New Texture for Mapmaker

Please post here for questions and discussion about unit modeling and general game modding. You can also post your new units and modifications here.

Moderator: EagleMountainDK

Post Reply
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

New Texture for Mapmaker

Post by RyanCrierie »

Basically, some photoshoppery of existing textures has yielded me this texture for a summer plowed field; but how do I get it so that it loads in the game correctly using it as a texture in Map maker?
Attachments
Plowed_Field_Ryan.zip
(552.04 KiB) Downloaded 14 times
Mraah
Posts: 1085
Joined: Wed Feb 20, 2008 6:11 am

RE: New Texture for Mapmaker

Post by Mraah »

Ryan,

Couple of steps ...

1) make a DDS of the texture
2) place the DDS in a new folder in MEDIA\MODS .. ie called RYAN
3) Make a referenceXML that tells MM where the DDS is located .. ie media\mods\ryan
4) Place your BMP in the Map Maker\Textures folder

I can do this for you and zip it all up with folders so you can use it.

Rob
User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: New Texture for Mapmaker

Post by Stridor »

Ryan if you are using your texture for MM terrain you will need to make sure that it tiles correctly without seams otherwise your maps will look like a bathroom floor.

I use Texture Stuido http://www.blitzbasic.com/Community/pos ... opic=46368 which is a great FREE program that not only turns your images into correctly tiled textures, it also fixes up shadow/highlights and perspective issues (which can also stuff up an otherwise good texture).

For MM you want 512x512 textures for the game and 256x256 thumbnails for display in the MM texture browser.

Regards

S.
Post Reply

Return to “Maps, Models and Mods”