Scenario Approval Discussion

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

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von altair
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RE: WWI - campaign palestine

Post by von altair »

ORIGINAL: BULLDOGINTHEUK

The graphicmod has been changed on the upload so it should be okay now.

Thanks Von Altair.

P.S. I will try to do the same mod version 2 with Nicks landscaping.

Alright. Approved your graphicmod!
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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BULLDOGINTHEUK
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RE: WWI - campaign palestine

Post by BULLDOGINTHEUK »

Hi guys, I've adjusted the combat screens, put some more units in and made the graphic mod compatable with Nick's Realmod2 so its an over all better visual experience.
 
I've left it in the scenario approval when you have some spare time.
 
http://www.advancedtactics.org/scenario.php?nr=76
 
Kind regards.
Grymme
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RE: WWI - campaign palestine

Post by Grymme »

Bulldog/Altair. The Crimean Shield 1941-42 is submitted for approval. Also made some small changes in the Spanish Civil War scenario. So it needs to be approved again.
 
Thanks in advance.
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http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
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von altair
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RE: WWI - campaign palestine

Post by von altair »

ORIGINAL: Grymme

Bulldog/Altair. The Crimean Shield 1941-42 is submitted for approval. Also made some small changes in the Spanish Civil War scenario. So it needs to be approved again.

Thanks in advance.

Approved Spanish Civil War. I will look forward on the Crimean shield and few other scenarios that are waiting up there as soon as I can manage some spare time.

It is nice to see active scenario makers for this awesome game!
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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von altair
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RE: WWI - campaign palestine

Post by von altair »

ORIGINAL: BULLDOGINTHEUK

Hi guys, I've adjusted the combat screens, put some more units in and made the graphic mod compatable with Nick's Realmod2 so its an over all better visual experience.

I've left it in the scenario approval when you have some spare time.

http://www.advancedtactics.org/scenario.php?nr=76

Kind regards.

Checked this mod and approved it. Things looks very good. Good work and keep it going!
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
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BULLDOGINTHEUK
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RE: WWI - campaign palestine

Post by BULLDOGINTHEUK »

Thanks for the approval.
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Vic
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RE: WWI - campaign palestine

Post by Vic »

thanks for all the checking work Von Altair! its a great burden from my shoulders. Are you going at it alone lately or is there help?
 
kind regards,
Vic
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rickier65
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RE: WWI - campaign palestine

Post by rickier65 »

I've not been very active lately checking scenarios.

Rick
rickier65
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RE: WWI - campaign palestine

Post by rickier65 »

Just approved Crimea Shield by Grymme. Nice scenario - if you haven't given it a look you should - plays fast easy to get into.

Rick
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Vic
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RE: WWI - campaign palestine

Post by Vic »

Cool Rick. Thanks for checking it out.
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von altair
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Attack of the Necromancer

Post by von altair »

Attack of the Necromancer by Nicholas3

A small scenario at first look, but there is more in it. There are
105 events giving it extra action and nice fantasy touch. Graphics
are mostly taken from other mods but this is a good scenario and
Nicholas obviously spended a lot of time on those events.

A very good scenario to those who likes a sword & magic ideology.

Approved it. Good work Nicholas, keep it going!
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
Lunaticus_matrixforum
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RE: Attack of the Necromancer

Post by Lunaticus_matrixforum »

Many thanks von Altair for taking the time to check out my little scenario!!!
Looking back at it I know a lot of things already I would do different if I were to restart it (use a larger map for example).
Depending on interest I might do it sometime ... or maybe work on some other mod. "On ne finit pas une oeuvre, on l'abandonne."
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Achtung Invasion

Post by Lunaticus_matrixforum »


Technical issue...
Lunaticus_matrixforum
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RE: Achtung Invasion

Post by Lunaticus_matrixforum »

Approved the scenario "Achtung Invasion" from GrumpyMel.
A tactical scenario matching very closely the Alllied invasion of Normandy. Interesting and assymetrical setup with the Allies starting with a large invasion force, transports, paratroops and a strong airforce and the Axis having a lot of infantry on the beaches and a strong armoured reaction force. Straightforward victory conditions with the Allies needing to secure enough territory fast enough. Plays nicely and you really need to optimize the coordination of ground, naval and air units to succeed.
Lunaticus_matrixforum
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RE: Achtung Invasion

Post by Lunaticus_matrixforum »

Re-approved Grymmes WW3 scenario which had a new version with some fixes uploaded and is a nice two vs two team game.
Lunaticus_matrixforum
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Scenario approval

Post by Lunaticus_matrixforum »

Thinking about which criterias should be used for approving a scenario (or for not approving). My view is the following criterias should be met before approval:
- Scenario must be bug free (i.e. no error messages should come up) and functions should work as described within the scenario.
- all graphic files referenced should be there
- the scenario should be correctly packed as outlined in the tutorial. Also no files from the original AT installation must be overwritten automatically (although I would say would be ok if there is a guide so players can do some manual changes there themselves)
- there should be at least one test game since otherwise it is not really possible to see if the scenario works
- the settings (AI and number of players etc) should be correct
- there should be at least a short introduction to the scenario and for mods which change the rules of the game drastically there should be a correspondingly longer intro

The following things would not be part of scenario approval:
- Enjoyability and taste - since this is subjective only
- Historical accuracy - since there can be both historical and ahistorical scenarios
- Balance of the scenario - since I know there are very unbalanced but great games out there

But then as always if there are other views out there please do post them....
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Widell
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RE: Scenario approval

Post by Widell »

One that may be obvious, but should perhaps be stated:
- The zip-file should un-zip correctly (and you may need to define "correctly").

Also, for the test game, not sure how you'd validate it? For the shorter scenarios, it's not a big issue, but for the more complex and complex/long, it may not be possible to validate with a single game, and to wait for many games to complete may not be feasible before approving.

My 2 cents....
Lunaticus_matrixforum
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RE: Scenario approval

Post by Lunaticus_matrixforum »

As to scenario packing there is a very good tutorial which explains how to pack a scenario correctly which is here:
tm.asp?m=1745180
Recommended reading for all modders before starting to mod.

Well as to test games I think we should take the word of the scenario designer. Of course there are no guarantees everything works (which is never there) but I still think should be done.
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RE: Scenario approval

Post by Lunaticus_matrixforum »

Put some of the scenarios from the "for approval" slot back to "sandbox" since I think they each need an adaption. Sent out a mail to each scenario owner on this. If there are any questions please do mail me.
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RE: Scenario approval

Post by Lunaticus_matrixforum »

Approved the scenario "Islands-World-War-2-Hipotetical" by Alarick.
Looks like a really big slugfest: All the WWII equipment packed tightly toghether on connected islands all close to each other and ready to strike.
Uses standard unit set and graphics and is straightforward.
Two small comments to the scernario designer:
1. You are aware that by setting a strong combat bonus for each side that hits will be much more likely, right? Usually this should make combats deadlier and the attacker even stronger ...
2. The way the people-modifiers are set up national units get a bonus when fighting for their own side (which makes a lot of sense) and then they get an additional bonus if fighting their own side? E.g. units of French nationals (West) get a bonus if fighting for France and an additional bonus when fighting the USA or the British (also West) and vice versa.[/align]
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