As far as coding things like hedges go, I've done them as "fences", and they seem to work well after a few run throughs on this map. The infantry fighting seems much improved with more to hide behind.

ORIGINAL: benpark
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We may see others trying to at least get grayscale maps to put in their 3D games.ORIGINAL: Stridor
P.S. I note a few other people outside of the PCK community are starting to take notice of what the PCK MM can do now [:D]. PCK has gone from having no map maker to having now perhaps one of the best in the business (for these type of games).
ORIGINAL: benpark
I'm doing a test on adding a river with a bridge. I think it might be a bit tough to get the MM to decipher where "water" is in most terrain images. The area I've selected is indecipherable from the shadow areas, even at higher color ranges.
Will the program "color" the AI map those areas that are showing as water in the height map? Or is this something that should best be done by hand?
ORIGINAL: Stridor
Could you also try running PzCMAm.hta directly (not via a shortcut)
Regards
S.
ORIGINAL: Stridor
What we should do as a community is get as many SRTM tiles as possible, that way even if the servers do go down we can still make maps [;)]
Or perhaps Matrix could serve the tiles up as a more dependable source?
ORIGINAL: Stridor
I have found a way to get SRTMv4 tiles back again but it will require a small fix to MM.
Stand by.