

Does my TF try to avoid the 2 IJN subs east of Midway ?
The Tanker you can see in Midway arrived the day before... and the two subs where already spotted in the area.
(I play a game vs AI, CHS mod with AB extended map)
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Post by Xavier5733 »


Post by wernerpruckner »

Historically, ships run aground in shallow water (or hit the coast)... the game is trying to reproduce this, and thus TFs try to stay in deep water.ORIGINAL: Bogo Mil
Why are shallow and coastal hexes "undesirable"? I think subs are penalized in these hexes, thus it should be very desirable to use as many shallow hexes as possible for surface ships, shouldn't it?
ORIGINAL: Mobeer
I've just come across another strange course.
At first glance it looks ok.
But it is going to pick up resources at Port Arthur, refuelling at Bonin, and currently nearer to Marcus Island?
ORIGINAL: Bogo Mil
Why are shallow and coastal hexes "undesirable"? I think subs are penalized in these hexes, thus it should be very desirable to use as many shallow hexes as possible for surface ships, shouldn't it?

Post by Chris21wen »
ORIGINAL: wwengr
The answer is a little more obvious when you consider what the routing algorithm does. The algorithm considers several factors:
[ol][*]Undesirable hexes - Shallow, Coastal
[*]Enemy threat - Close to enemy bases, enemy TF's along route
[*]Destination
[*]Home port[/ol]
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