Engineers

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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Richard III
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Joined: Mon Oct 24, 2005 5:16 pm

Engineers

Post by Richard III »

It could be that my memory is playing tricks, but in previous games in the CC series the U.S. Engineers were very powerful as a Infantry close assault unit carrying Demo. charges, especially against Tanks. They seem really nerfed in this version carrying dynamite and just die quick against Tanks like the Rifle Squads. In fact there seems little point in " buying " them.

Also, I remember in CC2 ( and in the GJS Mod for that matter ) that you could sneak PIAT teams up to Tanks for at least one shot as long as there was no possible LOS for the tank, in WAR the Tanks spot the Bazookas through buildings and kill them inside them. Was this a hard coded change made along the long CC development road ?

I appreciate that the enemy Battle Group can be edited in the pre-battle startup screen in the excellent Campaign Game Battles, cutting back on the Tanks however seems to un-balance the Battle and confuse the AI. In any case, once the exsisting Tanks kill the AT Guns and Bazookas they are Death Stars.

If the useless Bazooka teams can`t be fixed any way to increase the AT/Assault power of the Engineers ?

TIA
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Svend Karlson
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RE: Engineers

Post by Svend Karlson »

Hi Richard,

Whether I read it in the manual, or in this forum, and I think the latter, the answer is that Engineers in this Close Combat are teams of men intended for laying roads, preparing anti-tank ditches, laying mines, clearing mines etc. They are not the "combat engineers" that you are thinking of and their combat strength is low.

I do not often experience the "tanks spotting bazooka teams through buildings" phenomena you describe. What I do notice is that if an anti-tank team moves, or is otherwise not in good cover, enemy infantry may spot them and this enables a tank to target them.

I've had good success with lone Panzershrek teams hiding in buildings with limited line of sight as armor rolls past without infantry support.
TheReal_Pak40
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Joined: Wed Oct 08, 2003 12:12 am

RE: Engineers

Post by TheReal_Pak40 »

There was already a thread started about this last month. See my comments there.
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UltraGott
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RE: Engineers

Post by UltraGott »

the panzerschreck is far more better than the bazooka
and i the name engineer is really confusing, becaus neither they are able to lay mines, which would be a nice feature nore are they able to prepare any other kind of tank traps, and that really sucks. once i had a successful blowing of a tank mk IV by the leader of an enginner team, but finally he died because he didn´t follow my order to seek cover though the tank was no more, and the enemy infantry killing him was not shooting at him that time. :(
semper paratus
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