WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Yamato hugger
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Yamato hugger »

ORIGINAL: Richrd

Hah! I trimmed every corner of every counter in the entire europa series. Once I figured it at about a quarter million clips.

As have I. I still have them.
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by bradfordkay »

I have a question about the map: I see that all bases (developed and dot) are shown with hexside details on - but only the bases. Is this the default view, or a choice you made under preferences?

BTW: I never trimmed the corners of my unit counters. If they started to fray, they'd get scotch taped - otherwise they were left alone.
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Alikchi2 »

The map looks lovely. Burma looks extremely interesting.. it looks like a lot of direct road connections have been severed.

Also I noted a couple French base icons a ways back. [&o]
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Terminus
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Terminus »

ORIGINAL: bradfordkay

I have a question about the map: I see that all bases (developed and dot) are shown with hexside details on - but only the bases. Is this the default view, or a choice you made under preferences?

BTW: I never trimmed the corners of my unit counters. If they started to fray, they'd get scotch taped - otherwise they were left alone.

Not default.
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Grollub
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Grollub »

ORIGINAL: Yamato hugger

ORIGINAL: Richrd

Hah! I trimmed every corner of every counter in the entire europa series. Once I figured it at about a quarter million clips.

As have I. I still have them.
It seems that I'm not alone [:)]
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Blackhorse
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Blackhorse »

ORIGINAL: Yamato hugger
As have I. I still have them.

What? the trimmings?

[:D]
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Terminus
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Terminus »

That's somewhat disturbing...[:D]
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Mike Solli
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

I never used clippers.  I didn't like the rounded corners.  I used either an exacto knife or a razor blade.  And no T, I never save my trimmings.
 
By the way, the map is lovely.  Can't wait. [:)]
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

ORIGINAL: bradfordkay

I have a question about the map: I see that all bases (developed and dot) are shown with hexside details on - but only the bases. Is this the default view, or a choice you made under preferences?


I have turned the hex ownership on. One of the key land changes is that unless you occupy a hex (EXCEPT for bases) you don't "own" it. In addition you can be in a hex, but not "own" all of the hex sides. Movement is allowed accross a hexside if at least one hex side is not owned by the enemy (ie you could own it, or no-one can own it.

This is what makes the land combat much different than stock. The disadvantage is sometimes units can become quite "slippery" in areas that are tactically questionable.... but IMHO this disadvantage outweighs the improvements.

Now all you counter types bugger off! If you ain't painting the regimental colours on your 6mm high figures you ain't REALLY wargaming [:D]

Cardboard is for kids! (ha that sure shows 'em)

Cheers

Rob


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Yamato hugger
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Yamato hugger »

ORIGINAL: jrcar

Now all you counter types bugger off! If you ain't painting the regimental colours on your 6mm high figures you ain't REALLY wargaming [:D]

Cardboard is for kids! (ha that sure shows 'em)

I started with 25mm, and advanced to 15mm. Never saw anything smaller than that (in lead anyways). And there is no "U" in color [:D]
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by KittyHawk »

ORIGINAL: Terminus

ORIGINAL: bradfordkay

I have a question about the map: I see that all bases (developed and dot) are shown with hexside details on - but only the bases. Is this the default view, or a choice you made under preferences?

BTW: I never trimmed the corners of my unit counters. If they started to fray, they'd get scotch taped - otherwise they were left alone.

Not default.

This looks more like Zone of Control ownership then hexside detail. I assume if both sides shared a hex the color would show who owns what hexsides. Is that what we are really seeing?

KHawk
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scott64
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by scott64 »

[X(][X(][X(][X(][X(]

What ships are CM and CMc? [8D]


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Any ship can be a minesweeper..once !! :)

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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

ORIGINAL: scott1964

[X(][X(][X(][X(][X(]

What ships are CM and CMc? [8D]




CM are minelayers.
CMc are coastal minelayers (smaller loads, smaller range, basically fishing trawler size).

Cheers

Rob
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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

I started in 25mm, then 15mm then 1/300th then 6mm...

Just like the "u" just 'cause you don't see it doesn't mean it shouldn't be there! [:)]

Cheers

Rob
ORIGINAL: Yamato hugger

ORIGINAL: jrcar

Now all you counter types bugger off! If you ain't painting the regimental colours on your 6mm high figures you ain't REALLY wargaming [:D]

Cardboard is for kids! (ha that sure shows 'em)

I started with 25mm, and advanced to 15mm. Never saw anything smaller than that (in lead anyways). And there is no "U" in color [:D]
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jwilkerson
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jwilkerson »

ORIGINAL: Yamato hugger
Never saw anything smaller than that (in lead anyways).
You never saw em? Well I used to be able to see em ... 1/285 ... 1/300 ... but I don't much see 'em any more ... I'm stuck on 15s now.
[:D]
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RevRick
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by RevRick »

ORIGINAL: bilbow

I wore out a lot of nail clippers doing that. I guess we're dating ourselves. no?

Methinks that a goodly number of us could claim that distinction...
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erstad
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by erstad »

Anal retentive though I am, I never clipped my counters. But then, I never fawned over the counters the way you folks did.

To me, the great joy was always opening the new rulebook. Much of the basics would be derivative (especially in the SPI games), so you'd go through that quickly. ZOCs - check. Terrain effects - check. Can always move at least one hex, no matter what, except ZOC to ZOC - check. But then you'd get to the "Special Rules." Don't ask me why, but I always thought the Special Rules were the coolest part of a new game.
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by wild_Willie2 »

ORIGINAL: erstad

Anal retentive though I am, I never clipped my counters. But then, I never fawned over the counters the way you folks did.

I actually had to look up the meaning of the word "fawned".......[:D][:D][:D][:D]
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Andrew Brown
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Andrew Brown »

Don't ask me why, but I always thought the Special Rules were the coolest part of a new game.

Oh dear, what about someone like me, who liked the counters AND the special rules (and the designers and playtesters notes)??
Information about my WitP map, and CHS, can be found on my WitP website

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by witpqs »

ORIGINAL: Andrew Brown
Don't ask me why, but I always thought the Special Rules were the coolest part of a new game.

Oh dear, what about someone like me, who liked the counters AND the special rules (and the designers and playtesters notes)??

...AND the maps! [:D]

I used scissors, not nail clippers. [8D]
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