WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

As regards the icons i was referring to the unit icons. I understand that some satellite Japan allied units will be on the board, will they also be in red?


The Thais and the "good" Chinese are in red :)

Off to bed now :)

Cheers

Rob
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cantona2
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

ORIGINAL: jrcar
As regards the icons i was referring to the unit icons. I understand that some satellite Japan allied units will be on the board, will they also be in red?


The Thais and the "good" Chinese are in red :)

Off to bed now :)

Cheers

Rob

Ok cheers, thanks for todays updates!
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sprior
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by sprior »

ORIGINAL: bilbow

I wore out a lot of nail clippers doing that. I guess we're dating ourselves. no?

Nobody else will! [:D]
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kokubokan25
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by kokubokan25 »

First to all, thanks for this awesome effort.
 
Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.
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treespider
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by treespider »

ORIGINAL: fremen

First to all, thanks for this awesome effort.

Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.


With the Patrol boundaries - you can set a base as one of the boundary hexes and set the time it remains in the hex as well as the refueling orders for the TF when it arrives at the boundary hex.
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kokubokan25
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by kokubokan25 »

ORIGINAL: treespider

ORIGINAL: fremen

First to all, thanks for this awesome effort.

Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.


With the Patrol boundaries - you can set a base as one of the boundary hexes and set the time it remains in the hex as well as the refueling orders for the TF when it arrives at the boundary hex.

GREAT!!! Many thanks.[&o]
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traskott
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by traskott »

excelent job, guys...

I expect an Allied report soon ( sorry, alliedfanboy here [8|] )
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witpqs
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by witpqs »

ORIGINAL: jrcar

... otherwise major damage on capital ships can only be repaired in a repair yard, with larger ports capable of repair of major damage equal to their port size times 100 (a level 1 port can repair major damage on a ship of 100 or less tons, level 2 101-200 tons).

Level 10 port x 100 = 1,000 tons, which would mean even destroyers never get repaired. Obviously I am misunderstanding this - please help!
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by witpqs »

ORIGINAL: jrcar

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What is the "Ground" button (upper left quadrant)?
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Nomad
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Nomad »

deleted by me.
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witpqs
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by witpqs »

Ah! So it points the wrong way. [:D]
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timtom
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by timtom »

ORIGINAL: jrcar

On to the least important stuff next, the flyboys [>:]

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Mike Solli
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

ORIGINAL: jrcar

Now to minewarfare.

Mines are now a limited resource, and need to be carefully managed, as they are individually built as a device, no more minewarfare in the Pacific types games!

Mines can be laid by a variety of vessels, but the principle classes for the Japanes are the CM (seagoing minelayer) and CMc (minelayer, coastal).

Mines decay at a fast rate unless you have a mine tender ACM. The ACM "Tends" the mines and stops 150 per ship decaying.

Mines can be swept by a variety of ships, with DMS (Destroyer Minesweeper), AM (Minesweeper) and AMc (Minesweeper, Coastal) being the key ones.

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Why do ACMs have a capacity?

Edit: Also, does the ACM have to be in the same hex as the minefield in order to "tend" it? Sounds like an exciting, and short, life.
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TheElf
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by TheElf »

ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?
For tracking A/C destroyed on the ground.
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witpqs
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by witpqs »

ORIGINAL: TheElf

ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?
For tracking A/C destroyed on the ground.

You need to press a button to do that???
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drw61
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by drw61 »

ORIGINAL: witpqs

ORIGINAL: TheElf

ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?
For tracking A/C destroyed on the ground.

You need to press a button to do that???

I believe the button is for getting "In reserve" aircraft, just to the left of "ground"
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Mike Solli
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

ORIGINAL: jrcar

• The air unit is located on a ship and a replenishment air unit is within normal range of the ship, the unit will receive planes from the replenishment unit instead of the pool.

Can you elaborate on the "replenishment unit". What is that?
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Mike Solli
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

ORIGINAL: jrcar

This is really important as many of the targets don't warrent large units at the start... but as the war goes one you need to (and can) recombine these smaller elements into larger ones, sometimes up several layers (Bn's to Regt's, Regt to Div).

As I've mentioned just a few times now, naval support, Naval and AirHQ have a much more important role to play in AE. In addition the Japanese get Port operating units. These include naval support and engineer to help build and support key locations (usually oil/resource centres, but also key bases).

What happens if a bn is destroyed? Will you still be able to recombine?

What does naval support do?

Can you elaborate on port operating units?

Thanks.
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Grotius
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Grotius »

You can add planes and pilots beyond the unit size (but at the moment you can't take them away). So if you are anticipating losses you can build a unit up a bit before sending it to a forward airfield
Cool. But is there any way to ensure that pilots rotate so that they all take turns flying? I ask because in stock, the same pilot tends to fly mission after mission, while others sit around and relax. I wouldn't want tons of micromanagement here, but maybe a "rest pilots who flew last turn if possible" button.
Level 10 port x 100 = 1,000 tons, which would mean even destroyers never get repaired. Obviously I am misunderstanding this - please help!
One screenshot refers to a repair yard of size 25, so for repairs purposes, it looks like sizes go way past 10? Just guessing here.
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Grotius
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Grotius »

I forgot to ask - the Zero's speed stats didn't change when it dropped its fuel tanks. (Its range did change, whic is very cool.) Wasn't the plane a bit zippier without tanks?
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