amphib through canals

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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WanderingHead
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amphib through canals

Post by WanderingHead »

In AWD, you are not supposed to be able to amphib through canals. But there is a bug that sometimes allows it, since a game featured an amphib assault through the Suez to Sudan.

I haven't found the bug yet.

As long as I am touching this, I have a question: should it be fixed to always allow amphib through canals, or never allow it?

This was changed from GGWAW, as part of the general move to make amphib more difficult.
Lucky1
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Joined: Mon Oct 30, 2006 8:31 am

RE: amphib through canals

Post by Lucky1 »

To be clear, the player conducting the amphib assault occupies the canal (otherwise wow!)... Working with that premise, I never realized that this was a bug. I presume the alterntive is to move troops to the canal and then attack from there on the next turn. 
 
Given the 3 month timeframes involved for each turn, I don't mind amphib occuring through canals - alot of shipping moves through these on a regular basis and I don't see how over the course of months this could not be abstract as involving first staging the units. Anyhow, the further units move to amphib assault, the greater their combat penalties (correct me if I am wrong).
WanderingHead
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RE: amphib through canals

Post by WanderingHead »

ORIGINAL: Lucky1
To be clear, the player conducting the amphib assault occupies the canal

Yes.

The real problem right now is that it is inconsistent. It works sometimes (at least this one test case I have from a bug report save file) but not other times (every other test I've tried).

One way or the other it needs to be consistent.


WanderingHead
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Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: amphib through canals

Post by WanderingHead »

Finally found it (it is quite subtle). To tell the truth, I don't know which was intended - canal is OK for amphib or canal is not, but now I think it was intended to be allowed.

Looking at the buggy section of code, it looks more like it is intended to be OK to amphib through canals, and there is a coder comment that specifically says "amphib can go through canals".

So I am inclined to fix it to always allow amphib through canals.
Lucky1
Posts: 383
Joined: Mon Oct 30, 2006 8:31 am

RE: amphib through canals

Post by Lucky1 »

Does it have anything to do with whether the rail is repaired?
WanderingHead
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Joined: Wed Sep 22, 2004 8:12 am
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RE: amphib through canals

Post by WanderingHead »

ORIGINAL: Lucky1
Does it have anything to do with whether the rail is repaired?

No. It is a real bug. It was looking at some data which is reliable for land regions but not reliable for sea regions.

I've already fixed it to allow amphib trhough canals all the time.
Lucky1
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Joined: Mon Oct 30, 2006 8:31 am

RE: amphib through canals

Post by Lucky1 »

'Tis fine with me. I didn't even notice that it didn't work all the time!
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GKar
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RE: amphib through canals

Post by GKar »

ORIGINAL: Lucky1

Given the 3 month timeframes involved for each turn, I don't mind amphib occuring through canals - alot of shipping moves through these on a regular basis and I don't see how over the course of months this could not be abstract as involving first staging the units. Anyhow, the further units move to amphib assault, the greater their combat penalties (correct me if I am wrong).
I concur.
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