small remarks

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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advo
Posts: 41
Joined: Tue Dec 23, 2008 4:47 pm

small remarks

Post by advo »

Armor tanks at hit from a corner of 45 degrees (Front-Side) pays off in such a manner that we shoot in frontal Armor, located under a corner.
For example Panzer IIIH:
Values for Hull Armor Front: 78, 68, 62.
Values for Hull Armor Front: 31, 30, 31
Values for Hull Armor Front-Side: 84, 76, 73
In my opinion, will be much more realistic, that at hit from a corner of 45 degrees (Front-Side), there will be a probability of hit not only in frontal Armor, but also in onboard Armor and then there should be other values for Hull Armor Front-Side, for example, 84,42,73. -
if to consider probability of hit in a board 33%. At struggle against panthers, tigers it will look more logically, that hit from a corner of 45 degrees (Front-Side), there is a good probability hit them in a board (33%).

Moreover. Width of the tank, approximately twice less than its length. Means at bombardment with from a corner of 45 degrees (Front-Side) probability HIT side armor there should be 66%, and probability HIT front armor 33%.
Thus for Panzer IIIH should be Values for Hull Armor Front-Side, for example: 84, 42, 41.
Now 100% probability from a corner of 45 degrees (Front-Side) hit front armor. For me this discrepancy does not spoil gameplay because I know mechanics of game. But for new players, it seems illogical, that having shot from a corner 45 they cannot destroy the panther and tigers.


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