How AiR transport supply works

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Chris21wen
Posts: 7872
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

How AiR transport supply works

Post by Chris21wen »

In an AI game as the allies I've got two isolated groups of chinese LCU a long way down a track. When I checked their supply it was at zero for all seven unit. No supply was reaching them due to the length of the track. The only way I was gong to supply was by air. This is what happened to both groups which by coincidence had a Corp HQ in the same hex.

During the first 3 or 4 turns air drops were made to these HQs until supplies equaled supplies required. Once this level was reached supply was still droped to the HQ, but the supply dropped was passed to the unit whose leader had the highest admin rating. And so on. A very small amout of supply was sometimes passed to the other units in th stack but what triggered this I don't know. For instance in one turn this happned

HQ - Already at full supply - 41
6th Cav - Admin 46 - supplied in turn - 36
2nd Cav - Admin 31 - supplid in turn - 1

Two things too note about this:
Air drops were made to the HQs, never the units. This is from the combat phase.
Which unit got supply first was based on the leaders admin rating.

I also carried out a simple test on a stack with no HQ. In this case the air drop was made to the unit with the highest leader admin rating.

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