AE map screenshots

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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treespider
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RE: AE map screenshots

Post by treespider »

ORIGINAL: Andrew Brown


You could sprinkle little bases all over the place to simulate certain things, but I am against doing that - the game design is what it is.




Curmudgeon...[8D][;)]
Here's a link to:
Treespider's Grand Campaign of DBB

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Chad Harrison
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RE: AE map screenshots

Post by Chad Harrison »

ORIGINAL: Andrew Brown

Sorry. Here is the list of off map bases:

UK, Canada, US East Coast, Cristobal (Panama), Balboa (Panama), Port Stanley, Cape Town, Mombasa, Aden, Abadan.

Andrew

No worries. The only new one that I did not know about was Abadan. Nice to have plenty of options.

Thanks again for the reply.
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khyberbill
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RE: AE map screenshots

Post by khyberbill »


We discussed the concept of "bases" very early in AE development. In theory, every land hex should be a "base" hex, because it is possible to build port facilities and/or airfields just about anywhere. The base concept for WitP goes back a very long way though, and a total redesign was not possibility, so we stuck with the "base" concept as is. The major difference is that there are a lot of new bases due to the larger map size.

You could sprinkle little bases all over the place to simulate certain things, but I am against doing that - the game design is what it is.

Andrew
And it is good. I like it. It is easy to push soldiers out of an airplane when you are sitting at a computer. A little bit harder IRL!!! We have to remember that this is a game and we can't always drop a company behind the lines to cut off an army!!! Even if we do bag a few Indian or Chinese divisions in the process.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
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Hornblower
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RE: AE map screenshots

Post by Hornblower »

i really do like the look and feel of the maps..
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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: Kull
Different question. The map shows a border splitting Timor in half, but the bases are Dutch on both sides. Are the Portuguese in-game in any way? There's no sign of Macao in China - what about Goa, India?

No the Portuguese are not present. Macao is not present but Goa is (as an Indian base).

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

Should have posted this earlier. The map legend, showing the terrain types. This might make the other screenshots more understandable.

Andrew

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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: SuluSea
If possible can we get a look at the Noumea, Efate and Espiritu Santo area?

OK, here is that area...

(Note: Nandi is going to be renamed Nadi)


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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: herwin

Andy, could I see Burma?

I think Burma screenies have been posted in the AAR threads already, but here is another one that covers all of Burma.
BTW, there might be a workaround for the problem of airborne ops away from bases. Does a 'beach' count for air landings? Most of central Burma (and a lot of other areas) could be treated like a 'beach.

Maybe you should get together with Treespider to make a mod [:)]


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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: Chad Harrison
Requests:

1. Guam, Tinian and Saipan area.
2. Palau, Yap and Ulithi area.

I managed to squeeze these into one screenshot. Here it is.

Andrew



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BShaftoe
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RE: AE map screenshots

Post by BShaftoe »

Would it be possible to see all the "off-map" areas?

Thanks in advance, Andrew!!
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Kaletsch2007
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RE: AE map screenshots

Post by Kaletsch2007 »

Hi Andrew,

I remember, I read something about limitation of ships able to use navigable rivers. Can not find it, could you repeat that one please ?
Secondly, in one of the sreen shots in an recent AAR, i saw the river navigable between HANKOW/WUCHANG and NANKING. But it seems to me it is not navigable between NANKING and the CHINA SEA. Is that right, or is it just the quality of the screen shot ?

Tx in advance !
herwin
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RE: AE map screenshots

Post by herwin »

Bhamo is a town halfway between Myitkyina and Lashio.

It looks like there's a beach at Indaw. The secondary road reaches the Chindwin from Indaw.

There was a major base complex at Dimapur. Is that the beach at the base of the Imphal road?

The secondary road from Imphal to Kalewa continues on to Shwebo and Mandalay.

The road north from Mandalay stays to the east of the Irrawaddy until it reaches Indaw.
Harry Erwin
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Caesaren
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RE: AE map screenshots

Post by Caesaren »

it would be nice to see china.
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Chad Harrison
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RE: AE map screenshots

Post by Chad Harrison »

ORIGINAL: Andrew Brown

I managed to squeeze these into one screenshot. Here it is.

Andrew

Thanks for posting those!

Great to see Babeldaob and Rota in there too, not to mention the other small islands around Pagan.

Just curious:

What is the size and potential size of Babeldaob's port and airfield? It was a much, much larger island than Peleliu, but I dont know how much of that was good for base building.

Thanks again

Chad
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33Vyper
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RE: AE map screenshots

Post by 33Vyper »

Hello,
 
Everything looks terrific !!!
 
I was wondering if you could show some of Canada :)  Is Vancouver Island actually an Island now?  Victoria and such? 
 
How far east does the map go?  Winnipeg?
 
Cheers
John
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Chad Harrison
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RE: AE map screenshots

Post by Chad Harrison »

ORIGINAL: BShaftoe

Would it be possible to see all the "off-map" areas?

Thanks in advance, Andrew!!

I would second this request.

Thanks.
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Grotius
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RE: AE map screenshots

Post by Grotius »

So there are "secondary railroads" now? Maybe they have less capacity than major RRs?

Also, I noticed some railways in the same hex as roads in northern Oz -- maybe you can choose which to use?

Finally, I'm curious about the compass rose next to the legend. I assume this is a reference for setting air search arcs. It's not a big deal, but I'm curious: is East the same everywhere, lol? Because of the projection, 090 degrees might look like "hex directly to the right" near Los Angeles, but more like "hex to the bottom-right" near Japan. I assume "the hex directly to the right" is always 090 (East)?
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pad152
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RE: AE map screenshots

Post by pad152 »

Legends - what is the clear hex with the lines (Bottom Right) ?

Three legends are the same and show clear hex.

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JWE
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RE: AE map screenshots

Post by JWE »

ORIGINAL: Chad Harrison
ORIGINAL: BShaftoe
Would it be possible to see all the "off-map" areas?

Thanks in advance, Andrew!!
I would second this request.

Thanks.
That would be a bit hard, since they are scattered all over the edges. Maybe Andrew can figure something out. But they are basically 1 hex boxes, like what you see in Andrew’s post #11. They have paths going ‘to’ and ‘from’, which run along the map edges, but these might lead you to a wrong conclusion about distance. Paths lead to ‘Holding Boxes’ like shown in his post #66.

He determined the distance between off-map/off-map and off-map/entry, and knowing the speed of a TF, the time/distance calc is simple. A TF will mosey along the path and sit in the Holding Box till time/distance is done and then, poof, show up at the entry hex.

Which, btw, is NOT the hex just next the Box. And, iirc, moves around a bit, so you can’t get gamey with huge sub TFs lying in wait.


Hope this is what you wanted to know.

Ciao. John
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Chad Harrison
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RE: AE map screenshots

Post by Chad Harrison »

ORIGINAL: JWE

. . .

Hope this is what you wanted to know.

Ciao. John

That sums it up. Thanks for the post.
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