WiTP Tracker

Please post here for questions and discussion about scenario design and the game editor for WITP.

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Hanzberger
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WiTP Tracker

Post by Hanzberger »

Does this work for RHS?
Playing Scen 2 vs Ai currently

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
herwin
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RE: WiTP Tracker

Post by herwin »

ORIGINAL: Hanzberger

Does this work for RHS?

It works fine for me.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
el cid again
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RE: WiTP Tracker

Post by el cid again »

The word is that it works - but only in the sense it works for all forms of WITP: it only works for one side or the other of a given game - you cannot create a sheet comparing economics for both sides using it. I suppose you could set it up on each side - and generate a tracker report at the end of each turn for each side - to get a total picture. WITP reports do give you other side economic totals - but not details place by place.
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Nemo121
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RE: WiTP Tracker

Post by Nemo121 »

Or, in english.... Yes it works although you'll have to download and RHS-specific file of base clusters if you want it to work properly. That's a pretty easy task though and if you want to avoid even that then you are free to simply and easily designate bases to belong to specific regions yourself.
 
E.g. I have my own customised region listings for my current game vs ACR and whenever a significant new base is captured it is just a minute's work to incorporate it into the base list.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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Hanzberger
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RE: WiTP Tracker

Post by Hanzberger »

Ok Nemo, I have used it before for stock game.  Where do I get this special file for RHS?  Also I think I did something wrong on my install.  Do you have to run the mod select utility?  If so when exactly.   The problem I had was (rhsaio) the computer took its turn, then on my first turn, I tried to send that Carrier from New Orleans out to the Pacific.  Well the track it came up with was not thru the 'off map' slots, rather it just made a 'Crows fly' to the hex I designated.  I'm guessing it's not recognizing the off map stuff, although the bases were there. [&:]
Playing Scen 2 vs Ai currently

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
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n01487477
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RE: WiTP Tracker

Post by n01487477 »

Not sure about your RHS install problems, but the witptracker base cluster for RHS comes with the install in the "region-mappings" folder....

Just go file-import base region definitions and then traverse to the said folder and find the RHS file ... this will give you a good start point... change the bases at your pleasure from here.




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Mifune
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RE: WiTP Tracker

Post by Mifune »

Thank you n01487477 for that bit of information for using the WitP Tracker with RHS.
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
herwin
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RE: WiTP Tracker

Post by herwin »

ORIGINAL: herwin

ORIGINAL: Hanzberger

Does this work for RHS?

It works fine for me.

Except this morning for a new game!!!!
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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