Soviets

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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CV Zuikaku
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Soviets

Post by CV Zuikaku »

Hi all,
there was some talk that Russian far east fleet is included in the AE. Is that true? What is approx size of soviet navy?
And another question: when Soviets become active, can allied player move US, British or Chinese units into soviet bases?
I'm just wonderring becouse, don't think that coul'd happen IRL, and if possible, it opens some interesting choices for allied player...
Thx in advance!
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cantona2
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RE: Soviets

Post by cantona2 »

Those are probably issues for House Rules between opponents.
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CV Zuikaku
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RE: Soviets

Post by CV Zuikaku »

ORIGINAL: cantona2

Those are probably issues for House Rules between opponents.

Well, that is correct [;)]
Don't know if anyone have teseted soviet invasion up to this point...
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JWE
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RE: Soviets

Post by JWE »

ORIGINAL: CV Zuikaku
Hi all,
there was some talk that Russian far east fleet is included in the AE. Is that true? What is approx size of soviet navy?
It is as large as it was, down to the DD and SS level. Some smaller vessels are included, but others get short shrift. Since the vast majority of games will not have the Soviets operational, this is not seen as an issue.
And another question: when Soviets become active, can allied player move US, British or Chinese units into soviet bases?
Once the Soviets are activated they become a participant.
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Kull
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RE: Soviets

Post by Kull »

ORIGINAL: JWE
It is as large as it was, down to the DD and SS level. Some smaller vessels are included, but others get short shrift. Since the vast majority of games will not have the Soviets operational, this is not seen as an issue.

That begs the question - "as large as it was" when? If the Japanese player launches an assault on the Soviets in 1941, the naval force structure would (presumably) be quite different than it was in 1945. Does the Soviet Navy alter in size and composition from month-to-month just like the A/F and Army? I only ask as it's apparently not an on-map force, and is "beamed in" when hostilities commence.
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JWE
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RE: Soviets

Post by JWE »

ORIGINAL: Kull
ORIGINAL: JWE
It is as large as it was, down to the DD and SS level. Some smaller vessels are included, but others get short shrift. Since the vast majority of games will not have the Soviets operational, this is not seen as an issue.
That begs the question - "as large as it was" when? If the Japanese player launches an assault on the Soviets in 1941, the naval force structure would (presumably) be quite different than it was in 1945. Does the Soviet Navy alter in size and composition from month-to-month just like the A/F and Army? I only ask as it's apparently not an on-map force, and is "beamed in" when hostilities commence.
Since everybody else gets additions, etc, why wouldn't that be true for the Sovs as well?

The answer is ... the Sov fleet is as large as it was, when it was.

All this has been explained in detail previously. Suggest you take a look.
CV Zuikaku
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RE: Soviets

Post by CV Zuikaku »

I like the soviet navy! It is great chance for the last naval victory for japanese player in 1945 [8D]. If he has any fleet left, ofcourse [;)]
Juste hope that japanese player can somehow hold Soviets in Manchuria..... bu I doubdt that.....
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DuckofTindalos
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RE: Soviets

Post by DuckofTindalos »

They can't.
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CV Zuikaku
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RE: Soviets

Post by CV Zuikaku »

Well, never say never! Something can allways be done [:D]
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Kull
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RE: Soviets

Post by Kull »

ORIGINAL: JWE

All this has been explained in detail previously. Suggest you take a look.

OK
ORIGINAL: JWE

The Soviet Navy is not on map unless and until the Soviets are activated.

Reason is, if Sovs were on map, the code would automatically move them about and cause issues, just like in WiTP-I. So, everything Soviet is ‘hidden’; processed normally, gets reinforced normally, grows normally, moves about normally, but ‘hidden’, till the balloon goes up.

Rewriting the code is not an option, so we chose to ‘hide’ the Sovs, to avoid the typical, gamey Japanese Port Arthur move, in advance of activation. A player can still do that, with knowledge of the Sov’s ports, but the AE system won’t just offer up the Sov fleet on a silver platter, as was done in WiTP-I.

I had to read that a few times, and it's still a bit opaque. "If Sovs were on map" implies that Russian ships are NOT on the map. On the other hand, repeated use of "normally" and "hidden" implies that they ARE on the map, but are invisible - and presumably invisible in such a way that they cannot interact with other units. Likewise, "moves about normally" could be interpreted as meaning that Soviet ships are not restricted to ports, but are moving about invisibly on the map, presumably to spring suddenly into view upon activation.
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JWE
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RE: Soviets

Post by JWE »

If Sov ships were shown on the map, they would be available to the AI. The AI does strange things with Sov ships. We don’t want them available to the AI, so they are not on the map and, thus not visible to a player. We do it with data, thus, it is ‘hidden’.

Each ship’s identity and location is maintained in a database. Each turn, the engine looks to see if the Sovs were activated. If so, it extracts all ships that would be available “as of that date” and populates the map, with ships located in their designated ports “as of that date”. If not, no ships appear on the map. What happens on a day by day basis, if no activation, is determined by the data set. Your Sov fleet will be very different on 11/43 than on 7/42.
CV Zuikaku
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RE: Soviets

Post by CV Zuikaku »

But I think soviet navy is no match for the IJN , no mater if it is '42 or '45....[;)]
bradfordkay
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RE: Soviets

Post by bradfordkay »

That depends upon how much of the IJN the USN has left afloat! [:'(]
fair winds,
Brad
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