When spellir74 posted his problems with creating a 221 turret, I decided to look at the 222 turret. When I imported it into fragM I realized the turret looks like the whirbelwind turret in a funny kind of way. So, I did a little importing/exporting, a little adjustment here and there, added some more components and came up with an adhoc whirbelwind turret.
Below is the screens shots from MS3D.
As you can see it's a hybrid turret. I imported all the parts piecemeal into fragM (to retain the original model layout) and exported them into MS3D. I prefer to work with MS3D since I haven't mastered fragM. Also, I imported the PzIV parts (with animation) because I needed a reference for the turret and when I need to animate the turret I can use the vehicle body animation to help line it up when it's destroyed.
The hybrid parts are :
- 222 turret. I made a duplicate and mirrored it to give it that sloped shape. The 20mm guns were duplicates arranged to fit the turret and the MG's were removed.
- Flak36 ... 88 base gun. You can see the base parts and seats.
Anyway, it's just a prototype ... With some more work on mesh alignment and textures it might actually look half descent [:)]
Rob




