Suggestion: deploy units only in homeland

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
gwgardner
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Joined: Fri Apr 07, 2006 1:23 pm

RE: Suggestion: deploy units only in homeland

Post by gwgardner »

ORIGINAL: James Ward


The point is at this time in the game you shouldn't be able to get 3 x 7-1 attacks in 2 months!
Certainly the Germans should be having trouble mounting them across the line but they should at least be able to mount a sustainable offensive at a point of their choosing. It will be interesting to see if it happens, it will take some good play to make that work!

Ouch! Nothing like pressure!

The key word in your statement is 'sustainable.' I believe at this point in the game I could pick a spot, throw all my armor and mech into it, and make a breakthrough. What do I follow it up with, however?

Perhaps we have simply reached 1943 on the East Front, in 1942.

James Ward
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Location: Baltimore, Maryland, USA

RE: Suggestion: deploy units only in homeland

Post by James Ward »

ORIGINAL: gwgardner

ORIGINAL: James Ward


The point is at this time in the game you shouldn't be able to get 3 x 7-1 attacks in 2 months!
Certainly the Germans should be having trouble mounting them across the line but they should at least be able to mount a sustainable offensive at a point of their choosing. It will be interesting to see if it happens, it will take some good play to make that work!

Ouch! Nothing like pressure!

The key word in your statement is 'sustainable.' I believe at this point in the game I could pick a spot, throw all my armor and mech into it, and make a breakthrough. What do I follow it up with, however?

Perhaps we have simply reached 1943 on the East Front, in 1942.

Geographically it's more like the summer of 44 [:)]
balto
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Location: Maryland

Hang in there

Post by balto »

Actually, it is worse then you think.  It is more like 1945 in 1942.  If your opponent went with the Russian front first strategy, you would be on the border of Germany and Poland fighting with a bunch of 1-3 Infantry.  But Chuck knows he has the upperhand to such a huge degree, he is building up to try exotic, fun type, and he also wants to keep the AAR going.  A sadistic strategy.  I guess what I am saying is, Chuck is toying with you.  Realize, he wants to sustain the AAR and he will not take any challenges with him as Axis.  It is not your fault, the game simply has no balance.
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cpdeyoung
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RE: Hang in there

Post by cpdeyoung »

Glenn's analysis is incorrect.

Chuck
gwgardner
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RE: Hang in there

Post by gwgardner »

ORIGINAL: balto

 I guess what I am saying is, Chuck is toying with you.  Realize, he wants to sustain the AAR and he will not take any challenges with him as Axis.  It is not your fault, the game simply has no balance.

Toying with me, is he!!?

We'll show him 'toying' when he sets foot on Portuguese, Spanish, French, Belgian, Dutch, Danish, Italian, or Yugoslavian soil. But not Russian soil. We have him just where we want him in Russia.

Take that, Chuck!

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