torp bombers question

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Sayar
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torp bombers question

Post by Sayar »

manual says that bombers, armed with torps always use 200 ft altitude, but they suffer from flaks twice - first at theitr ordered att, then at 200.
Does this mean that it is better to order them to fly always at their max alt to minimize flak losses, while their accuracy will be the same because they attack at 200 ft?
When increasing alt for level bombers - you gain some benefits and suffer accuracy. But for TB accuracy will stay at max?
rockmedic109
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RE: torp bombers question

Post by rockmedic109 »

If your planes are only carrying bombs {attacking a land target, extended range, or bad die roll} then the chances of hitting something at max altitude is minimal.  Also, if you are Japanese, then your escorts {Zeroes} will have their performance diminished by the altitude they have to fly at {I am not sure this is modeled in WITP, but will be in upcoming AE}.  Their might also be extra fatigue and ops losses due to the higher altitude.
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rtrapasso
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RE: torp bombers question

Post by rtrapasso »

ORIGINAL: rockmedic109

If your planes are only carrying bombs {attacking a land target, extended range, or bad die roll} then the chances of hitting something at max altitude is minimal.  Also, if you are Japanese, then your escorts {Zeroes} will have their performance diminished by the altitude they have to fly at {I am not sure this is modeled in WITP, but will be in upcoming AE}.  Their might also be extra fatigue and ops losses due to the higher altitude.
i THINK that if you fly high up, your chances of spotting the target are decreased, and so they may not attack at all... this seems to be my impression in carefully following various attacks, but i've never seen a test run on it.

Also, at least with divebombers, when attacking from greater altitude fewer targets are attacked (but in greater strength) - i suspect the same is true for other types of bombing as well.
Sayar
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RE: torp bombers question

Post by Sayar »

Hm, manual says that only aerocobras have penalties for air combat at hich altitude.

it seems to be very unrealistic - betties at 25000 feet are almost immune to ships flak (at least for first phase), and still have their accuracy. In reality those 2 engined bombers can't dive so quickly, and to lannch torp plane should not only fly at minimal alt but it's speed should not be too high. In reality, when flying at high alt plane is unable to launch torps at all - should be loaded with bombs instead.

I will try to run some kind of tests with it - and will post results here
Yamato hugger
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RE: torp bombers question

Post by Yamato hugger »

If you are counting on AA fire to save you, you're wrong.
bradfordkay
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RE: torp bombers question

Post by bradfordkay »

However, it is pretty gamey to have your torpedo bombers coming in a high altitude in order to avoid the first round of anti-aircraft fire. As Sayar points out, these planes didn't go into a dive bomber type steep dive before launching their torps. Having your torpedo planes coming in at 3000-6000 feet is reasonable, having them come in at 25000 feet is not...
fair winds,
Brad
Dili
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RE: torp bombers question

Post by Dili »

What about circular torpedos that are launched from altitude? [:D]
Sayar
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RE: torp bombers question

Post by Sayar »

i made some tests about it
i took coral sea stock scenario
using editor placed 4 equal allied TF's - 1 Cleavlend class + 3 DD's
placed 2 squadrons of kates and 2 sq of betties, with their ranges set to attack their own TF's.
Executed turn for 10 times to get some statistic
Each TF was placed in 1 hex to the japanese base.
Weather was clear.

Kates
25000 alt - 1 time failed to attack, but other 9 times they always scored hit to alled CL, 1-6 torpedo hits in average. 4 times alled CL was sunk.
Averahe losses - 1-3 destroyed and about 20 damaged. (totally 19 kates was shot down in 9 rounds they attacked)
5000 alt - allways attacked but only 3 times they scored hit and only once CL was sunk. totally they achieved 6 torp hits. planes casualities a similar - 23 kates was destroyed in 10 rounds.

Betties
25000 alt - 2 times failed to attack but other results a similar to kates.
5000 alt - 1 time failed to atatck, 6 times they achieved hits, but only once CL was sunk. Totally they achieved 12 torp hits.
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Japan
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RE: torp bombers question

Post by Japan »

ORIGINAL: Sayar

i made some tests about it
i took coral sea stock scenario
using editor placed 4 equal allied TF's - 1 Cleavlend class + 3 DD's
placed 2 squadrons of kates and 2 sq of betties, with their ranges set to attack their own TF's.
Executed turn for 10 times to get some statistic
Each TF was placed in 1 hex to the japanese base.
Weather was clear.

Kates
25000 alt - 1 time failed to attack, but other 9 times they always scored hit to alled CL, 1-6 torpedo hits in average. 4 times alled CL was sunk.
Averahe losses - 1-3 destroyed and about 20 damaged. (totally 19 kates was shot down in 9 rounds they attacked)
5000 alt - allways attacked but only 3 times they scored hit and only once CL was sunk. totally they achieved 6 torp hits. planes casualities a similar - 23 kates was destroyed in 10 rounds.

Betties
25000 alt - 2 times failed to attack but other results a similar to kates.
5000 alt - 1 time failed to atatck, 6 times they achieved hits, but only once CL was sunk. Totally they achieved 12 torp hits.




OH, how did you manage that ???

Both the Kate and the Betty's has a max alltitude of 20 000 Feet!

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Quixote
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RE: torp bombers question

Post by Quixote »

Are you playing a different game than the rest of us? It helps to be sure when you write things like that, otherwise it might sound a lot like you were accusing someone of lying.

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RE: torp bombers question

Post by USSAmerica »

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