Nah, we're not so tough. Not as long as <insert name of favorite place here> is included!ORIGINAL: Andrew Brown
ORIGINAL: bradfordkay
My guess when seeing this map was that the base to the east of Victoria was actually Port Townsend, but Oak Harbor is just as good. The coastal fortifications were in both of those locations, and the Naval Air Station was built up in the Oak Harbor area - so I can live with that.
Yes, 'twas put there because of the Naval Air Station.
I can tell you, doing the North American part of the map when so many of the players are from there, and I am not, makes it tricky. This is a tough crowd!
Andrew
AE Map, Base, Economic Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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rockmedic109
- Posts: 2441
- Joined: Tue May 17, 2005 11:02 am
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RE: Admiral's Edition Map Thread
RE: Admiral's Edition Map Thread
You've done a better job with North America than most of us Americans could do, Andrew. [:'(] And certainly better than Americans could do with Australia. I've been to Oz, but I suspect many of my countrymen can't name more than one or two Aussie cities.I can tell you, doing the North American part of the map when so many of the players are from there, and I am not, makes it tricky. This is a tough crowd!
At any rate, the map looks great to me.

RE: Admiral's Edition Map Thread
Yep -The map is a work of art and will be a pleasure to look at it for hours on end, which I expect I will be soon. Thanks Andrew for all the hard work. Thanks also to the remainder of the development team. It is obvious from reading all of your posts, especially in the last few days, that this thing was a beast to develop and was clearly a labor of love for all of you.
I can't wait to get my hands on it and practice a bit against the AI, and then take on my long-time PBEM partner.
I can't wait to get my hands on it and practice a bit against the AI, and then take on my long-time PBEM partner.
Ils ne passeront pas
RE: Admiral's Edition Map Thread
I cannot even imagine where Andrew Brown got the drive to supply those maps... Massive amount of work, all with quality.
CHS maps and glimpses of AE maps, informative, precise and also pleasing for an eye.
I don't think AB has to buy his drinks if there is WitP gathering.. [8D]
CHS maps and glimpses of AE maps, informative, precise and also pleasing for an eye.
I don't think AB has to buy his drinks if there is WitP gathering.. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Admiral's Edition Map Thread
ORIGINAL: Yank
Yep -The map is a work of art and will be a pleasure to look at it for hours on end, which I expect I will be soon. Thanks Andrew for all the hard work. Thanks also to the remainder of the development team. It is obvious from reading all of your posts, especially in the last few days, that this thing was a beast to develop and was clearly a labor of love for all of you.
I can't wait to get my hands on it and practice a bit against the AI, and then take on my long-time PBEM partner.
The map was 99% done when I joined the team, but I've been involved with the code to support the other graphics changes (colored icons for each nationality, new map icons showing moving LCUs, etc.), so I have been consulted along the way. The new graphics and map are fantastic.
Bill
WIS Development Team
RE: Admiral's Edition Map Thread
The Eureka harbour is rather small, and I think the only harbour off Long Beach was at Avalon. You're missing March Field.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Admiral's Edition Map Thread
You're missing a big harbour at Newport Oregon. You're also missing a lot of harbours in Washington/Vancouver Island. Neah Bay is bigger than Avalon in the south.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Admiral's Edition Map Thread
ORIGINAL: Andrew Brown
Yes, I left Bremerton as part of Seattle, although technically it could be made a separate base in the hex just West of Seattle.
Long beach is in the LA hex. The base to the "East" (map-wise) of LA is Santa Ana.
The base to the "East" of Victoria is Oak Harbor.
Even though there are more bases in AE, there are still fewer on the US West coast than compared to other parts of the map. If placed here using the same criteria, there would be bases all over the US West coast. In game terms there is no need to add so many in this part of the map.
Andrew
The port of Santa Ana is Newport, which is not much of a base site--at one point I owned a house on the beachfront there. On the other hand, you should have Miramar (which had CD gun emplacements) and Camp Pendleton.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Admiral's Edition Map Thread
Some bases are combined into one hex. March Field is in the game.
Newport, OR is large in area, but it is not very deep. According to one source I found, the port has only had 8 ocean going merchant ships dock there in the last 3 years. There was a US Army air base there during the war, but there wasn't much in the way of USN assets.
In the Northwest, the best ports are all inland (Gray's Harbor, WA was dredged to be a deep water port 10+ years ago, but it was just a fishing port in WW II). The terrain doesn't provice many good sites for a major ocean port on the Pacific Coast.
Long Beach, CA is adjacent to San Pedro Harbor, which is the port of Los Angeles (today it's the busiest merchant port on the West Coast and one of the busiest in the world). Before moving to Hawaii, the US Pacific Fleet was based at San Pedro. It's a major harbor.
Bill
Grew up in Los Angeles, lived 14 years in Seattle, currently living in Portland, OR and one of the North Americans who has been pestering poor Andrew. (My SO lived in the SF Bay area and still has a lot of family there. My parents live in Morro Bay, CA.)
Newport, OR is large in area, but it is not very deep. According to one source I found, the port has only had 8 ocean going merchant ships dock there in the last 3 years. There was a US Army air base there during the war, but there wasn't much in the way of USN assets.
In the Northwest, the best ports are all inland (Gray's Harbor, WA was dredged to be a deep water port 10+ years ago, but it was just a fishing port in WW II). The terrain doesn't provice many good sites for a major ocean port on the Pacific Coast.
Long Beach, CA is adjacent to San Pedro Harbor, which is the port of Los Angeles (today it's the busiest merchant port on the West Coast and one of the busiest in the world). Before moving to Hawaii, the US Pacific Fleet was based at San Pedro. It's a major harbor.
Bill
Grew up in Los Angeles, lived 14 years in Seattle, currently living in Portland, OR and one of the North Americans who has been pestering poor Andrew. (My SO lived in the SF Bay area and still has a lot of family there. My parents live in Morro Bay, CA.)
WIS Development Team
RE: Admiral's Edition Map Thread
I made some researches about Indochina rail network in 1941. I found that the following railroads were operationals at that time :
Hanoi - Yunnan (in China)
Hanoi - Lang son (China border)
Hanoi - Haiphong
Saigon - Loc Nynh (Cambodgia border)
Saigon - My Tho
Saigon - Phan Rang - Nha Trang - Hue - Vihn - Hanoi
Phan Rang - Dalat
Phnom Penh - Kompong chnang - Pursat - Battambang - Poipet (Siam border)
But there was no connection between Saigon and the "Phnom Penh - Siam line" unlike current Witp map.
Hanoi - Yunnan (in China)
Hanoi - Lang son (China border)
Hanoi - Haiphong
Saigon - Loc Nynh (Cambodgia border)
Saigon - My Tho
Saigon - Phan Rang - Nha Trang - Hue - Vihn - Hanoi
Phan Rang - Dalat
Phnom Penh - Kompong chnang - Pursat - Battambang - Poipet (Siam border)
But there was no connection between Saigon and the "Phnom Penh - Siam line" unlike current Witp map.
War Options 1941 mod : https://sites.google.com/site/waroptionswitpaemod/
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Yamato hugger
- Posts: 3791
- Joined: Tue Oct 05, 2004 5:38 am
RE: Admiral's Edition Map Thread
ORIGINAL: Skyland
I made some researches about Indochina rail network in 1941. I found that the following railroads were operationals at that time :
Hanoi - Yunnan (in China)
Hanoi - Lang son (China border)
Hanoi - Haiphong
Saigon - Loc Nynh (Cambodgia border)
Saigon - My Tho
Saigon - Phan Rang - Nha Trang - Hue - Vihn - Hanoi
Phan Rang - Dalat
Phnom Penh - Kompong chnang - Pursat - Battambang - Poipet (Siam border)
But there was no connection between Saigon and the "Phnom Penh - Siam line" unlike current Witp map.
Dont worry about it. Its in there.
Edit: As for the US west coast you have to remember that the way it looks now is vastly different than the way it was in 1941.
RE: Admiral's Edition Map Thread
ORIGINAL: herwin
The port of Santa Ana is Newport, which is not much of a base site--at one point I owned a house on the beachfront there. On the other hand, you should have Miramar (which had CD gun emplacements) and Camp Pendleton.
A Coast Defense gun, at Miramar? Are you sure?
RE: Admiral's Edition Map Thread
I grew up in Northern San Diego in the 50's on Mt. Soledad. There was an empty CD gun bunker on the top of the mountain overlooking the beach at La Jolla. It wasn't large, probably only housed a 5" or so. There were others around and some that had been demolished or filled in.
RE: Admiral's Edition Map Thread
ORIGINAL: mlees
ORIGINAL: herwin
The port of Santa Ana is Newport, which is not much of a base site--at one point I owned a house on the beachfront there. On the other hand, you should have Miramar (which had CD gun emplacements) and Camp Pendleton.
A Coast Defense gun, at Miramar? Are you sure?
Yes, you just had to know where to look. My Chase grandparents lived in La Jolla when I was a kid, my parents later had a house a block from the beach, and I spent four years at UCSD (1968-72), living in student housing off the end of the Miramar runway and later on the Mesa above Scripps. There were a bunch of emplacements in the area.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Admiral's Edition Map Thread
ORIGINAL: Nomad
I grew up in Northern San Diego in the 50's on Mt. Soledad. There was an empty CD gun bunker on the top of the mountain overlooking the beach at La Jolla. It wasn't large, probably only housed a 5" or so. There were others around and some that had been demolished or filled in.
Did you know where the Chases lived about half way up the mountain?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Admiral's Edition Map Thread
I know the area all around there, I lived my teenage years there. I would have to know which side of the mountain. There was access from the South, North and West. The North side had most of the very expensive houses( $1Mil+ in the 50's). The South was mostly middle income and the West was a mixture, depending on where you are talking about.
I know there were a large number of emplacements in the foothills above La Jolla Shores, a picture perfect landing zone. My dad was in the Navy in WW2 and knew the area quite well. I remember him telling me some about a lot of Marines patrolling the beaches both North and South of San Diego and areas that were restricted, although most of that was in the first year or so of the war.
I know there were a large number of emplacements in the foothills above La Jolla Shores, a picture perfect landing zone. My dad was in the Navy in WW2 and knew the area quite well. I remember him telling me some about a lot of Marines patrolling the beaches both North and South of San Diego and areas that were restricted, although most of that was in the first year or so of the war.
RE: Admiral's Edition Map Thread
ORIGINAL: herwin
Yes, you just had to know where to look. My Chase grandparents lived in La Jolla when I was a kid, my parents later had a house a block from the beach, and I spent four years at UCSD (1968-72), living in student housing off the end of the Miramar runway and later on the Mesa above Scripps. There were a bunch of emplacements in the area.
(Looks at map.) Ok. I see that now.
I am somewhat familiar with the modern day Miramar perimeter (which ends about 4 or 5 miles from the ocean).
I thought you might have meant Point Loma, or something. Thanks!
RE: Admiral's Edition Map Thread
ORIGINAL: Nomad
I know the area all around there, I lived my teenage years there. I would have to know which side of the mountain. There was access from the South, North and West. The North side had most of the very expensive houses( $1Mil+ in the 50's). The South was mostly middle income and the West was a mixture, depending on where you are talking about.
I know there were a large number of emplacements in the foothills above La Jolla Shores, a picture perfect landing zone. My dad was in the Navy in WW2 and knew the area quite well. I remember him telling me some about a lot of Marines patrolling the beaches both North and South of San Diego and areas that were restricted, although most of that was in the first year or so of the war.
We lived on Via Capri for a summer and then my parents bought a house on Paseo del Ocaso. My grandparents lived somewhere around Lookout Drive back in the 1950s.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Admiral's Edition Map Thread
Would japanese player get victory points from damaged/destroyed allied industry (australian or US) like in the WITP ? or this would change ?.
Thanks in advance.
Thanks in advance.

WITP-AE, WITE
RE: Admiral's Edition Map Thread
I know the issue of distortion was addressed a while ago but I was wondering how happy the map team is with making this fit. Obviously the problem gets bigger the further away from teh equator you get. SO the NoPAC and southern OZ/NZ would be the most effected. I beleive it was said that Oz was 30% too large on the orginal WItP map. Is it any better on the AE map?
Thinking backing to the old SPI WItP board game (if you could call a game that took up half my basement a board game) the designers took a very interesting appraoch to the problem. The map was devided into three sections: Tropical, Temperate, and Cold (vs Artic because that would be incorrect below the equator). Hexes were 60 NM in Tropical Zone, 50 NM in the Temperate Zone, and 40 NM in the Cold Zone. Took a slide rule to figure out air ranges and ship speeds when they crossed a zone but the data was expressed in NM not hexes. Actually it was all done in 10 nm increments so 6,5, 4 per hex respectively.
Just wondering hwo well the squeezed AE map deal with it
Thinking backing to the old SPI WItP board game (if you could call a game that took up half my basement a board game) the designers took a very interesting appraoch to the problem. The map was devided into three sections: Tropical, Temperate, and Cold (vs Artic because that would be incorrect below the equator). Hexes were 60 NM in Tropical Zone, 50 NM in the Temperate Zone, and 40 NM in the Cold Zone. Took a slide rule to figure out air ranges and ship speeds when they crossed a zone but the data was expressed in NM not hexes. Actually it was all done in 10 nm increments so 6,5, 4 per hex respectively.
Just wondering hwo well the squeezed AE map deal with it
"We have met the enemy and they are ours" - Commodore O.H. Perry







