ORIGINAL: Andy Moss
I'd devote all effort to mapmaking if I were you. The AI scripts will still make the pc do dumb things, and really PBEM is way better than playing solitary. Then ideally you could do with addressing PDT and OOB issues. No good having lovely graphics if the game itself is flawed.
My main priority is mapmaking, but I am enjoying playtesting the script development for some of the scenarios. There is definitely a right way and a wrong way to make the AI do it's best at defending/attacking, but if the designer doesn't playtest it extensively there are bound to be problems.
For instance I have noticed that I need to direct the AI forces toward bridges or they will not have much luck getting across Rivers/creeks. No problem. Also timing is important or your artillery will reach the objective before your maneuver elements. I'm going to experiment a bit more with various order combinations before I decide whether to leave it or not.
I believe that the new philosophy with bringing these add ons back to life is going to be standardization of the main.pdt. The old project files are all over the boards with expanded weapon types, Leader/Unit qualities, weapons, fatigue rates and movement costs. Many have huge, cumbersome OOB files and some scenarios were just downright broken. With the new graphics and the work being done by the new project administrators there should be some real gems on the horizon that could give HPS a run for their money.
This may be a dumb question but when completed will these mods work with the Talonsoft games or just with the Matrix version?
They are compatable with the patched talonsoft versions, the graphics are still 8 bit bmps.