DOD
Moderator: Shannon V. OKeets
DOD
Just wondering. There seems to be a growing number of people wishing to see this option in the game. Once everything is finalized and all the codes are in, How long could you perceivable think it would take to incorporate this expansion into the game?
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Shannon V. OKeets
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RE: DOD
That is something for the future. I am just working my daily task list for competing MWIF product 1 at this time.ORIGINAL: panzers
Just wondering. There seems to be a growing number of people wishing to see this option in the game. Once everything is finalized and all the codes are in, How long could you perceivable think it would take to incorporate this expansion into the game?
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: DOD
I concur! DoD rocks...
I will patiently wait through product 1 , Steve. [8D]
I will patiently wait through product 1 , Steve. [8D]
ORIGINAL: panzers
Just wondering. There seems to be a growing number of people wishing to see this option in the game. Once everything is finalized and all the codes are in, How long could you perceivable think it would take to incorporate this expansion into the game?
RE: DOD
I believe it would take A LOT of time.ORIGINAL: panzers
Just wondering. There seems to be a growing number of people wishing to see this option in the game. Once everything is finalized and all the codes are in, How long could you perceivable think it would take to incorporate this expansion into the game?
There are A LOT of rules to add, because there are a lot of Major Powers options, and none are in MWiF. Also some of them modify regular WiF FE mechanisms, so there will be things to redo in MWiF so that they are DoD compliant. For example all the minor countries alignement have a separate system in DoD that changes all the WiF FE rules for aligning minors. Also there are multiples levels of alignements while WiF FE only have 1.
Also, there are A LOT of rules problems compared to WiF FE alone, so the work to answer the rules questions will be harder. Even harder because I don't play DoD so most of the time I don't have a clue to most of the rule questions.
I think that AiF and PatiF would be much more easy to add to MAiW, because there are only a couple of new rules (Airlanding units, Heavies, Atom research, and maybe some political options with minor countries), and all the rest stays the same.
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brian brian
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RE: DOD
Days of Decision would be great. It shouldn't be added on though, without finalizing a political system for use during 39-45. This has come a bit closer with the new DoD III options in the '08 Annual, I think, but I don't think it is quite all the way there yet? There needs to be some way to combine DoD III for 36-39 with the in-game system of Politics in Flames.
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Shannon V. OKeets
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RE: DOD
When I was scoping out new versions for MWIF I envisioned combining DOD with Politics in Flames. I have zero familiarity with either game (other than reading through the rules) but they both seemed to be simulations of the same thing: international politics. To my eye, it seemed they 'belonged' together.ORIGINAL: brian brian
Days of Decision would be great. It shouldn't be added on though, without finalizing a political system for use during 39-45. This has come a bit closer with the new DoD III options in the '08 Annual, I think, but I don't think it is quite all the way there yet? There needs to be some way to combine DoD III for 36-39 with the in-game system of Politics in Flames.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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brian brian
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RE: DOD
I look forward to that. It is always striking when reading about the war how much thought Hitler and Churchill both put in to Turkey's possible entry in to the war....during the war. Stalin couldn't forget about it either, with more than a few divisions stationed on that border. (Notional units in WiF I guess).
Really, this seems like the next most obvious area to develop the paper game as well.
Really, this seems like the next most obvious area to develop the paper game as well.
RE: DOD
I am a huge fan of DoD and would buy it the same second a computerized version was released. However, I do belive DoD would be very difficult to make because it is a very complex game. Just making the AI for DoD would be a nightmare.
Patton in Flames or America in Flames would be able to use more from MWIF than DoD ever could. Unfortunately for me I am not a bit interested in either of those 2 but I do belive they would be much easier to make.
-Orm
Patton in Flames or America in Flames would be able to use more from MWIF than DoD ever could. Unfortunately for me I am not a bit interested in either of those 2 but I do belive they would be much easier to make.
-Orm
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: DOD
While I would prefer DOD III for product 2 and have actively advocated for it. I believe expanding MWiF should be first if DoD III is not ironed out. That would increase available funds for doing another multi year project. If DoD III is still not ready for integration then perhaps product 3 should be a comprehensive new WiF for PCs. Harry could work directly with Steve developing rules and mechanics that work well together with a PC. Perhaps something similiar to the Europa series on an worldwide scale with politics and technological research built in.
Integrity is what you do when nobody is watching.
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brian brian
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RE: DOD
I think I would be far more likely to finally actually play AiF and PatiF if there were computer versions available. When it comes time to invest time in sorting out all the counters and putting them in their proper places, we always opt for the 39-45 Global War scenario every time.
- Ohio Jones
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RE: DOD
First, a confession: I only ever played WiF 4th edition (along with DoD, SiF and PiF, and the Scandinavia and Africa maps), so my thoguhts on WiF are of necessity waaaaay out of date. Similarly, I only ever played the original DoD - but we always included DoD with our WiF games because of the great change it offered to the course of the war.
While my experience with the ore recent versions of these games is non-existent, I suspect that my experience with earlier versions still speaks to a core issue with coding DoD: it would be, I believe, a *monumentally difficult* task to encode into an AI all of the possible variables to grand strategy that option selection and sequence in DoD introduces to WiF.
So while I would happily see DoD included in a product 2 launch for pvp and multiplayer games, I don't see how it can readily be programmed for an effective, challenging and sensible AI. (Of course, people have said the same about WiF as a whole, but I think introducing DoD ratchets up the difficulty exponentially...).
Of course, if someone has the logic and programming chops to prove me wrong, hell, bring it on!
While my experience with the ore recent versions of these games is non-existent, I suspect that my experience with earlier versions still speaks to a core issue with coding DoD: it would be, I believe, a *monumentally difficult* task to encode into an AI all of the possible variables to grand strategy that option selection and sequence in DoD introduces to WiF.
So while I would happily see DoD included in a product 2 launch for pvp and multiplayer games, I don't see how it can readily be programmed for an effective, challenging and sensible AI. (Of course, people have said the same about WiF as a whole, but I think introducing DoD ratchets up the difficulty exponentially...).
Of course, if someone has the logic and programming chops to prove me wrong, hell, bring it on!
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." - Churchill
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brian brian
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RE: DOD
yes. you could though, probably perhaps, teach the AI to as a minimum, perform the historical line for each of the three sides (yes, three in DoD III, really the best way to simulate WWII) the best it could even once game conditions began to change.
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Minority Report
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RE: DOD
I have been following this forum for quite a while, and it is funny that people are saying the same thing I was saying more than 3 years ago!
Anyway, looking forward to see a release in 2009.
RE: Units, Scenarios, Options, and Add-ons - 8/7/2005 7:09:54 AM




showPicture("8/7/2005 12:09:54 AM",0,0,0,894986,110)

Minority Report
titleAndStar(3,0,0,false,"","")
Matrix Recruit

[align=center] [/align]
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Status: online
I would like to congratulate Matrix Game for tackling this project so seriously.
My comments represent probably the ones of a minority of gamers, but I think they should be known.
I have been waiting, too, for over 10 years for this game. I bought the very first version of WIF, with the generic orange counters for the neutrals. I still prefer WIF Classic with the revamped counters.
WIF is a strategic-level game, and I do not see much value in the add-ons, as they tend to bring the game to the operational level (if someone wants to play at that level the should play War in Europe or War in the Pacific). The exception is DoD, which is clearly at the strategic level. I would prefer that all the other add-ons be added later as optional upgrades.
I agree with other people on this forum that the graphic beauty of WIF counters and maps should be preserved as much of possible. It represents an important element of WIF success.
Overall, I would encourage Matrix Games to release at first the least ambitious MWIF as possible, and have upgrades later on. CWIF failed because it was too ambitious, and I am afraid that MWIF might be victim of the same problem. (I can live without PBEM, and AI) As well, ADG and Matrix Games could start to make so money out of this game...
Regards
Anyway, looking forward to see a release in 2009.
RE: Units, Scenarios, Options, and Add-ons - 8/7/2005 7:09:54 AM




showPicture("8/7/2005 12:09:54 AM",0,0,0,894986,110)

Minority Report
titleAndStar(3,0,0,false,"","")
Matrix Recruit

[align=center] [/align]
Posts: 3
Joined: 8/7/2005
Status: online
I would like to congratulate Matrix Game for tackling this project so seriously.
My comments represent probably the ones of a minority of gamers, but I think they should be known.
I have been waiting, too, for over 10 years for this game. I bought the very first version of WIF, with the generic orange counters for the neutrals. I still prefer WIF Classic with the revamped counters.
WIF is a strategic-level game, and I do not see much value in the add-ons, as they tend to bring the game to the operational level (if someone wants to play at that level the should play War in Europe or War in the Pacific). The exception is DoD, which is clearly at the strategic level. I would prefer that all the other add-ons be added later as optional upgrades.
I agree with other people on this forum that the graphic beauty of WIF counters and maps should be preserved as much of possible. It represents an important element of WIF success.
Overall, I would encourage Matrix Games to release at first the least ambitious MWIF as possible, and have upgrades later on. CWIF failed because it was too ambitious, and I am afraid that MWIF might be victim of the same problem. (I can live without PBEM, and AI) As well, ADG and Matrix Games could start to make so money out of this game...
Regards



