios or campaigns are favorites, or how to improve stinkers. Attach your work to share/critique.

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RockinHarry
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Post by RockinHarry »

Originally posted by ZeroAntipop
Sure, I'll look through your file, I'll send you my OOB files (Fr, Ge) soon as I finish up the final tweaks. I also use a lot of the heavy artillery found in dec. '49 OOBs. . .
Allrrrright..looking forward to give your OOBs a try! :cool:

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Post by ZeroAntipop »

You'll have to wait a couple weeks, tommorrow I leave for Europe. Sorry mate, but trust me, I've tried to go all-out for the best WW1 experience. . .it's an emotional thing for me.
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Post by Kaakao »

I would like to see a campaiqn were you would command a partisan group in France / Russia / Balkans. Imho it would be a perfect mini-campaiqn.
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Post by ZeroAntipop »

What partisans in WW1? There were no such thing. . .There were terrorists. . .It was wholly unacceptable at the time, it became acceptable during WW2 because of big, bad Germany.:rolleyes:
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Verdun Battle + Poison Gas in SPWAW

Post by RockinHarry »

Hi

some news for a handful of people :D

I´m curently working on a scenario that is more or less based on the June/July 1916 german attacks in the Verdun sector. Besides custom trenchlines and WW1 fortifications...I´ll introduce here the possibility of using poison gas in a SPWAW scenario! :eek:

(Don´t report to Geneva! :D )

....a somewhat "tweaked" OOB file will be used here though and appropriate graphic changes (..poison gas clouds) are in the works now.

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Post by Wild Bill »

I gotta have it! Send when ready, Harry!

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Post by ZeroAntipop »

Harry, I just got back from Verdun. . .
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Post by Fallschirmjager »

Excellent harry.

Maybe we few can raise enough interest in ww1 you can give your tips and oob that the raiders can devote an entire month to making us a WW1 "map pack"

Maybe you can suggest it to them.
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Post by ZeroAntipop »

I'm still working on my OOB. Although the thing I would *really* like to do is change unit graphics. . .
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Visiting Verdun

Post by RockinHarry »

Originally posted by ZeroAntipop
Harry, I just got back from Verdun. . .
It surely was as great an experience as I had about 20 years ago visiting the Verdun battlefields!

Zeroantipop..what places did you see there? Does the battlefield changed much? (Recultivation ect.)

Just a list of places that I had the chance to see:

Fort Douaumont (in fact I worked there :eek: )
Fort Vaux
Fort St.Michel
Fort Bois Borrus
Ouvrage de Froideterre
Ouvrage de Thiaumont (remains of it)
Quatre Cheminées
Pétit Depot
Ouvrage de la Lauffeé
Poudriere de Fleury (M-Depot)
Tunnel de Tavannes

..and off course the Ossuaire and nearby Fleury museum.

several of the desrtoyed villages (Ornes, Douaumont ect.)

and many smaller redoubts/bunkers and positions.

also on left side of Meuse: Mort Homme, Hill 304, some Entry of Kronprinz Tunnels, remains of Cumieres.

I also had 1 day trips to the Argonnes, Vauqois, Les Eparges, Montfaucon and a fort near Reims.

There wasn´t anything before and since that left such deep impressions in me like this battlefield that took so many lives from both nations at that time! Still kind of hellish places, even in peacetime! :eek:

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Post by RockinHarry »

Originally posted by ZeroAntipop
Although the thing I would *really* like to do is change unit graphics. . .
I don´t have many, but please let me know if I can help with some!:)

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Post by RockinHarry »

Originally posted by Fallschirmjager
Excellent harry.

Maybe we few can raise enough interest in ww1 you can give your tips and oob that the raiders can devote an entire month to making us a WW1 "map pack"

Maybe you can suggest it to them.
I don´t know whether I could raise that much interest at the Raiders to make much more stuff for WW1, but I can ask! I could imagine to maybe making some more maps and combine my efforts with Zeroantipops WW1 OOBs once they´re ready? ;) Some kind of WW1 mod for SPWAW maybe...:cool:

There´re many WW1 battles that can effectively be recreated with normal SPWAW stuff. Redleg already proofed that and I also found some ways to model WW1 trench warfare reasonably well.
Forts can be built, the "shellhole limit" can be worked around, trenchlines work too. Some small tweaks even enable Poison Gas to be used to some extend! :eek: :D

Looking forward to Zeroantipops OOBs.:)

..I´m currently working on my Verdun based scenario with slightly changed OOB´s. I hope to get it finished the next weeks coming, possibly as a Raiders release.

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Post by ZeroAntipop »

I saw

Rem-something casemate (I forget exact name, something small near entrance of battlefield coming from Metz)
Fort Vaux
Fort Daumont
Tranchee Des Baionettes
Bois de Caumont
The big cemetary + ossuary

I didn't get to see too much, big heatwave and I spent most of my time in the forts (which was nice, it was very cool inside).

I would like to remodel infantry to be in a line from one side of the hex to the other. . .This way you could change their facing to have the whole of them in the trench.
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Verdun Battlefields

Post by RockinHarry »

Originally posted by ZeroAntipop
I saw

Rem-something casemate (I forget exact name, something small near entrance of battlefield coming from Metz)
Fort Vaux
Fort Daumont
Tranchee Des Baionettes
Bois de Caumont
The big cemetary + ossuary

I didn't get to see too much, big heatwave and I spent most of my time in the forts (which was nice, it was very cool inside).

I would like to remodel infantry to be in a line from one side of the hex to the other. . .This way you could change their facing to have the whole of them in the trench.
Yeah...I worked in fort Douaumont two summers, six weeks each in the casemates (hospital) removing rubble and mud. Something that wouldn´t have been bearable if the casemates weren´t that cool inside as you said. :eek: I think just visiting the battlefields is more comfortable in the spring or autumn, but in good weather off course.

Well...how did you find the Tranchée de Bajonettes "story"? Do they still sell the tourists the same silly story of French soldiers buried alive in their trenches by artillery fire?? :rolleyes:

Re: infantry in line. I think the shape files are to be edited easily to achieve this. Just export the graphics in SHP Edit, rearrange the soldiers and re-import them back to the shape files (13,14,15 IIRC).

How did you model the "Mienenwerfer" (mine launcher/projector) in you r OOB? Did you use a clone of "Heavy Mortar" class?

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Post by ZeroAntipop »

Basically I just use mortars for Minenwerfer. . .I'm finally going to start working on the OOB again today, it's been a long time getting readjusted from Europe. You worked in a casemate, wow. . .find anything cool in there?

I don't have any graphics editing programs, so I don't know if I can do the infantry thingamajig. . .
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Post by RockinHarry »

Originally posted by ZeroAntipop
Basically I just use mortars for Minenwerfer. . .I'm finally going to start working on the OOB again today, it's been a long time getting readjusted from Europe. You worked in a casemate, wow. . .find anything cool in there?

I don't have any graphics editing programs, so I don't know if I can do the infantry thingamajig. . .
well..not just in the casemates..the whole battlefield still was littered with the remains of the battle, mainly ammunitions ect. :eek:

if you´re interested in battlefield relics, vistit this site:

http://www.lerenfort.fsnet.co.uk/index.html

Hm...if I find some more time I could "tweak" the infantry (base) icon for you.

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Post by ZeroAntipop »

Thank you. . .

My idea for the infantry was this -

A thin line of infantry (2 thick, shoulder to shoulder for space) going from the southwest to northeast sides of the hex. This of course would be easy to change to fit the trench by just changing directions. With my current OOB, the basic maneuvering piece is a platoon, so maybe 8-10 long and 2 wide should be about the size of the line if possible.

I hope to have the OOBs done by Friday.
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Post by AbsntMndedProf »

Speaking of WW I, how about a scenario/campaign of Erwin Rommel's experience as a unit commander in the Italian Alps during WW I? Just a thought.

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Post by ZeroAntipop »

Eh. . . Personally I think a Verdun campaign would be in order.
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Post by RockinHarry »

Well..I don´t have any info on Rommels experiences in the Alps in WW1, but these would be interesting scenarios to make I guess. I have pretty good info on the Verdun campaign though. Making a real SPWAW campaign out of this I think would be way too ambitous, not regarding these battles would be pure infantry/artillery bloodbaths and probably not fun to play for most players.

I´m still in the process creating some single Verdun like scenario and we´ll see how it goes. :eek:

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