WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

jrcar
Posts: 2301
Joined: Fri Apr 19, 2002 3:16 pm
Location: Seymour, Australia

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Ok I'll post some screen shots of interesting new units.

The first are "Shipping Regiments".

The Naval support helps in unloading.

The engineers in building ports/aflds.

This one is in a restricted command, I can pay PP's to move it out like in stock, as the "Attached to" is in yellow text.

If the "Attached to" was in white text then I can never move them (This applies to airgroups as well).

This feature helps to tie units down that historically didn't move, while allowing those that did, or realistically could have, to move into a different theatre.



Image
Attachments
42_12_07_l..egiments.jpg
42_12_07_l..egiments.jpg (40.37 KiB) Viewed 209 times
AE BETA Breaker
jrcar
Posts: 2301
Joined: Fri Apr 19, 2002 3:16 pm
Location: Seymour, Australia

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Haven't paid your taxes?... no slap on the wrist in China!

I think I'll send them out to gather some revenue :)



Image
Attachments
42_12_07_l..x_police.jpg
42_12_07_l..x_police.jpg (42.61 KiB) Viewed 209 times
AE BETA Breaker
User avatar
cantona2
Posts: 3749
Joined: Mon May 21, 2007 2:45 pm
Location: Gibraltar

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

Good to see the game has got rolling!

Tax Police! [:@][:'(]
1966 was a great year for English Football...Eric was born

User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Terminus »

With machine guns. They do it that way in Russia as well today...
We are all dreams of the Giant Space Butterfly.
User avatar
cantona2
Posts: 3749
Joined: Mon May 21, 2007 2:45 pm
Location: Gibraltar

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

ORIGINAL: Terminus

With machine guns. They do it that way in Russia as well today...

[:D] NO chance of tax returns coming in late then
1966 was a great year for English Football...Eric was born

jrcar
Posts: 2301
Joined: Fri Apr 19, 2002 3:16 pm
Location: Seymour, Australia

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Ok I've finished the turn and sent it off, this is what I changed.

Moved one invasion to speed up the process a little, and a couple of others I tweaked a bit.

Started getting resources and oil moving.

I increased Armaments by 12 and AFV by 10.

Increased the supply demand in some of the bases that produce aircraft so that they can build quicker (see image below).

Increased Val (+12) and Kate (+5) production (Kates start off with 5 damaged production).

I also started loading an AirHQ and a Naval HQ to a key location, and formed some TF to send support ships.

I converted merchants to 2 AKE, and about 10 PB to start with.

And changed Harbin to Oscar 1C production.

It is a new experiance for me playing with PDU off, so I won't do too much until production wise until I get a feel for what is what.

The OOB guys have been very busy with a number of new units :)

Also note the new icons compared to the pictures earlier in the thread.


Look at where I have circled in Yellow, this allows you to increase the supply demand for the base (and decrease it if it is above wht is required). This allows you to "draw" more supply to this base, so you can replace aircraft, fix damaged industry etc etc. It is a very useful and effective tool!







Image
Attachments
42_12_07_base_screen.jpg
42_12_07_base_screen.jpg (179.4 KiB) Viewed 209 times
AE BETA Breaker
jrcar
Posts: 2301
Joined: Fri Apr 19, 2002 3:16 pm
Location: Seymour, Australia

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

With two day turns you loose a bit of tactical flexibility, for a game that tends to flow a bit more (as you don't loos track of things, or keep changing your mind). You also tend to be a little bit more cautious.

This way we hope to move this AAR along so we can show as much interesting stuff as poissible, and of course test further into the game.

I will be fairly conservative, but at some point I want to try one or two bold things to test them.

Well thats me done for the night, catch you all tomorrow.

Next week I'll be conducting a personal recon of both Darwin and Townsville state of defence, will try and post some real world pictures :) I will have my laptop with me.

Cheers
Rob
AE BETA Breaker
User avatar
Mike Solli
Posts: 16007
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

ORIGINAL: jrcar

Ok I'll post some screen shots of interesting new units.

The first are "Shipping Regiments".

The Naval support helps in unloading.

The engineers in building ports/aflds.

This one is in a restricted command, I can pay PP's to move it out like in stock, as the "Attached to" is in yellow text.

If the "Attached to" was in white text then I can never move them (This applies to airgroups as well).

This feature helps to tie units down that historically didn't move, while allowing those that did, or realistically could have, to move into a different theatre.



Image

Does the operations mode affect this unit's ability of the naval support or engineers to do their thing?
Image
Created by the amazing Dixie
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by witpqs »

ORIGINAL: jrcar

Look at where I have circled in Yellow, this allows you to increase the supply demand for the base (and decrease it if it is above wht is required). This allows you to "draw" more supply to this base, so you can replace aircraft, fix damaged industry etc etc. It is a very useful and effective tool!

Image

There are no 'decrease' buttons there, only the increase buttons. Will decrease buttons appear when above some minimum level?
User avatar
Mike Solli
Posts: 16007
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Mike Solli »

ORIGINAL: jrcar

Started getting resources and oil moving.

You can move resources and oil manually?! [X(]
Image
Created by the amazing Dixie
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by treespider »

Yes...notice all of the Air Assets at the base....which raises the minimum required substantially. If you have the required value set higher than the Minimum required, decrease buttons will appear.
ORIGINAL: witpqs
ORIGINAL: jrcar

Look at where I have circled in Yellow, this allows you to increase the supply demand for the base (and decrease it if it is above wht is required). This allows you to "draw" more supply to this base, so you can replace aircraft, fix damaged industry etc etc. It is a very useful and effective tool!

Image

There are no 'decrease' buttons there, only the increase buttons. Will decrease buttons appear when above some minimum level?
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
timtom
Posts: 1500
Joined: Wed Jan 29, 2003 9:23 pm
Location: Aarhus, Denmark

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by timtom »

ORIGINAL: vettim89

I know you guys have covered the whole concept of witdrawing units on a historical basic but this one puzzles me. The unit in question will be off the map for potentially just three months. I know you are trying to have as historically accurate an OOB as possible but this seems to be over the edge a bit. Is there something else going on here beyond what appears to be self evident?

Simply put, both the USN and USMC operated a system of unit tours lasting 6-12 months or so in general. This in contrast to fx the AAF who kept units in the field for the duration while rotating individuals rather than units. Upon completion of its tour, a unit was disbanded. Typically a new unit with the same numberical designation was activated in the rear. This new unit might recycle some of the assets of its predecessor, but was for all practical purposes an entirely separate unit. In the case of VP-44, it returned to CONUS in June '43 and was disbanded. Reformed in September and training at NAS San Diego until January '44 before transpac'ing to Hawaii following by one month of training, then on to Luganville for another two months on-the-job training. The sqd didn't actually deploy to the combat zone until a full year after its predecessor organisation had left it. This second incarnation of VP-44 returned to CONUS in April '45, disbanded but not reformed.

To put it differently, vanilla WitP overstates the actual USN & USMC force levels in the order of 100%.
ORIGINAL: pad152

Is there some sort of reporting telling you what is withdrawing and when?

Lots, incl. a screen a la that for reinforcements. Clicking on a unit which is shown to be due on the menu will take you to that unit.
ORIGINAL: pad152

When units return, do they show up at the same place where they were withdrawn from?

As is evident from the above, generally no.
Where's the Any key?

Image
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by witpqs »

ORIGINAL: timtom

To put it differently, vanilla WitP overstates the actual USN & USMC force levels in the order of 100%.

A most excellent improvement in AE, then.
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by drw61 »

ORIGINAL: timtom

To put it differently, vanilla WitP overstates the actual USN & USMC force levels in the order of 100%.

Amazing.... AE will have a totally different feel than vanilla. It will take some time to unlearn our play styles from the original.

Thanks for a very informative AAR!
User avatar
helldiver
Posts: 86
Joined: Wed May 21, 2008 6:41 pm
Location: SRA

RE: Aden Look

Post by helldiver »

Greetings, Cathartes.

In post # 208, the Aden RN Base Force shows a "Garrison Unit (0) x1." What's the significance? Purpose? Are these actual troops or a representation of some value native to some static base forces?

I do not remember seeing this in stock. If I've missed a previous post on this, sorry. My mind is in a haze of new info...

Regards,
Helldiver
User avatar
vettim89
Posts: 3668
Joined: Fri Jul 13, 2007 11:38 pm
Location: Toledo, Ohio

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by vettim89 »

Simply put, both the USN and USMC operated a system of unit tours lasting 6-12 months or so in general. This in contrast to fx the AAF who kept units in the field for the duration while rotating individuals rather than units. Upon completion of its tour, a unit was disbanded. Typically a new unit with the same numberical designation was activated in the rear. This new unit might recycle some of the assets of its predecessor, but was for all practical purposes an entirely separate unit. In the case of VP-44, it returned to CONUS in June '43 and was disbanded. Reformed in September and training at NAS San Diego until January '44 before transpac'ing to Hawaii following by one month of training, then on to Luganville for another two months on-the-job training. The sqd didn't actually deploy to the combat zone until a full year after its predecessor organisation had left it. This second incarnation of VP-44 returned to CONUS in April '45, disbanded but not reformed.

To put it differently, vanilla WitP overstates the actual USN & USMC force levels in the order of 100%.


You know I knew this. I am sure a lot of Forum readers have read Baa Baa Black Sheep. Both the beginning and end of the story revolve around this process. VMF-214 was formed from remnants of withdrawing sq and unassigned pilots. The push to get Pappy his 26th kill was because the unit was within days of being withdrawn. At that late date (January 1944), it is unlikely Boyington would have rotated back to the theatre before the war ended. Interesting to see this included in AE. Even as an AFB, I have thought more than once that it seemed like I just had too many F4u sq.
"We have met the enemy and they are ours" - Commodore O.H. Perry
Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Banquet »

Thanks for this AAR, I'll be following it with great interest as a good newbie guide to AE when it's released and, to some extent, WitP strategies in general.  Please don't assume anything you're saying is too obvious..  At least one complete idiot is reading it (me!) who is trying to get back into the game in preparation for AE :)
User avatar
Panther Bait
Posts: 654
Joined: Wed Aug 30, 2006 8:59 pm

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Panther Bait »

ORIGINAL: timtom


Simply put, both the USN and USMC operated a system of unit tours lasting 6-12 months or so in general. This in contrast to fx the AAF who kept units in the field for the duration while rotating individuals rather than units. Upon completion of its tour, a unit was disbanded. Typically a new unit with the same numberical designation was activated in the rear. This new unit might recycle some of the assets of its predecessor, but was for all practical purposes an entirely separate unit. In the case of VP-44, it returned to CONUS in June '43 and was disbanded. Reformed in September and training at NAS San Diego until January '44 before transpac'ing to Hawaii following by one month of training, then on to Luganville for another two months on-the-job training. The sqd didn't actually deploy to the combat zone until a full year after its predecessor organisation had left it. This second incarnation of VP-44 returned to CONUS in April '45, disbanded but not reformed.

To put it differently, vanilla WitP overstates the actual USN & USMC force levels in the order of 100%.

In AE, when a unit is removed temporarily and then returned to action, like the PBY squadron shown above, will it keep the old, experienced pilots? Or will it come in with new pilots at basic green-pilot levels of experience?

Mike

P.S. Thanks for all of this information on AE. It is re-igniting my excitement for the product all over again.
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Grotius »

Great stuff!

Your screenshot of Takao shows you've exceeded the shipping limits, I think. At least it seems to. It says 45,595(48,000/24,000), and the 45,595 is in red. I assume you've got 45,595 tons anchored there. What do the two numbers in parentheses mean?

More importantly, what's the consequence of being over one or both of those numbers? Slower loading/unloading times? Slower movement in and out of port?
Image
User avatar
cantona2
Posts: 3749
Joined: Mon May 21, 2007 2:45 pm
Location: Gibraltar

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

To add to Grotius' question, do overstacked ports also recevie overstacked penalties?
1966 was a great year for English Football...Eric was born

Post Reply

Return to “War in the Pacific: Admiral's Edition”