Pacwar3 and Japs problems
Pacwar3 and Japs problems
I'm playing Pacwar 3 as japanese with 1941 Campaign and tried out the Marianas aswell .
Found some things maybe Bugs :
The CVL Hosho did not get their 5.5/50 Guns and 3/60 DP Guns replaced/upgraded with 5/40 DP guns - all other CVL/CVE do .
Old Bug : US Salmon Sub fires japanese Type 6 torpedo at japanese DE instead of using their MK-14(conserving them for all other types maybe except of PF) . Seen this from the original release .
Seen some problems with allied subs - many subs based in Cairns patrolling near Singapur /Phillipines but Patrol range is 60-70 - maybe this is due to may japanese aircraft closed the seapath between Port Moresby and Darwin/Broome ?
Black Widow selectable for production as japanese - if I remeber correct this was reported earlier too .
Land combat : have huge problems eliminating enemy units with low readiness :
Port moresby : 1 Div 80 experience 5 Bde ~70exp and 1 doublestrenght Bde win 90+ exp at 99 readiness fighting against 2 Australian Bde with now around 60-70 inf some arty exp 80+ and readiness 25 and lower but it's not possible to kill them within some turns .
Enough PP are there and a good HQ-leader with 6/8 and base commander with 9/9(land combat/Agressivness)
Seems the lower the readiness the wronger it's combat strenght is calculated .
It took me about 8 month to get rid of 4 Div(3 phil + 1US) and two Reg(2US) without supply) in Bataan having 6 Div and 5 Bde with good experience and good supply and good commanders .
Is it possible to stop Resource transfer in Routine Convoy for some turns ?
I have 500.000+ in Pool but seems not enough freighters to get all my bases resupplied . > 90% AKA in Japan mainland
Does oil from japanese mainland bases have to be carried with Routine supply convoys or is it transferred to Oil pool ?
Seems fuel transferred with Routine Supply comes directly from oil pool and not from mainland bases as stated in the original manual so i'm sitting there on 20.000+ of fuel and I have to transfer it myself preventing oil pool beeing emptied shipping 6000 fuel (and15000+ supply)to china and Kwantung bases and nobody needs it there .
On both sides I have seen allied 1000lbs bombs getting often 4or 5 star hits on even good armored japanese carriers(A(Kagi) / Shokaku)) and many many torpedo hits get 5stars(both sides) . Seems a bit hard.
In the marianas scenario I've seen USMC Fighter groups are able to use some UK aircraft and even P47 ones .
Found some things maybe Bugs :
The CVL Hosho did not get their 5.5/50 Guns and 3/60 DP Guns replaced/upgraded with 5/40 DP guns - all other CVL/CVE do .
Old Bug : US Salmon Sub fires japanese Type 6 torpedo at japanese DE instead of using their MK-14(conserving them for all other types maybe except of PF) . Seen this from the original release .
Seen some problems with allied subs - many subs based in Cairns patrolling near Singapur /Phillipines but Patrol range is 60-70 - maybe this is due to may japanese aircraft closed the seapath between Port Moresby and Darwin/Broome ?
Black Widow selectable for production as japanese - if I remeber correct this was reported earlier too .
Land combat : have huge problems eliminating enemy units with low readiness :
Port moresby : 1 Div 80 experience 5 Bde ~70exp and 1 doublestrenght Bde win 90+ exp at 99 readiness fighting against 2 Australian Bde with now around 60-70 inf some arty exp 80+ and readiness 25 and lower but it's not possible to kill them within some turns .
Enough PP are there and a good HQ-leader with 6/8 and base commander with 9/9(land combat/Agressivness)
Seems the lower the readiness the wronger it's combat strenght is calculated .
It took me about 8 month to get rid of 4 Div(3 phil + 1US) and two Reg(2US) without supply) in Bataan having 6 Div and 5 Bde with good experience and good supply and good commanders .
Is it possible to stop Resource transfer in Routine Convoy for some turns ?
I have 500.000+ in Pool but seems not enough freighters to get all my bases resupplied . > 90% AKA in Japan mainland
Does oil from japanese mainland bases have to be carried with Routine supply convoys or is it transferred to Oil pool ?
Seems fuel transferred with Routine Supply comes directly from oil pool and not from mainland bases as stated in the original manual so i'm sitting there on 20.000+ of fuel and I have to transfer it myself preventing oil pool beeing emptied shipping 6000 fuel (and15000+ supply)to china and Kwantung bases and nobody needs it there .
On both sides I have seen allied 1000lbs bombs getting often 4or 5 star hits on even good armored japanese carriers(A(Kagi) / Shokaku)) and many many torpedo hits get 5stars(both sides) . Seems a bit hard.
In the marianas scenario I've seen USMC Fighter groups are able to use some UK aircraft and even P47 ones .
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Re: Pacwar3 and Japs problems
The CVL Hosho should not get their weaponry changed from 5.5/50 and 3/60 to 5/40, as it never happened, and should not. Historically the Hosho had these weapons removed, and more 25mm guns added. I am thinking about changing the Hosho to a CVE for many reasons.Originally posted by Denniss
I'm playing Pacwar 3 as japanese with 1941 Campaign and tried out the Marianas aswell .
Found some things maybe Bugs :
The CVL Hosho did not get their 5.5/50 Guns and 3/60 DP Guns replaced/upgraded with 5/40 DP guns - all other CVL/CVE do .
1. The Hosho was used mainly as a training carrier and ferry (what CVE's do)
2. The IJN CVL's all get 4.7" Rockets, the Hosho should not.
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Re: Pacwar3 and Japs problems
I have checked the Salmon, and it says that it has Mk-14 torpedos, but this might be an EXE thing, that makes the sub either fire Type 6 (no matter what) or renames the torpedo Type 6. However, it is not too critical, as the torpedos are not that different.Originally posted by Denniss
I'm playing Pacwar 3 as japanese with 1941 Campaign and tried out the Marianas aswell .
Found some things maybe Bugs :
Old Bug : US Salmon Sub fires japanese Type 6 torpedo at japanese DE instead of using their MK-14(conserving them for all other types maybe except of PF) . Seen this from the original release .
Seen some problems with allied subs - many subs based in Cairns patrolling near Singapur /Phillipines but Patrol range is 60-70 - maybe this is due to may japanese aircraft closed the seapath between Port Moresby and Darwin/Broome ?
Which subs had the 60-70 range? They might be coastal subs, as they have their range extremely limited and when they are posted at distance they really suffer.
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Re: Pacwar3 and Japs problems
The Black Widow thing has been dealt with for 3.1.Originally posted by Denniss
I'm playing Pacwar 3 as japanese with 1941 Campaign and tried out the Marianas aswell .
Found some things maybe Bugs :
Black Widow selectable for production as japanese - if I remeber correct this was reported earlier too .
Land combat : have huge problems eliminating enemy units with low readiness :
Port moresby : 1 Div 80 experience 5 Bde ~70exp and 1 doublestrenght Bde win 90+ exp at 99 readiness fighting against 2 Australian Bde with now around 60-70 inf some arty exp 80+ and readiness 25 and lower but it's not possible to kill them within some turns .
Enough PP are there and a good HQ-leader with 6/8 and base commander with 9/9(land combat/Agressivness)
Seems the lower the readiness the wronger it's combat strenght is calculated .
It took me about 8 month to get rid of 4 Div(3 phil + 1US) and two Reg(2US) without supply) in Bataan having 6 Div and 5 Bde with good experience and good supply and good commanders .
I have asked Mika about the poor experience holding out, and it might be the fact that they are such poor experienced units. I have noticed that better experienced units in the same positions usually fall earlier. It is probably an EXE mixup when it comes to poor units and surrendering. Have you ever noticed that these units are really easy to PUSH from one base to another, but when they are trapped they are impossible to get rid of? I think this is where the problem arises.
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Jeremy Pritchard
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- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Re: Pacwar3 and Japs problems
I don't think that it is possible to stop resource transfer. Your bases probably are not getting enough supply due to zone of control issues and enemy interference. Put your MCS all at Nagoya, they seem to work best there.Originally posted by Denniss
I'm playing Pacwar 3 as japanese with 1941 Campaign and tried out the Marianas aswell .
Found some things maybe Bugs :
Is it possible to stop Resource transfer in Routine Convoy for some turns ?
I have 500.000+ in Pool but seems not enough freighters to get all my bases resupplied . > 90% AKA in Japan mainland
Does oil from japanese mainland bases have to be carried with Routine supply convoys or is it transferred to Oil pool ?
Seems fuel transferred with Routine Supply comes directly from oil pool and not from mainland bases as stated in the original manual so i'm sitting there on 20.000+ of fuel and I have to transfer it myself preventing oil pool beeing emptied shipping 6000 fuel (and15000+ supply)to china and Kwantung bases and nobody needs it there .
I 'think' oil has to be transferred with routine convoys, however fuel does not. Oil is brought from the resource bases to Japan, which is then turned into Fuel which can be transferred to any base you want manually.
When Chinese bases get their fill of supply they will no longer act as a port of demand (as it will be used up very slowly.
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Re: Pacwar3 and Japs problems
Originally posted by Denniss
I'm playing Pacwar 3 as japanese with 1941 Campaign and tried out the Marianas aswell .
On both sides I have seen allied 1000lbs bombs getting often 4or 5 star hits on even good armored japanese carriers(A(Kagi) / Shokaku)) and many many torpedo hits get 5stars(both sides) . Seems a bit hard.
In the marianas scenario I've seen USMC Fighter groups are able to use some UK aircraft and even P47 ones .
1000 lb bombs and torpedos are supposed to get critical hits of high values. There was a debate a while ago on the board about the low power of these weapons, and historically the large amount of damage they did. There were stories of vessels taking large numbers of hits of large weaponry, but the most common cases resulted in critical hits scored by one or two of these weapons.
The USMC using british and P-47 units is due to code limitations. The code combines BOTH Minor Allied and USMC aircraft usage into one lump sector in the code. What the USMC can use, minor allied must as well, and vice versa. I did my best to limit the use of USAAC in both minor and USMC, but these are the limits of the code.
First thank you for the explanations .
Hosho : in my Marianas Test game it gets AA rockets .
In 12/44 it has : 4x5.5/50 2x3/60 DP 68x25mm 6x4.7" Rockets
The Salmon thing was seen yesterday after firing at a japanese DD and from earlier versions it was with PT boats too - not seen a PF torpedoed by a Salmon but this may happen and I report back .
The Sub patrol ranges are now 20-24 with subs based in Cairns(Gato S Salmon) but now I see a K.XIV from Sydney with 70+ Patrol Range .
No idea what happened to result in this range changes excepept moving some Ki49/Ki21-II in and out of Ambon Island and Dili/Koepang .
The Land combat thing is something with wrong calculated combat strength as the two Australian Bde with 17/10 inf 5/4 arty no afv 94/98 exp and 23/13 readyness gets 19 inf in combat and are holding against 500+ jap inf with over 100 arty 20 tanks and ~70+ experienced units .
Another thing :
Does the E13A jake search for / attack subs ? At least I have no findings/attaks reported from them but Ki46-II finds and attacks a sub in range 1 or two from base .
I have no japan mainland base except for Sapporo and Kagoshima marked with an asterix(oil and resource) as been carried with routine convoy system .
I sometimes have a Bug back trying to load a combat unit onto a ship but not loading it due to not enough capacity on ship > the LCU disapears from unit display and is listed as laded onto ship group . It will not reappear after unload TF or remove TF - you have to let a TF with one ship(usually 3000tons AKA) with the number listed as the unit loaded to be sunk by the enemy to get the unit back as reinforcement .
Please update the games weapons list as soon as possible - it is barely needed especially arrival dates from planes and weapon data if possible !
P.S. : I love this game - got only 3 hours sleep tonight due to playing this game:D
Hosho : in my Marianas Test game it gets AA rockets .
In 12/44 it has : 4x5.5/50 2x3/60 DP 68x25mm 6x4.7" Rockets
The Salmon thing was seen yesterday after firing at a japanese DD and from earlier versions it was with PT boats too - not seen a PF torpedoed by a Salmon but this may happen and I report back .
The Sub patrol ranges are now 20-24 with subs based in Cairns(Gato S Salmon) but now I see a K.XIV from Sydney with 70+ Patrol Range .
No idea what happened to result in this range changes excepept moving some Ki49/Ki21-II in and out of Ambon Island and Dili/Koepang .
The Land combat thing is something with wrong calculated combat strength as the two Australian Bde with 17/10 inf 5/4 arty no afv 94/98 exp and 23/13 readyness gets 19 inf in combat and are holding against 500+ jap inf with over 100 arty 20 tanks and ~70+ experienced units .
Another thing :
Does the E13A jake search for / attack subs ? At least I have no findings/attaks reported from them but Ki46-II finds and attacks a sub in range 1 or two from base .
I have no japan mainland base except for Sapporo and Kagoshima marked with an asterix(oil and resource) as been carried with routine convoy system .
I sometimes have a Bug back trying to load a combat unit onto a ship but not loading it due to not enough capacity on ship > the LCU disapears from unit display and is listed as laded onto ship group . It will not reappear after unload TF or remove TF - you have to let a TF with one ship(usually 3000tons AKA) with the number listed as the unit loaded to be sunk by the enemy to get the unit back as reinforcement .
Please update the games weapons list as soon as possible - it is barely needed especially arrival dates from planes and weapon data if possible !
P.S. : I love this game - got only 3 hours sleep tonight due to playing this game:D
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- Mika Väliviita
- Posts: 106
- Joined: Mon Sep 04, 2000 8:00 am
- Location: Tampere,Finland
When subs sink the last ship of a multiship group, and then fire again at another group, they use a weapon from another shipclass. In some cases this is another torpedo, in others I've seen flak guns used. Can't fix, but luckily it's rare and insignificant.
The LCU bug happens when there are no available slots to divide the unit.
See the "Ideas for Version 3.1" thread for other answers.
Mika
The LCU bug happens when there are no available slots to divide the unit.
See the "Ideas for Version 3.1" thread for other answers.
Mika
Hey, that smarts!
Originally posted by Denniss
On both sides I have seen allied 1000lbs bombs getting often 4or 5 star hits on even good armored japanese carriers(A(Kagi) / Shokaku)) and many many torpedo hits get 5stars(both sides) . Seems a bit hard.
Harder still is watching a big, tough Lexington-class CV explode after taking a single 250kg bomb hit: 5 *'s from one ~550 lb bomb. Ouch. Losing a Japanese CV (even one of the better ones) to a single 1000lb bomb is a little easier to believe - the IJN weren't exactly known for their world-class damage control.
Some days you're the windshield.
Some days you're the bug.
Some days you're the bug.
Re: Hey, that smarts!
That's right, in NO instance was a USN Fleet carrier sunk as a result of a single bomb or torpedo hit, nor was any USN CA or BB sunk in this manner. heck, the South Dakota was hit by over 40 large caliber shells during the second naval battle of Guadalcanal (14-15 Nov 42) and continued to steam at full speed whereas its counterpart, Kirishima, was devastated by a like number of hits from the Washington.Originally posted by CynicAl
Harder still is watching a big, tough Lexington-class CV explode after taking a single 250kg bomb hit: 5 *'s from one ~550 lb bomb. Ouch. Losing a Japanese CV (even one of the better ones) to a single 1000lb bomb is a little easier to believe - the IJN weren't exactly known for their world-class damage control.
However, several IJN ships fell to single hits.
Still playing PacWar (but no so much anymore)...
- Capt. Harlock
- Posts: 5379
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- Contact:
Funny things happen during wars. It is true that technically no USN carriers were sunk by single hits. But the "Lexington" herself was actually sunk by a damage-control error: someone left a fan running that spread gas fumes over a large area. (The same mistake sank the biggest Japanese CV during the Battle of the Phillipine Sea.)
As for the "South Dakota", I haven't been able to find out just how large those "large caliber" shells were. The Japanese were firing with heavy and light cruisers as well as the "Kirishima". You might want to compare the shell weight of a USN 16" shell versus an IJN 14" shell.
As for the "South Dakota", I haven't been able to find out just how large those "large caliber" shells were. The Japanese were firing with heavy and light cruisers as well as the "Kirishima". You might want to compare the shell weight of a USN 16" shell versus an IJN 14" shell.
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?
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--Victor Hugo
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Jeremy Pritchard
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There were reasons why these IJN ships fell to one single hit, and why other allied ones lasted after sustaining many. Damage control is one. Also, many of the IJN vessels that fell to one hit did so under strange circumstances, for example, having their decks loaded with aircraft and live bombs and torpedos.
In regards to the Kirishima, South Dakota and Washington, you have to realize the differences between these classes of vessels. The South Dakota and Washington were equipped with 9x modern 16" weapons, and had modern sloping armour (being finished months before war broke out).
The Kirishima, part of the Kongo Class, were completed, starting in 1914. They were heavily modernized, but most of this modernization took place in machenery and secondary armament, with armour virtually untouched. The Kongo also was not a battleship, but designed as a Battle Cruiser, modernized to a Fast Battleship (in reality still a Battle Cruiser, with weaker armour then any of the British Battle Cruisers). It was also armed with 8x 14" guns.
So, for the South Dakota to take a series of hits from the Kirishima and escorting cruisers (14" and 8") and surviving, while the Kirishima taking an equal number of 16" hits and sinking is not truely an amazing feat on the part of the South Dakota.
I do believe that a single IJNAF bomb hit knocked out one of the turrets of a South Dakota class, killing around 50 of the crew, and risking the survival of the ship had the magazine been hit. Imagine that one of these single critical hits takes out the ship's magazine, or aviation fuel, or some other special event.
The USS Wasp was sunk by a submarine strike, I believe either just 1 or 2 torpedos. The HMS Ark Royal was sunk by one torpedo, primarily because it was hit in the only place that one torpedo could sink the ship, anywhere else and it would hae survived (it hit the area with electiral pumps, cutting power).
Things happen, ships die after 1 hit, some take 99. Just because it didn't happen doesn't mean that it couldn't.
In regards to the Kirishima, South Dakota and Washington, you have to realize the differences between these classes of vessels. The South Dakota and Washington were equipped with 9x modern 16" weapons, and had modern sloping armour (being finished months before war broke out).
The Kirishima, part of the Kongo Class, were completed, starting in 1914. They were heavily modernized, but most of this modernization took place in machenery and secondary armament, with armour virtually untouched. The Kongo also was not a battleship, but designed as a Battle Cruiser, modernized to a Fast Battleship (in reality still a Battle Cruiser, with weaker armour then any of the British Battle Cruisers). It was also armed with 8x 14" guns.
So, for the South Dakota to take a series of hits from the Kirishima and escorting cruisers (14" and 8") and surviving, while the Kirishima taking an equal number of 16" hits and sinking is not truely an amazing feat on the part of the South Dakota.
I do believe that a single IJNAF bomb hit knocked out one of the turrets of a South Dakota class, killing around 50 of the crew, and risking the survival of the ship had the magazine been hit. Imagine that one of these single critical hits takes out the ship's magazine, or aviation fuel, or some other special event.
The USS Wasp was sunk by a submarine strike, I believe either just 1 or 2 torpedos. The HMS Ark Royal was sunk by one torpedo, primarily because it was hit in the only place that one torpedo could sink the ship, anywhere else and it would hae survived (it hit the area with electiral pumps, cutting power).
Things happen, ships die after 1 hit, some take 99. Just because it didn't happen doesn't mean that it couldn't.
A few clarifications:
1. Three torpedos hit the Wasp, not 1 or 2.
2. The Ark Royal didn't sink right away from the U-boat torpedoes. It foundered while in tow back to Gibraltar 25 miles out. The Ark royal and Wasp were both not provided armor protection from torpedos.
3. The South Dakota took 42 combined 8" & 14" hits. It continued to steam at full speed, although damage was severe enough to require repair in the US. The Washington put 9 16" and 42 5" shells into the Kirishima, it lost power and had to be scuttled in the morning.
1. Three torpedos hit the Wasp, not 1 or 2.
2. The Ark Royal didn't sink right away from the U-boat torpedoes. It foundered while in tow back to Gibraltar 25 miles out. The Ark royal and Wasp were both not provided armor protection from torpedos.
3. The South Dakota took 42 combined 8" & 14" hits. It continued to steam at full speed, although damage was severe enough to require repair in the US. The Washington put 9 16" and 42 5" shells into the Kirishima, it lost power and had to be scuttled in the morning.
Still playing PacWar (but no so much anymore)...
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Jeremy Pritchard
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- Location: Ontario Canada
The weaponry has been edited (albiet it mainly started off as) to meet historical and documented potentials for damage. Penetration power as well as its warhead was calculated into their value.
Ship durability and armour have also been thouroughly developed and researched to meet actual strengths and weaknesses.
Citing history as by what did happen should happen is not a way to create a wargame. Indeed, things happened for a reason, but that reason does not always exist in every scenario. The Kirishima sank and the South Dakota survived due to a series of reasons in that situation. Another series of reasons in that situation could have had the Kirishima as the victor, limping off home, with the Dakota at the bottom.
Ship durability and armour have also been thouroughly developed and researched to meet actual strengths and weaknesses.
Citing history as by what did happen should happen is not a way to create a wargame. Indeed, things happened for a reason, but that reason does not always exist in every scenario. The Kirishima sank and the South Dakota survived due to a series of reasons in that situation. Another series of reasons in that situation could have had the Kirishima as the victor, limping off home, with the Dakota at the bottom.
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BullHalsey
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- Location: Nebraska
I have observed this phenomenon, also. I have had KI-46-II Dinahs (supposedly with no machine guns or bombs) attack and sink subs, but I have yet observed the E13A Jakes attack a sub.Originally posted by Denniss
Another thing :
Does the E13A jake search for / attack subs ? At least I have no findings/attaks reported from them but Ki46-II finds and attacks a sub in range 1 or two from base .
Another peculiar thing I have seen are A6M5s in 1941 defending TFs with Nisshin Class CSs (now AVs). I assume that these "inherent" planes are from the CSs (now AVs) or are they future A6M5s from the converted Chitose CVL class making a cameo appearance?
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GET TRANSPT
- Posts: 93
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A si've played about 84230275240570248524805 hours of thsi game, I observe the follwing:
Jakes sink subs-- do not despair
Dinahs sink subs far lesst han Jakes , actually, in my extensive experience. They seem to not sink anything at all after mid '42
A6M'sson Av'a represent "Rufes" a floatplane. They are of great use
NOTE: the "Rufes" sometimes do NOT appear if TF in question is a) low on PP or b) not a Combined Fleet TF or c) a non Transport( e.g Cargo) TF
Jakes sink subs-- do not despair
Dinahs sink subs far lesst han Jakes , actually, in my extensive experience. They seem to not sink anything at all after mid '42
A6M'sson Av'a represent "Rufes" a floatplane. They are of great use
NOTE: the "Rufes" sometimes do NOT appear if TF in question is a) low on PP or b) not a Combined Fleet TF or c) a non Transport( e.g Cargo) TF
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BullHalsey
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Jeremy Pritchard
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- Location: Ontario Canada
The E13A was added to the game to make up for the lack of shipborne Battleship and Cruiser patrol aircraft. Having them as ASW aircraft is a secondary.
The main reason you probably have not seen an E13A attack a sub is because the way that air ASW is worked out is you take the range of an aircraft, cut it in half, and that is the range that they will attack subs in. With a range of 5, the E13A is not a great ASW aircraft, unless you place it directly in a base with high sub activity. The other Patrol aircraft, H-Series, Ki-46, Q1Y, PBY and PBM have very long ranges, which is the reason for them attacking subs. Cannon and Bomb load do not effect ASW at all, as you notice that the Ki-46 is unarmed yet still sinks subs!
I would recommend that you keep the E13A's as recon aircraft, as their range does not suit them well for ASW. They work very well in the South Pacific, as islands are close together, and the Solomans can hide a bunch of them, which means that virtually no USN TF can go on an operation in the area unspotted. Save your H6K/H8K as ASW escorts in Japan, Philippines and East Indies, with a few providing long range warning in the spread out Central Pacific.
The main reason you probably have not seen an E13A attack a sub is because the way that air ASW is worked out is you take the range of an aircraft, cut it in half, and that is the range that they will attack subs in. With a range of 5, the E13A is not a great ASW aircraft, unless you place it directly in a base with high sub activity. The other Patrol aircraft, H-Series, Ki-46, Q1Y, PBY and PBM have very long ranges, which is the reason for them attacking subs. Cannon and Bomb load do not effect ASW at all, as you notice that the Ki-46 is unarmed yet still sinks subs!
I would recommend that you keep the E13A's as recon aircraft, as their range does not suit them well for ASW. They work very well in the South Pacific, as islands are close together, and the Solomans can hide a bunch of them, which means that virtually no USN TF can go on an operation in the area unspotted. Save your H6K/H8K as ASW escorts in Japan, Philippines and East Indies, with a few providing long range warning in the spread out Central Pacific.
What about the US shipborne aircraft? The US heavy cruisers and battleships (and there were a lot more of them than JN ships) all had between 1-3 floatplanes on them too.Originally posted by Jeremy Pritchard
The E13A was added to the game to make up for the lack of shipborne Battleship and Cruiser patrol aircraft. Having them as ASW aircraft is a secondary.
Admittedly, the Japanese used their floatplanes much more effectively than the US did, but the US still had dozens of such planes. - btw, I have no ides what type they were.
Still playing PacWar (but no so much anymore)...

