Deployment Status number in XML OOB
Moderators: ralphtricky, JAMiAM
Deployment Status number in XML OOB
When the Order of Battle of a scenario is exported to an XML file, each unit has a Status tag with a numerical representation of its deployment status. Is there documentation anywhere that associates each of these numeric codes with the deployment options (mobile, entrenched, attacking, etc). Thanks.
Ken Wolfe
Winnipeg, Manitoba, Canada
Winnipeg, Manitoba, Canada
RE: Deployment Status number in XML OOB
Just as a followup to my question, so far I have found there appear to be 29 possible status codes for a unit:
1 Reinforcement
2 Reinforcement
3 Defending
4 Entrenched
5 Fortified
6 Tactical Reserve
7 Local Reserve
8 Mobile
9 Mobile
10 Mobile
11 Mobile
12 Mobile
13 Mobile
14 Mobile
15 Withdrawn
16 Exited
17 Embarked
18 Eliminated
19 Mobile
20 Mobile
21 Embarked
22 Embarked
23 Embarked
24 Divided
25 Nuke
26 Embarked
27 BrdgAtk
28 ArfdAtk
29 Mobile
I am presuming the different Embarked status conditions are for embarkation on different classes of transport (air, sea, rail, airmobile...?). But it is not clear what is the significance of the different Mobile (and reinforcement) status codes, or whether they all just mean the same thing. Does anyone have any information on this? Thanks.
1 Reinforcement
2 Reinforcement
3 Defending
4 Entrenched
5 Fortified
6 Tactical Reserve
7 Local Reserve
8 Mobile
9 Mobile
10 Mobile
11 Mobile
12 Mobile
13 Mobile
14 Mobile
15 Withdrawn
16 Exited
17 Embarked
18 Eliminated
19 Mobile
20 Mobile
21 Embarked
22 Embarked
23 Embarked
24 Divided
25 Nuke
26 Embarked
27 BrdgAtk
28 ArfdAtk
29 Mobile
I am presuming the different Embarked status conditions are for embarkation on different classes of transport (air, sea, rail, airmobile...?). But it is not clear what is the significance of the different Mobile (and reinforcement) status codes, or whether they all just mean the same thing. Does anyone have any information on this? Thanks.
Ken Wolfe
Winnipeg, Manitoba, Canada
Winnipeg, Manitoba, Canada
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Deployment Status number in XML OOB
Does anyone have any information on this? Thanks.
I, for one, do not have any information on this. However, I don't want there to be silence, as what you're posting is quite useful. Can't you construct a test scenario to resolve the remaining uncertainties?
I am not Charlie Hebdo
RE: Deployment Status number in XML OOB
In fact I did make a test scenario to find the 29 status codes I listed above. I exported a test OOB to an XML file, manually changed the value of the status tag for the first 99 units to numbers 1 through 99 and imported the XML file back to the scenario. When opening the scenario the status condition showed as listed above for the first 29 units. The others had no status at all, which I presume means that status codes beyond 29 are invalid. I will do further testing to see if I can figure out what distinguishes the following codes that show up with the same status:
1 Reinforcement
2 Reinforcement
8 Mobile
9 Mobile
10 Mobile
11 Mobile
12 Mobile
13 Mobile
14 Mobile
19 Mobile
20 Mobile
29 Mobile
17 Embarked
21 Embarked
22 Embarked
23 Embarked
26 Embarked
My reason for wanting to know this is that I find it easier to build the OOB for my scenario by using an XML editor and importing it than by using the Force Editor. But when I build it I want to make sure I am setting the intended status for units. I know that I can always change the status in the Force Editor after it is imported but I would prefer to make sure I have it right in the XML file. If I find out anything more I will post it here, but I was just wondering if somebody had this information already.
1 Reinforcement
2 Reinforcement
8 Mobile
9 Mobile
10 Mobile
11 Mobile
12 Mobile
13 Mobile
14 Mobile
19 Mobile
20 Mobile
29 Mobile
17 Embarked
21 Embarked
22 Embarked
23 Embarked
26 Embarked
My reason for wanting to know this is that I find it easier to build the OOB for my scenario by using an XML editor and importing it than by using the Force Editor. But when I build it I want to make sure I am setting the intended status for units. I know that I can always change the status in the Force Editor after it is imported but I would prefer to make sure I have it right in the XML file. If I find out anything more I will post it here, but I was just wondering if somebody had this information already.
Ken Wolfe
Winnipeg, Manitoba, Canada
Winnipeg, Manitoba, Canada
RE: Deployment Status number in XML OOB
Here is what I have come up with so far by putting units into various status conditions and seeing what status code shows up when I export the game active player OOB to an XML file:
1 Reinforcement
3 Defending
4 Entrenched
5 Fortified
6 Tactical Reserve
7 Local Reserve
8 Mobile - has not expended MPs
9 Mobile - has expended MPs
10 Mobile - attacking
13 Reorganizing
15 Withdrawn
16 Exited
18 Eliminated
21 Embarked rail
22 Embarked air
23 Embarked sea
24 Divided
25 Nuke
26 Embarked helicopters
27 BrdgAtk
28 ArfdAtk
29 Reorganizing
There are still some "missing" numbers that mostly showed up as "Mobile" when I imported units that I had set to those status codes in an XML file, I am not yet sure whether they are actually valid and if so what their meaning is.
1 Reinforcement
3 Defending
4 Entrenched
5 Fortified
6 Tactical Reserve
7 Local Reserve
8 Mobile - has not expended MPs
9 Mobile - has expended MPs
10 Mobile - attacking
13 Reorganizing
15 Withdrawn
16 Exited
18 Eliminated
21 Embarked rail
22 Embarked air
23 Embarked sea
24 Divided
25 Nuke
26 Embarked helicopters
27 BrdgAtk
28 ArfdAtk
29 Reorganizing
There are still some "missing" numbers that mostly showed up as "Mobile" when I imported units that I had set to those status codes in an XML file, I am not yet sure whether they are actually valid and if so what their meaning is.
Ken Wolfe
Winnipeg, Manitoba, Canada
Winnipeg, Manitoba, Canada
RE: Deployment Status number in XML OOB
Have you looked at those numbers meaning mobile with expended MP + remaining MP (so remaining MP would be number minus 9) ?
Thanks for the hard work !
Thanks for the hard work !
Be Kind. Everyone is fighting a hard battle.
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Deployment Status number in XML OOB
ORIGINAL: kenwolfe
My reason for wanting to know this is that I find it easier to build the OOB for my scenario by using an XML editor and importing it than by using the Force Editor. But when I build it I want to make sure I am setting the intended status for units. I know that I can always change the status in the Force Editor after it is imported but I would prefer to make sure I have it right in the XML file. If I find out anything more I will post it here, but I was just wondering if somebody had this information already.
This actually looks considerably more useful than you realize: I'm not aware of any way of setting units in a scenario to start with these value (MP's already expended, unit eliminated, etc). May it can be done -- but I didn't know it could.
I am not Charlie Hebdo
RE: Deployment Status number in XML OOB
What I did was move a series of mobile units, some just one hex, some less than half their MPs, some with more than half, some until they had no MPs left. I was thinking the different "Mobile" status conditions might be related to remaining MPs as you suggest. Basically any unit that expended MPs before the OOB was exported showed a status of 9 regardless of how few or many MPs it extended (up to and including all of them)... I was especially wondering whether one status might mean "insufficient MPs to fight even one round of combat" but based on what I found so far that is not the case.
Ken Wolfe
Winnipeg, Manitoba, Canada
Winnipeg, Manitoba, Canada
RE: Deployment Status number in XML OOB
ORIGINAL: ColinWright
This actually looks considerably more useful than you realize: I'm not aware of any way of setting units in a scenario to start with these value (MP's already expended, unit eliminated, etc). May it can be done -- but I didn't know it could.
Yes, importing an OOB from an edited XML file does seem to offer some more flexibility. I don't think you have control over remaining MPs though, i don't see any XML tag for that. Even one with a status of 9 (which from what I have seen means it has expended MPs) will begin the first turn of the game with its full allotment of MPs. But you could do things like have units start in a Fortified status.
Ken Wolfe
Winnipeg, Manitoba, Canada
Winnipeg, Manitoba, Canada
RE: Deployment Status number in XML OOB
I would like to know the difference between "exited"(16) and "eliminated"(18). An unit could be "exited" as result of disbanding by event (no reconstitution). It could be useful to define an unit as eliminated and possible to reconstruct. This is an easy way to simulation of units created if losses of an army are low - f.e. 28.PzD. in 1942.
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
RE: Deployment Status number in XML OOB
ORIGINAL: Legun
I would like to know the difference between "exited"(16) and "eliminated"(18). An unit could be "exited" as result of disbanding by event (no reconstitution). It could be useful to define an unit as eliminated and possible to reconstruct. This is an easy way to simulation of units created if losses of an army are low - f.e. 28.PzD. in 1942.
Eliminated is pretty straightforward: if I eliminate a unit in battle and dump the OOB it comes up status code 18. I still am not sure what Exited means (it does not mean a Withdrawn unit, that is code 15). TOAW does not allow units to exit the map at a mapedge hex so it's not clear what "exited" might mean (unless it is a hedge against some new feature that might be added later... developers do that a lot).
Ken Wolfe
Winnipeg, Manitoba, Canada
Winnipeg, Manitoba, Canada
