I'm still not seeing a replay in email play

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Scipio Africanus
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Location: Somerville, Ma, USA

I'm still not seeing a replay in email play

Post by Scipio Africanus »

On a 350 PII with 128 megs of RAM I still get no replay in email games with Version 4.1- version 2.3 worked fine in this regard so what happened? I seem to recall someone raving a months back that the replay was THE big advance over the old SP series.

So, anybody, will this be fixed or no? Is this fixed in 4.2? In 4.3?

Pictures are great, Oobs are great, Graphics are great, but 4.1 has less functionality than 2.3 when it comes to email.

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Publius Cornelius Scipio Africanus
Publius Cornelius Scipio Africanus
Jackk
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Post by Jackk »

I hear you.
I'm playing the Omaha scen and can only see replay of one exchange....sometimes. Some turns I will see 2 infantry units duke it out, other times I see nothing. But the result is there....bombed tanks and forts, sunk ships, tagged infantry, heavy suppression.

Anyone know why this might be? I know with fast arty on you won't see the arty, but what about the rest of the turn?


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Jackk
"Smile today cuz tomorrow may really suck"
Jackk
"Smile today cuz tomorrow may really suck"
Fuerte
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Post by Fuerte »

Oh boy, can it be? I just got one PBEM turn, and V does nothing, but I guess that it was only artillery which destroyed those units. I don't understand why Fast artillery is ON by default, and why the setup program deletes all preferences.
Kharan
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Post by Kharan »

VCR has never shown the first turn, not even in SPWW2, so that's not a bug. If it's still missing also from later turns, then it's more serious.

Fuerte, is the log empty?
Fuerte
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Post by Fuerte »

What log? You mean F5? I don't know, I can't open it until I get it back... Image

F5 was empty.

[This message has been edited by Fuerte (edited October 03, 2000).]
Scipio Africanus
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Post by Scipio Africanus »

I'm on turn 5. Artillery is set to slow. No replays for me. My opponent had one truncated replay on turn 3 but that was it. Oh well Image

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Publius Cornelius Scipio Africanus
Publius Cornelius Scipio Africanus
Graf Speer
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Post by Graf Speer »

Scipio,

I plan to return to pbem shortly as soon as my brother gets his copy, but find this news regrettable. One of the best features of SSI's Steel Panthers III was the pbem "replay" feature. I hope this gets attention where needed because it really improves the pbem game. (The "hit and hide" pbem tactic while ubiquitously employed with SP I was fun but not particularly helpful in the area of sim-creation realism).

Albert
Moonwolf
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Post by Moonwolf »

Madonna Mia! No PBEM VCR Playback?! I'm playing unsecure, turn 4, no playback. We gotta tell each other what we did. This won't float.

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Ed Mortimer

Meglio un Giorno da Leone
Ed Mortimer

Meglio un Giorno da Leone
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Paul Vebber
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Post by Paul Vebber »

We thought we fixed this - it WILL get fixed...
anttik
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Post by anttik »

Haven't worked for us either (Germany vs Germany, tried everything already). Seeing what the other guy did the previous turn is definetely one of the best features of the game (or was), hope Matrix guys can solve it.
Fuerte
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Post by Fuerte »

Certainly does not work. Unbelievable... I don't get it. It worked 100% in 2.3, 1% in 4.0, and Matrix told that they have fixed and tested it in 4.1, but still it doesn't work.

Matrix, while you are at it, consider fixing the other replay bugs as well:

1) No replay in the first turn (the first artillery strike).

2) No replay of enemy movement, only shots.

3) I have read that the delay settings and fast artillery setting affect the other player as well, this should not be so.

4) Add controls to stop and continue replay.

Combat Mission is a good example, it works 100% all the time.

And, the compressed secure PBEM would be a nice surprise.

If you need beta-testers, I'm sure that there are plenty in this forum.
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Paul Vebber
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Post by Paul Vebber »

PLease remeber that we did not design the game and often, making a change to one are has onforseen effect on a different area. Fixing one problem can "unfix" others.

Since the game is in essence in a "permanent" state of Beta testing, the process that makes us responsive, makes us prone to problems of this nature.

Much of these things mentioned can not be fixed because of how the game data is defined. To add or fix these features is a major undertaking we just can't take on at this time.

We WILL get pbem back to the "way it was" but unfortunately it can not be readily improved upon at this time.

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