WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Andy Mac
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Andy Mac »

Units may recombine if a sub component is destroyed
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Mike Solli
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

Thanks, Andy.
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Don Bowen
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Don Bowen »

ORIGINAL: Mike Solli

Why do ACMs have a capacity?

I don't think capacity is relevant to ACMs, it may be residual data in the OOB.

Edit: Also, does the ACM have to be in the same hex as the minefield in order to "tend" it? Sounds like an exciting, and short, life.

ACMs must be disbanded in a port, and only tend defensive minefields laid at that port.


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Panther Bait
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Panther Bait »

ORIGINAL: Grotius

I forgot to ask - the Zero's speed stats didn't change when it dropped its fuel tanks. (Its range did change, whic is very cool.) Wasn't the plane a bit zippier without tanks?

Not sure how much the cruise speed would change with drop tanks. Specific fuel consumption at a given speed would most likely increase due to the extra drag, but the most economical cruise speed may or may not change, I guess.

However, if the planes needed max speed, they would drop the tanks. So effectively that wouldn't change whether you were using tanks or not.
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jjax
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jjax »

I'll like to chime in and say...

The map looks so much better then WITP vanilla. Very impressive!
--JJAX

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helldiver
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by helldiver »



Jrcar.
When you return, pls. remember to illustrate the "continuous patrol" ASW routine you alluded to. I assume you mean a commander can set an ASW TF to continuosly patrol a sensitive sea area and it will do so, refueling/reloading as needed and set out again? If so, that looks like a great improvement for the Japanese side. It's fire and forget (until that US fleet sub evens the odds)?
Also, my compliments on this thread. You are giving us a wonderful look at what's coming and you have, I think, a sufficient sense of geeky awe (like the rest of us) about what you're involved in.
Terminus has said several times in these discussions "You have no idea" (about the changes coming). He's right... it's mind boggling! Thanks again.

Regards to all,
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Cathartes
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Cathartes »

Any previews of unit icons we havent since yet? 
Hang in there, plenty to digest for the moment--even I'm still learning stuff from this thread.
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Cathartes »

On to the least important stuff next, the flyboys

Airpower wins wars.  Naval units are for mopup. [:'(]

I may have to spice up the air a bit here...
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cantona2
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

ORIGINAL: Cathartes
On to the least important stuff next, the flyboys

Airpower wins wars.  Naval units are for mopup. [:'(]

I may have to spice up the air a bit here...


Eagerly awaiting
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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

The button is for adding aircraft "in reserve", they won't fly until the total number of aircraft falls to the unit size or lower, then the move from "reserve" status to ready. You can even add reserve aircraft to CV's, which is handy for when you expect a lot of action...

The "Ground" is how many aircarft the unit has lost on the ground.

ORIGINAL: drw61

ORIGINAL: witpqs

ORIGINAL: TheElf



For tracking A/C destroyed on the ground.

You need to press a button to do that???

I believe the button is for getting "In reserve" aircraft, just to the left of "ground"
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Japan
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Japan »

ORIGINAL: witpqs
ORIGINAL: jrcar

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What is the "Ground" button (upper left quadrant)?



Sir, what is the "In Reserve" function ??
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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Patrol orders

Ok here is an ASW TF. These are restricetd to a maximum of 4 ships.

Note under TF destination there is set TF Routing. Clicking this will go to the next post :)

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Dili
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Dili »

HQ that the group is assigned to is within transfer range

Is the Air HQ transfer range the same as the Command range?
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Mike Solli
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

ORIGINAL: Dili
HQ that the group is assigned to is within transfer range

Is the Air HQ transfer range the same as the Command range?

I interpreted it to be the transfer range of the aircraft.
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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Here is the next screen.

Follow Tf is like stock, except you can also set a stand off distance so a TF can trail another by a user specified number of hexes (I don't use that much).

Use waypoints (not active because I haven't set a destination) allows you to specify upto 3 waypoints that can be used to guide a TF around the may. They can also apply to the way home again.

Set patrol zone allows you to set upto 3 waypoints that a unit will patrol within, This is not active if "set destination" has a destination.



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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Clicking on set patrol zone in the previous window brings up this window.

Patroling around a target (like a base) is useful, but I usually use the three boundaries to ensure I cover the area I want.



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

When you click "Set Boundary" you then drop to the main map screen and select the hex on the map, which then takes you make to this screen so you can set the three boundaries interactively with the map.

You can have a TF linger at the specified hexes (which is a great tactical option) and refuel IF there is a source in that hex (such as a port).



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

And here is what it looks like on the screen. The green hexes are the defined hexes, the yellow the path the TF will take.

The TF will continue to move over this path until it runs low on fuel, then it will head back to its home port, refuel, then proceed back on patrol again.

This "Patrol zone" is available for ALL TF. It is particularily useful for subs, but also for CV TF supporting a point in space, by moving you can break the Detection Level, and maybe avoid submaries and SCTF.



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Correct, it is the aircraft transfer range.

Cheers

Rob
ORIGINAL: Mike Solli

ORIGINAL: Dili
HQ that the group is assigned to is within transfer range

Is the Air HQ transfer range the same as the Command range?

I interpreted it to be the transfer range of the aircraft.
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cantona2
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

This is going to make subs a hell of a lot more interesting
1966 was a great year for English Football...Eric was born

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