ORIGINAL: witpqs
There are no 'decrease' buttons there, only the increase buttons. Will decrease buttons appear when above some minimum level?
Yep.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: witpqs
There are no 'decrease' buttons there, only the increase buttons. Will decrease buttons appear when above some minimum level?
If Andy and Bill are reading, they would be the most qualified to answer this one, but I'm guessing it relates to the fact that if this unit was attacked, it could retreat and then be mobile to avoid destruction(code thing). Not that it would be--it's in Aden, but others of its ilk in other bases would function accordingly.ORIGINAL: Helldiver
Greetings, Cathartes.
In post # 208, the Aden RN Base Force shows a "Garrison Unit (0) x1." What's the significance? Purpose? Are these actual troops or a representation of some value native to some static base forces?
I do not remember seeing this in stock. If I've missed a previous post on this, sorry. My mind is in a haze of new info...
Regards,
Helldiver
ORIGINAL: Mike Solli
ORIGINAL: jrcar
Ok I'll post some screen shots of interesting new units.
The first are "Shipping Regiments".
The Naval support helps in unloading.
The engineers in building ports/aflds.
This one is in a restricted command, I can pay PP's to move it out like in stock, as the "Attached to" is in yellow text.
If the "Attached to" was in white text then I can never move them (This applies to airgroups as well).
This feature helps to tie units down that historically didn't move, while allowing those that did, or realistically could have, to move into a different theatre.
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Does the operations mode affect this unit's ability of the naval support or engineers to do their thing?
Attachment (1)
ORIGINAL: Mike Solli
ORIGINAL: jrcar
Started getting resources and oil moving.
You can move resources and oil manually?! [X(]
ORIGINAL: cantona2
To add to Grotius' question, do overstacked ports also recevie overstacked penalties?
ORIGINAL: Panther Bait
In AE, when a unit is removed temporarily and then returned to action, like the PBY squadron shown above, will it keep the old, experienced pilots? Or will it come in with new pilots at basic green-pilot levels of experience?
Mike
ORIGINAL: Guest
Fighters (or airplanes)have two mode: using drop tanks and no using.
I have a question: what meaning in this case extended and normal radius?
My english isn't good, sorry.
ORIGINAL: jrcar
Normal radius they can have more time for combat.
Extended range means less combat time, creates higher fatigue and a higher chance of being lost, and running out of fuel because of it.
Cheers
Rob
ORIGINAL: Guest
Fighters (or airplanes)have two mode: using drop tanks and no using.
I have a question: what meaning in this case extended and normal radius?
My english isn't good, sorry.
ORIGINAL: Guest
Yes, but allied player have many more pilots and this same can do it easy. Japnesse player won't keep specialised group in this case. I think that comanders at war don't know abilities theirs pilots so accurate.
Is some method to increase japanesse pilots training program?
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Sorry for my English again.
ORIGINAL: jrcar
Mike Naval support and engineers is only effective if the unit is in combat mode. Aviation support works in any mode.
Not for fighter guns amunition.Normal radius would appear to be better since it may also impact loadout for weapons.
Does Zero pilot take higher fatigue after 262 miles but when Zero has drop tanks after 436? Ridiculous.Extended range means less combat time, creates higher fatigue and a higher chance of being lost, and running out of fuel because of it.
ORIGINAL: Guest
What is better: normal radius and drop tanks or extended radius whithout drop tanks?
Pilots have many abilities. Is possible to create specialised fighter gruop for sweep attack or escort bombers? If "yes" - I think that allied player will be it strong prefered than japnesse.
ORIGINAL: Guest
Not for fighter guns amunition.Normal radius would appear to be better since it may also impact loadout for weapons.Does Zero pilot take higher fatigue after 262 miles but when Zero has drop tanks after 436? Ridiculous.Extended range means less combat time, creates higher fatigue and a higher chance of being lost, and running out of fuel because of it.