Sent, have fun.
Buzz
Many thanks.
In answer to Shazman, I have been looking at (as a starting point) Soviet aircraft production, thinking that the numbers are much too high. At first I thought that this was too high by severalfold, but points made by others have led me to believe that the downward revision should be more modest. I am admittedly a noob at this.
Thus far I worked out a baseline on the production taking into account the timed production modifiers (turn 1 x.34, turn 48 x2.0, turn 78 x1.5, and turn 352 x1.5 if memory serves). Now I have to figure out and add in the effects of city losses, and the only way I have considered is to modify by the amount of production loss per city and the historical loss date. This loss is considerable and doesnt occur all at one time. Pretty painstaking.
The point I am at is figuring out what happens when the Russians retake production-loss cities. Reading the events, it looks like the loss is enforced dependent on German occupation and/or subsequent possession of the specified city hex. This would mean that when the Russians retook it, they would regain the 5% (or whatever %) loss. The alternative is that this is assessed once, when the Germans take it, and the Russian player never gets it back, even when he retakes the city.
Calling all experts: Which is true?