Again Naval Units... and formation orders

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Telumar
Posts: 2348
Joined: Tue Jan 03, 2006 12:43 am

Again Naval Units... and formation orders

Post by Telumar »

It seems that naval units don't respond to formation order events. While they can start a scenario at garrison/delay etc orders it seems not to be possible to set them back to one of the reserve orders during the game, i.e. i have a change formation event on turn 10 that should put a TF to delay orders so that it isn't available for orders (and fire support) anymore, but that doesn't work. Am i missing something?

EDIT: Only garrison orders work, but that has the downside that the naval units still support attacks and defences. [:(]
Erik2
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Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Again Naval Units... and formation orders

Post by Erik2 »

Why don't you withdraw the naval formation(s)?
You can then bring a duplicate formation back as a reinforcement if you wish.

As for changing formation orders from garrison to something else by events; I have noticed that you first need to set the formation to the order you want to change it to later. The only formation order option in the event is the order it had before it was set to garrison. Must be a bug.

Edit: example
I had a number of formations originally set to 'defend'. I then wanted the formations to be on garrison for a number of turns before using an event to set them to 'hold' (PO order). Could not do it, the only option was to set the event to 'defend'. I had to deploy the formations as 'hold', save, change to garrison and then the event could use the 'hold' order.
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Telumar
Posts: 2348
Joined: Tue Jan 03, 2006 12:43 am

RE: Again Naval Units... and formation orders

Post by Telumar »

ORIGINAL: Erik Nygaard

Why don't you withdraw the naval formation(s)?
You can then bring a duplicate formation back as a reinforcement if you wish.

I can't as i use "composite ships" (you should know..[:-]). A duplicate formation would be fresh and fully equipped, the original formation surely not.

I think i'll have to get by with a house rule.
As for changing formation orders from garrison to something else by events; I have noticed that you first need to set the formation to the order you want to change it to later. The only formation order option in the event is the order it had before it was set to garrison. Must be a bug.

Edit: example
I had a number of formations originally set to 'defend'. I then wanted the formations to be on garrison for a number of turns before using an event to set them to 'hold' (PO order). Could not do it, the only option was to set the event to 'defend'. I had to deploy the formations as 'hold', save, change to garrison and then the event could use the 'hold' order.

I thought that was the COW behaviour? I didn't experience this in TOAW III yet, but that doesn't mean anything..
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