Fortification Improvement Project [WIP]

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RyanCrierie
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RE: Fortification Improvement Project [WIP]

Post by RyanCrierie »

SUCCESSS! I finally broke down and bought Milkshape 3D; and after some fiddling, I've found a workable workflow path allowing me to do all my 3D work in 3D Max, export to Lightwave OBJ, import that into Milkshape; do final sizing and then export to .X
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RyanCrierie
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RE: Fortification Improvement Project [WIP]

Post by RyanCrierie »

Fortification Pack v1.0:

Contains:
1938 Dragons Teeth (Bare)
1938 Dragons Teeth (With Snow)
Tellermine on Pole (anti-glider/landing craft defenses for normandy!)
Tellermine on ground (Basic hasty anti tank defense; while it's easy to remove -- it slows you down)
Tellermine Bar (Four tellermines joined by a steel bar so that they all go off at once, and can be dragged across a road to block it)
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Fortification Pack 1.zip
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RyanCrierie
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RE: Fortification Improvement Project [WIP]

Post by RyanCrierie »

After some fiddling and experimentation, I've come up with a "flavor" foxhole, it's basically 1,100 polys, mainly for the corpses.

In just about every book that details winter fighting, inevitably, mention is made of using frozen stiff corpses as protection for various things, etc - I'm not sure whether to actually do it, it just grew out of an idea I had for corpses as flavor objects, which would be needed for anything involving Stalingrad....

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CorpseWall2.jpg
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Stridor
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RE: Fortification Improvement Project [WIP]

Post by Stridor »

Nice!. With some bones (which you have to do) and correct color coding (which MM will do for you) you have a nice foxhole or trench.

Regards

S.
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RyanCrierie
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RE: Fortification Improvement Project [WIP]

Post by RyanCrierie »

It's nothing special; I just used FragMOTION's capability to load .x files as well as animations to export the "Death pose" for Soviet Rifle Infantry 42 into a lightwave OBJ format; then I loaded a foxhole model that shipped with Kharkov; exported that too.

Then I gathered both OBJs up in 3DS Max, fiddled with them some; modified the default texture for the Soviet Infantry to be "frozen flesh", put some snow on their uniforms, and then made my own textures out of a combination of stock PZK textures and the new ones that came with mapmaker 0.9 (haven't updated to RC2 yet lol) for the foxhole.
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Mobius
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RE: Fortification Improvement Project [WIP]

Post by Mobius »

There are some bunker log covers that I can't figure out what to do with. The logs are pretty small, almost sticks. They are too small to fit over a trench. I tried putting them over a foxhole but they don't cover very well.
All your Tanks are Belong to us!
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RyanCrierie
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RE: Fortification Improvement Project [WIP]

Post by RyanCrierie »

Redesigned the Corpse Foxhole, it's now not only higher detail (look at the smoother edges of the foxhole), but it's lower poly (834 polys, compared to earlier 1,100~).



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RyanCrierie
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RE: Fortification Improvement Project [WIP]

Post by RyanCrierie »

After some work, I improved foxhole even more, it's now 3d, and comes in at 777 polys!


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CorpseHole2.jpg
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