Bug - Allied aircraft inactivity

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Hano
Posts: 91
Joined: Thu Feb 05, 2009 5:11 pm

Bug - Allied aircraft inactivity

Post by Hano »

Any suggestions:

I'm in April 42 of the Rising sun campaign, I have installed all the updates for my WITP, but after I started the campaign. But I've suddenly found that my aircraft will not take offensive action, they will defend against attacks (CAP) but not take any offensive action even though I have selected naval attack. The aircraft will spot and find enemy units, but fail to attack them, including ports when I select the Port attack option.

This is particularly frustrating as I had a very one sided carrier battle when my dive bombers/torpedo bombers failed to attack japanese naval units, although my CAP defended the carriers, I had selected Naval attack, with max range (4)although they were closer, with a search level of 100 and an altitude of 10000. Its screwed up my campaign massively - I lost three of five carriers.

Is this a known bug, or am I being really stupid, is there a fix?

Any suggestions welcomed
Hano
Posts: 91
Joined: Thu Feb 05, 2009 5:11 pm

RE: Bug - Allied aircraft inactivity

Post by Hano »

Looks like I'm going to have to start again from scratch...
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ChickenOfTheSea
Posts: 579
Joined: Sat Jun 07, 2008 7:38 pm
Location: Virginia

RE: Bug - Allied aircraft inactivity

Post by ChickenOfTheSea »

ORIGINAL: Hano

Any suggestions:

I'm in April 42 of the Rising sun campaign, I have installed all the updates for my WITP, but after I started the campaign. But I've suddenly found that my aircraft will not take offensive action, they will defend against attacks (CAP) but not take any offensive action even though I have selected naval attack. The aircraft will spot and find enemy units, but fail to attack them, including ports when I select the Port attack option.

This is particularly frustrating as I had a very one sided carrier battle when my dive bombers/torpedo bombers failed to attack japanese naval units, although my CAP defended the carriers, I had selected Naval attack, with max range (4)although they were closer, with a search level of 100 and an altitude of 10000. Its screwed up my campaign massively - I lost three of five carriers.

Is this a known bug, or am I being really stupid, is there a fix?

Any suggestions welcomed

If you put all your aircraft on search, none will be a available to attack. Try dropping that to 10-20%.

Topics like this are more likely to get noticed in the war room.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
FOW
Posts: 499
Joined: Thu Nov 06, 2008 12:26 pm
Location: England

RE: Bug - Allied aircraft inactivity

Post by FOW »

Is this affecting all of your air units or are you just talking about your carrier based SBDs and TBDs?

Setting a squadron to 100% naval search means ALL aircraft are searching - leaving none to fly attack missions (as Chicken said).
Hano
Posts: 91
Joined: Thu Feb 05, 2009 5:11 pm

RE: Bug - Allied aircraft inactivity

Post by Hano »

That seems to have sorted it - Makes perfect sense, moral of the story - "Read the manual properly".
 
Out of interest if you have search aircraft in the TF (floatplanes) would it make sense to set search to 0% for dive bombers/torpedo bombers, but 100% for floatplanes relying upon the floatplanes to to search and communicate the result to the bombers?
 
Any comments?
 
 
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Bug - Allied aircraft inactivity

Post by rtrapasso »

ORIGINAL: Hano

That seems to have sorted it - Makes perfect sense, moral of the story - "Read the manual properly".

Out of interest if you have search aircraft in the TF (floatplanes) would it make sense to set search to 0% for dive bombers/torpedo bombers, but 100% for floatplanes relying upon the floatplanes to to search and communicate the result to the bombers?

Any comments?

Sometimes it pays to put a few of some longer-range planes on search... check your ranges/extended ranges of your planes... the IJN has an advantage on this as their search planes have greater ranges.

The USN actually DID have some long-range carrier based search planes, but they are not in the game... and the USN didn't know what to do with them in the course of actual events either.
herwin
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Location: Sunderland, UK
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RE: Bug - Allied aircraft inactivity

Post by herwin »

ORIGINAL: rtrapasso

ORIGINAL: Hano

That seems to have sorted it - Makes perfect sense, moral of the story - "Read the manual properly".

Out of interest if you have search aircraft in the TF (floatplanes) would it make sense to set search to 0% for dive bombers/torpedo bombers, but 100% for floatplanes relying upon the floatplanes to to search and communicate the result to the bombers?

Any comments?

Sometimes it pays to put a few of some longer-range planes on search... check your ranges/extended ranges of your planes... the IJN has an advantage on this as their search planes have greater ranges.

The USN actually DID have some long-range carrier based search planes, but they are not in the game... and the USN didn't know what to do with them in the course of actual events either.

I try to keep my carrier TFs invisible, which means I search with float planes.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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ChickenOfTheSea
Posts: 579
Joined: Sat Jun 07, 2008 7:38 pm
Location: Virginia

RE: Bug - Allied aircraft inactivity

Post by ChickenOfTheSea »

ORIGINAL: herwin

ORIGINAL: rtrapasso

ORIGINAL: Hano

That seems to have sorted it - Makes perfect sense, moral of the story - "Read the manual properly".

Out of interest if you have search aircraft in the TF (floatplanes) would it make sense to set search to 0% for dive bombers/torpedo bombers, but 100% for floatplanes relying upon the floatplanes to to search and communicate the result to the bombers?

Any comments?

Sometimes it pays to put a few of some longer-range planes on search... check your ranges/extended ranges of your planes... the IJN has an advantage on this as their search planes have greater ranges.

The USN actually DID have some long-range carrier based search planes, but they are not in the game... and the USN didn't know what to do with them in the course of actual events either.

I try to keep my carrier TFs invisible, which means I search with float planes.

Really good suggestion. If the enemy sees Kates and Vals searching, he knows carriers are near by. Float planes are not nearly as informative. When playing the Japanese, making the KB disappear is a good way to make the allies really, really nervous.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
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