First off, the directX export settings. These are the defaults:

What needs to be changed to get us what we want?
Moderator: EagleMountainDK

ORIGINAL: RyanCrierie
I might pay for Fragmotion -- It's got a nice X Import feature, allowing me to make slight changes to existing 3d Models and then re-export them...I've got a crazy idea already, HE HE HE EH

ORIGINAL: JMass
I imported the Tiger's turret, reassigned the material and exported but now I can't figure out what the problem is...
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ORIGINAL: JMass
I imported the Tiger's turret, reassigned the material and exported but now I can't figure out what the problem is...
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Becareful especially on a dual core Vista. I've exported the wrong jagdpanzer body.x to the proper folder so the game couldn't find the right mesh and the program hung - had to be killed with taskmanager. Then PCK would not run again. I had to uninstall PCK, use regedit to kill the PCK entry in the registry and re-install PCK to get the game to run again. Never had that problem when I messed up in a similar way with XP.ORIGINAL: Stridor
Jmass what settings did you use to get even that far! I find everything I try crashes PCK as usual. That god damn program is just so finiky about what it wants, and worst of all it doesn't even tell you whats wrong. Just "I am not happy - guess why?" And then of course it doesn't even have the decency to exit correctly, it just hangs and requires me to kill the process with taskmanager!
ORIGINAL: JMass
I done:
Model-> Materials, deleted Material1 and Material2
Select All (Ctrl+A), menu Texture -> assign Material To Selection -> click on Material, OK
Export: Format Binary; Options checked-> Add Root Frame, Hierarchical Mesh, Matrix Keys; FPS 40
Attached is my turret file and a savegame to load directly the Tiger and see 3 turrets.
ORIGINAL: Stridor
The bad news is that FM dosen't name the Mesh define which PCK expects! This means that it won't work without post processing! Now I have emailed the creator of FM to see if he can add this fix to a future FM build. If not I can write a little utility can fix up the problem after FM has resaved it.

ORIGINAL: Mobius
Becareful especially on a dual core Vista. I've exported the wrong jagdpanzer body.x to the proper folder so the game couldn't find the right mesh and the program hung - had to be killed with taskmanager. Then PCK would not run again. I had to uninstall PCK, use regedit to kill the PCK entry in the registry and re-install PCK to get the game to run again. Never had that problem when I messed up in a similar way with XP.ORIGINAL: Stridor
Jmass what settings did you use to get even that far! I find everything I try crashes PCK as usual. That god damn program is just so finiky about what it wants, and worst of all it doesn't even tell you whats wrong. Just "I am not happy - guess why?" And then of course it doesn't even have the decency to exit correctly, it just hangs and requires me to kill the process with taskmanager!
ORIGINAL: JMass
ORIGINAL: Stridor
The bad news is that FM dosen't name the Mesh define which PCK expects! This means that it won't work without post processing! Now I have emailed the creator of FM to see if he can add this fix to a future FM build. If not I can write a little utility can fix up the problem after FM has resaved it.
Thank you very much, I felt something was wrong [:(]... I hope we could have the fix and for now I'll learn the basics of FG, I was ready to buy one licence but I'll wait good news.
Regards
JM

ORIGINAL: Stridor
Just a few more settings which need to be figured out and you will be good to go.
ORIGINAL: JMass
ORIGINAL: Stridor
Just a few more settings which need to be figured out and you will be good to go.
Thanks! I am waiting! [:)][&o]
ORIGINAL: Stridor
Big job you know [;)]
