Onside kick?

Questions, comments, suggestions regarding the use of the PDS to create and modify plays and formations for Maximum-Football

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simmer
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Onside kick?

Post by simmer »

Can an onside kick be created?
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garysorrell
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RE: Onside kick?

Post by garysorrell »

I dont think so, because there is no way to tell the kicker to kick it that way. He is always going to boom it.
Marauders
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RE: Onside kick?

Post by Marauders »

One can use a crappy kicker to get a short kick, but it is difficult to get the players to cover the ball.
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OB Potter
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RE: Onside kick?

Post by OB Potter »

The ability to not be able to do any free kicking is a big omission IMO.
Even FBPro had onside kicks.
It is inexcusable that this was left out of the game.
 
simmer
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RE: Onside kick?

Post by simmer »

I agree, it is a a fundemental portion of the game of football!
DAWUSS
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RE: Onside kick?

Post by DAWUSS »

Even though onside kick recovery is around 0.2%
mbsports
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RE: Onside kick?

Post by mbsports »

oooh I believe you'd find it closer to 10-15% success rate from 2002-2006 it was %13 and it has declined a bit at times.
 
However what you run into is this.  If I'm down 14 and I tie it with 30 seconds left - my odds of winning are much lower. The onside scenario comes up an average of about 50 times a year so it's a material part of the game of football.  It'd be nice to have, but it isn't there.
 
Just the way it is.
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Mykal
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RE: Onside kick?

Post by Mykal »

we have to learn to play with whats available

onside kicks arnt an option
so the alternative is : dont get caught with ya pants down late in the game
regenerator
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RE: Onside kick?

Post by regenerator »

Marauders, I did what you are describing once(by accident, actually) and it worked, I got the onside-kick back. Before we jump for joy though, it appeared to be an illegal play! My team recovered it after the ball had only bounced maybe 3 yards, but no penalty was called for illegal touching.

Has anyone else seen this?
Marauders
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RE: Onside kick?

Post by Marauders »

I practiced a few onside kick plays some time ago.  I had to get a kicker without a dead leg but also not a kicker leg.  In coach-only mode, the play can't be directed.

I have asked for changes in this area, and perhaps they could have made it into an update directed by David, but that was before David closed out 2.2 for additions.
Marauders
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RE: Onside kick?

Post by Marauders »

Mykal stated: we have to learn to play with what's available.

Onside kicks aren't an option, so the alternative is: don't get caught with ya pants down late in the game.

That is the pragmatic way to think about it. The game can do what it can, and we have to work with that.
Marauders
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RE: Onside kick?

Post by Marauders »

I created a couple onside kick plays, but they won't work in the game. There are a few reasons.

The first is that the CPU vs CPU games can't use them because they either have to be set as situational, which means they won't get used at all, as there are no special teams situations, or if they are not set as situational the CPU could run an onside kick at any time and not when one would want it to be run.

The second problem is that the game sets the KAC and KST to 45 when players join a team roster - even if they have lower skills when not on a roster. This makes a kick travel at least twenty yards, and that means even the best designed onside kick won't work. That also means that even if the play is available and marked situational, it still cannot be used in Player vs CPU games.
hack153
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RE: Onside kick?

Post by hack153 »

The second problem is that the game sets the KAC and KST to 45 when players join a team roster
 
you can fix this by changing the skill ranges. [:D]
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Marauders
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RE: Onside kick?

Post by Marauders »

you can fix this by changing the skill ranges.

The skill ranges are set far below 45/45.

The players have skills set at 10 or 11, but when they are added to the roster, they switch to 45/45.

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hack153
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RE: Onside kick?

Post by hack153 »

weird!
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Marauders
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RE: Onside kick?

Post by Marauders »

Yes, and it looks to be only for the kicking skills, which in this case we actually want low.
 
The play works fine for human play otherwise.
 
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