missing movement points

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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Michael the Pole
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missing movement points

Post by Michael the Pole »

In my current PBEM (where Balto is beating my brains out!) I thought I saw an opportunity to pinch off a German pzgrn division shortly after the invasion of France. My reinforced BEF leapt forward, surrounding the hapless fools at 3:1 with three air armies in support, secure in the knowledge that, if things went south, I could always use my remaining 4 movement points to duck back into the French lines. Imagine my horror (after my units apparently threw a 6 or whatever the current equivalent for utter disaster is) when I discovered that my 4 movement points had completely evaporated (along with 90% of my combat points!)[X(]!
I had never noticed this before, and Balto says he has, but doesn't understand why, either.
Is this a bug, or does someone understand what happened to my poor Brits, who now, of course, sleep with the fishes.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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cpdeyoung
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RE: missing movement points

Post by cpdeyoung »

Dear Mike,
 
There is an attack cost of one AP, but I don't know that it is ever more than one AP.  Am I correct in reading that when you had the red arrow, and clicked on the German unit your BEF was 4-4?  After the battle it was 1-0, or 0-0?  This is curious.  Perhaps Doom can tell what might have happened.
 
Chuck
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Michael the Pole
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RE: missing movement points

Post by Michael the Pole »

ORIGINAL: cpdeyoung

Dear Mike,

There is an attack cost of one AP, but I don't know that it is ever more than one AP.  Am I correct in reading that when you had the red arrow, and clicked on the German unit your BEF was 4-4?  After the battle it was 1-0, or 0-0?  This is curious.  Perhaps Doom can tell what might have happened.

Chuck

That's afirmative, Chuck. Went from 4-4 to 1-0! Not only that, but I had a British motorised division acting in support and it went from 2-4 to 1-0 as well.
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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doomtrader
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RE: missing movement points

Post by doomtrader »

Attack cost Action Points.
Did they miss that in manual?
 
Or is it something else?
 
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cpdeyoung
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RE: missing movement points

Post by cpdeyoung »

Dear Mike,
 
Are you playing with an unmodified WW2:RtV or are you using Uxbridge's Mod?  He has adjusted ZoC costs, and may well have adjusted AP costs to attack too.
 
Chuck
Mike Parker
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RE: missing movement points

Post by Mike Parker »

I admit I haven't checked the manual in detail on this.  But I also have noticed that when you attack it seems the attack costs Vary.  1 AP for an attack is the minimum but I am sure I have lost as many as 5 AP.  It seems to be related to the odds as well as the roll for your casualties.  It makes sense to me so I just assumed that is how it was supposed to be.  I am using no mods just the latest patch.
 
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RE: missing movement points

Post by doomtrader »

Attack cost is related to warfare level
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Michael the Pole
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RE: missing movement points

Post by Michael the Pole »

ORIGINAL: cpdeyoung

Dear Mike,

Are you playing with an unmodified WW2:RtV or are you using Uxbridge's Mod?  He has adjusted ZoC costs, and may well have adjusted AP costs to attack too.

Chuck

Chuck, awaiting Balto's correction, as far as I know, the only change we made was to the US line of code in the country.csv file. If Ux has modified zoc costs, I wasn't aware of it and don't think we're using it.
Pan Doomtrader, I had 4 action points when I initiated my attack. My understanding is that an attack burns a single AP. I somehow lost all 3 of the AP I expected to have after the attack resolved. What am I missing here?[&:]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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doomtrader
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RE: missing movement points

Post by doomtrader »

What is your warafre level?
 
At level 0 you need 5AP and at level 1 you need 4 AP to perform attack (however you are able to attack with 1AP left)
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Michael the Pole
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RE: missing movement points

Post by Michael the Pole »

ORIGINAL: doomtrader

Attack cost is related to warfare level

AH HA! Well. that would explain it, wouldn't it. Is there a chart somewhere that quantifies these variable AP costs? It would be a handy thing to know! (I WAS at level 1.)
Thank you, sir.[&o]
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
gwgardner
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RE: missing movement points

Post by gwgardner »

ORIGINAL: doomtrader

What is your warafre level?

At level 0 you need 5AP and at level 1 you need 4 AP to perform attack (however you are able to attack with 1AP left)

Hmmh, this begs for a clarification.

Does that mean that an attack with only 1 AP left is weaker than an attack with 2,3, or 4 APs left?

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cpdeyoung
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RE: missing movement points

Post by cpdeyoung »

So, this is all about making it difficult to make many attacks in a single turn.  Thus if a 12-9 unit starts next to four 1-4 infantry units it will not be able to attack all four, even though you never have to move.  Interesting, and something that, after over five months of play, I did not fully understand.  Thanks, for the clarification.
 
Michael, as I understand it the air units only support the attack by actually making air strikes on the defender, thus allowing better odds on the combat of the ground forces.  I do not believe that their presence, as such, helps in ground combat.
 
Chuck
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doomtrader
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RE: missing movement points

Post by doomtrader »

Checked manual and there is no such info [X(]
lvl 0 - 5AP
lvl 1 - 4AP
lvl 2 - 3AP
lvl 3 - 2AP
lvl 4 - 2AP
lvl 5 - 1AP
 
 
Hmmh, this begs for a clarification.

Does that mean that an attack with only 1 AP left is weaker than an attack with 2,3, or 4 APs left?
No and it's WAD
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doomtrader
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RE: missing movement points

Post by doomtrader »

ORIGINAL: cpdeyoung

So, this is all about making it difficult to make many attacks in a single turn.  Thus if a 12-9 unit starts next to four 1-4 infantry units it will not be able to attack all four, even though you never have to move.  Interesting, and something that, after over five months of play, I did not fully understand.  Thanks, for the clarification.
Chuck

This is something what should represent bad commanding etc.
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Michael the Pole
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RE: missing movement points

Post by Michael the Pole »

ORIGINAL: cpdeyoung

So, this is all about making it difficult to make many attacks in a single turn.  Thus if a 12-9 unit starts next to four 1-4 infantry units it will not be able to attack all four, even though you never have to move.  Interesting, and something that, after over five months of play, I did not fully understand.  Thanks, for the clarification.

Michael, as I understand it the air units only support the attack by actually making air strikes on the defender, thus allowing better odds on the combat of the ground forces.  I do not believe that their presence, as such, helps in ground combat.

Chuck

Hi Chuck,
Well hasn't this been interesting! As you say, after all this time...
Yeah. I realize that about the air units -- I just meant that I had them available to soften up the poor ba*@$rds before I sent in the Limeys. As it turned out, I'd have been better off playing in the garbage disposal. Kind of reminded me of the first time I tried to tackle Earl Campbell,[>:]
Thanks for the data, Doomtrader. I have no problem with the concept (for once, right?![8|])
Thanks, all

"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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