This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Well sonar was a crucial device in ASW. So it should have been there and could be just a bonus tick in ship anti-submarine detection capacity. Since i don't know maybe it required to much resources to do it. Not perfect but one option is to edit anti-submarine weapons making w/ sonar and without sonar versions.
Maybe with the editor, you will be able to assimilate?.I figured out how to make Goliath s and Piper J 3's in SPWAW.
That is what i wrote, edit those weapons making a version with factored Sonar input, or do you mean something diferent?
I meant you (as an individual) might look for ways to do this, which would not delay the AE team.
This suggestion in no way indicates you might not have a good idea, but the AE product is far enough in its' development any further modifications might be saved for possible future patching.
Why...heck....I even know how to make my Bob Hope USO travelling tour show! [;)]
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Night Time Surface Combat, near Banjoewangi at 57,107, Range 10,000 Yards
I think the PT boat was out of torps and ammo when it "attacked" (aka "stumbled upon") the ships, having been involved (with a buddy) with another TF of mine prior to this action (and loosing its buddy, but badly hurting a DD).