Siege/convoy

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

Siege/convoy

Post by Uxbridge »

Does a unit in a besieged port still suffer "besieged penalties" if that port has a functional convoy running to it? [&:]
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cpdeyoung
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RE: Siege/convoy

Post by cpdeyoung »

From my AAR, "Road to Where", Gibraltar fell to seige,  and I was even swapping a unit back and forth from ship to shore to give the defenders some R&R.  So it appears the convoy is not enough.
 
Chuck
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Uxbridge
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Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Siege/convoy

Post by Uxbridge »

Thank you! That's what I thought.
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