No.
Regarding your points:
1. If no one has any experience with whether GB is/was full of advantage in EiANW, then further tweaking won't matter as there is no baseline.
2. I don't remember evasion in EIA. (Was it there?) Are you complaining about the "foolish pp" for naval battles in EiANW? Can you let us know the difference between EIA and EIANW, please? I really don't know.
2a. Tough baloney about your spanish example. THAT was EIA. Having played Spain a couple of times, you didn't move your fleet out of a fully stocked Cadiz unless you wanted it destroyed. I ususally used a single point fleet for supply and OCCASIONALLY would take one fleet out to move troops to a friendly Naples or something and usually if most of the British fleet was screwing around up in the Baltic at the time. Otherwise, if you left your fleet out, GB killed it. Period. So, what is the difference?
3. Um, in EIA "classic", GB is out numbered by Spain and France, if I remember correctly. Through in Russia and they minors and they are hosed. So what is your complaint here? This is the same case in EIANW. What gives the their advantage is that the navies don't start together and potentially can be defeated in detail. Once again accurately protrayed to me. So, yes all of their enemies collectively should be able to out build England, just like all of the enemies of France should be able to collectively out build France.
(Side note - once our GB player was a deeeeek and so FRA, RUS, SPA all started a war with him and with our complete navies in the London Blockade box...[:D] That was fun. Another time, FRA, SPA, RUS all stopped fighting for like 3 or 4 years and only built ships...[:'(] That was fun too!)
4 & 5. If France loses it's navy, it still has the land war. If GB loses its navy, it depends on how much it losses. There are two separate issues: 1. Butt whooped in battle or 2. Having to surrender. If the ships are destroyed, they have years to replace them. If facing an unconditional surrender, the standard tactic was to purchase all of your fleet counters and spread out your fleets, so that losing two won't matter as much.
Is it bad for the Brits if they lose their ships. Yep. Is it catastrophic? I haven't seen that. Also, while others are needing to build a lot of troops to survive, England can build some, but can put most of its massive economy into ships. You asked about experience before. I have seen England get smacked (by these huge coalitions) and still come back. This is a LONG game and diplomatically it should balance itself.
6. Russia's tough. Ok.
7. Your point 7 discounts your argument in point 1. How many games have you seen go to completion with EIANW. Zero? So, whether there is game balance (in your words) "has still to be shown". How can "returning the classic" restore balance...? Sounds like a quote from Star Wars or something. [8|]
I have no problem with them doing a classic scenario. That's what you want, but don't try to argue that it's sOOOOOOO much better. In
every game of EIA I played (10ish), we added some house rules and variations. Sometimes a lot. It was a good base., but IMO so was EIH.
8. NNNNNNNNNNNNTTTTTTTTTTTTTTTTT. Sorry. The "new naval rules" that I discussed were from a. The General and b. EIH, both with YEARSSSSSSSSSSSSSSSSSSS of testing. Adding in schooners or magic flying balloons or something, well, we'll leave those sentiments to others.
9. I kind of agree here. As I've said before, there has to be a balance between chrome (ie. added extra stuff to make the game more fun and/or realistic) and playability (ie. the ability for the game to move along and be fun for those experiencing it). No doubt about it. Preachin' to the choir here.
So, here are my takeaways:
1. Add evasion and some of the other things suggested (ie. naval combat charts)
2. Reduce costs and build times.
3. Not having light ships be taken as full ship losss, (ie. if you have 6 losses then a ls = 1/2 or 1/3 a ship for losses - like the cav = 1, inf = 3, mil = 9 factors for pursuit).
4. Moscow AND St. Petersburg need to be capitals. (If they are not now.)
5. Design classic scenario
Well, enough for now.
Jason
ORIGINAL: Ashtar
Guys, some comments:
1. If and how much GB has a further advantage has still to be shown. How many pbem EIANW games have you seen coming to an end have you seen Mardonius? Me 0, which is not a pretty good statistic you will reckon.
2. Theoretically, the lack of naval evasion combined with the foolish pp value of fleets in combat is probably the largest GB advantage so far: it basically forces other naval powers to NOT move their fleet out of ports. Suppose Spain moves some of his fleets in open waters. As GB I can easily declare war on next turn, move
first and attack these fleets with my full navy, inflicting heavy damage and immediately retaking the pp lost by declaring war by virtue of my Nelson commanded victory. This is also a very effective menace when treaties are being shaped. If Naval evasion would be in place this plan would work only 66% of the times, and GB would be less inclined to surprise attack, for the fear of ending up losing pp's and ending up in a war against Spain with his full naval forces...
3. The increased naval built cost and time for heavies probably favors GB, but keep in mind that other nations can also build lights: GB has a +1 by default, so no further penalties/advantages are given by fighting GB with heavy ship inferiority. Furthermore, at the start of the game GB has by far less forces then its combined potential enemies: with the increased cost it is more difficult for her to invest in the navy to reach global naval superiority.
4.As it has been pointed out, once your navy is gone is quite expensive to replace it, so if France looses all his navy GB will find himself with a slightly superiority towards the combined Spain/Russian fleet. However the argument works both ways, once GB looses part of its navy (like after an inconditional surrender)
it is basically game over. And France loosing all its fleet should be considered as a MAJOR mistake, compared to GB letting an invading force landing on its soil.
5. The fact is, GB has a very small army (both in terms of starting values and maximum corps) and the lowest manpower intake of all major powers. Its main strengths are navy and geographical position. A single mistake or a single battle lost in the channel and the France army will be in London, courtesy of the channel crossing arrow. Once that happens, it is basically game over for GB. On the other hand, IF GB manages to destroy the French or Spanish navy, then it can endure relative
security.
6. To compare: Russia enjoys too a good position thanks to geography, and the FOOLISH EIANW choice of having only Moscow as a capital put Russia in a far better position regarding homeland security then the increased ship build cost did with GB (St. Petersburg is relatively vulnerable, Moscow is not). How many EIANW pbem games have you seen with GB forced to unconditional surrender and how many with Russia?
7. If you want to restore game balance, the solution is a classic EIA scenario, with St. Petersburg & Moscow reinstalled as twin capitals and the full EIA naval rules in places.
8. Any new naval combat rules could lead to umpredictable results. They should be tested with this idea in mind: for France to win it is enough to win 3 out of 4 land battles, for GB to survive it is not enough to win 3 out of 4 naval battles: you loose the fourth and London ends up being occupied.
9. This is a grand strategy game played at the corp level, not a detailed simulation of Napoleonic warfare, keep it in mind. You cannot have both in the same set of rules. Put more micromanagement and the overall grand strategy structure will suffer.