June Release: WitPTracker now at 1.6!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Apollo11
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RE: WitPTracker 1.5 Bug Report

Post by Apollo11 »

Hi all,
ORIGINAL: floydg
ORIGINAL: Apollo11
Just one small question (sorry it it was answered earlier - I am not that frequent in this specific thread)...

Will WitPTracker work with WitP-AE (i.e. is there a cooperation of WitPTracker authors and WitP-AE team)?

Lee -- that's our goal. We are working with the team to achieve that goal...

Thanks for info Floyd! [:)]

We will all keep our colective fingers crossed... [:D]


Leo "Apollo11"
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n01487477
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RE: WitPTracker 1.5 Bug Report

Post by n01487477 »

ORIGINAL: floydg

ORIGINAL: n01487477

Indeed - they cannot ... as pic supplied ... edit .. oops no pic ...



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Damian -

How about with an SPS of 10 (10 inside the parens)?

Floyd
Yeah Floyd - seems you can do whatever you want in the editor - not sure if it effects gameplay, but 9 is the max that can be built.

Still gotta email you sometime with some updates etc - going to get back into it shortly...

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MAARTENR
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RE: Happy New Year -- WitPTracker now at 1.5

Post by MAARTENR »

I've found it, it's really great. thanx
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Nomad
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RE: Happy New Year -- WitPTracker now at 1.5

Post by Nomad »

I wonder if others are experiencing long load times? The turns load well enough, but the initial loading is getting very long. I have 200+ turns loaded up. I have a pretty good computer, 3GHz Dual core, 2 GB of RAM, 7200 RPM Barracuda hard drive, and for what its worth, a 8800 GTX Video card. I have tried using the -Xms256m and -Xmx256m switches, but they only helped a small amount. Is there some way to unload some of the earlier turns? Or do I have to do a delete and reload?
floydg
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RE: WitPTracker 1.5 Bug Report

Post by floydg »

ORIGINAL: n01487477

ORIGINAL: floydg

ORIGINAL: n01487477

Indeed - they cannot ... as pic supplied ... edit .. oops no pic ...



Image

Damian -

How about with an SPS of 10 (10 inside the parens)?

Floyd
Yeah Floyd - seems you can do whatever you want in the editor - not sure if it effects gameplay, but 9 is the max that can be built.

Still gotta email you sometime with some updates etc - going to get back into it shortly...

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Damian -

I assume that means if the port is a 9 (10), it can't be built to a 10.

If that's the case, maybe El Cid should reconsider the way he has RHS set up and make Hong Kong a 10 (10) from the get-go, since it will never be the monster port he expects it to be...

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
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RE: Happy New Year -- WitPTracker now at 1.5

Post by floydg »

ORIGINAL: Nomad

I wonder if others are experiencing long load times? The turns load well enough, but the initial loading is getting very long. I have 200+ turns loaded up. I have a pretty good computer, 3GHz Dual core, 2 GB of RAM, 7200 RPM Barracuda hard drive, and for what its worth, a 8800 GTX Video card. I have tried using the -Xms256m and -Xmx256m switches, but they only helped a small amount. Is there some way to unload some of the earlier turns? Or do I have to do a delete and reload?

No way to "unload" turns.
Maybe we should consider a function that will reduce the DB size (e.g., removing pilot history for really old turns, etc).
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: Happy New Year -- WitPTracker now at 1.5

Post by Nomad »

Well, I solved the problem. Interesting enough I set the stack switches a number of turns ago and it seemed to help the load times. But it looks like after a while it hurts the load times, and hurts them a lot. I took out the -Xms256m and -Xmx256m switches, did a complete cold reboot of my computer and now the times are back down to about 2 minutes for 210 turns. That is a lot better than the 7 minutes it was taking. [8D]
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Grotius
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RE: Happy New Year -- WitPTracker now at 1.5

Post by Grotius »

I wonder if others are experiencing long load times?
I'm at 195 turns, and my load times are getting a bit longer, but still tolerable. The bigger issue for me is that Tracker runs out of memory after I've played and loaded 3 or 4 turns. Also, it really seems to be sluggish when I go to "Industry" and select the "global" tab; that takes a LONG time to update, and sometimes it hangs.

Now, I keep Tracker going in the background while I'm playing WITP; perhaps this is not a good idea? But I like peeking at it sometimes during the plot of a turn, and it does take a while to load.
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Nomad
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RE: Happy New Year -- WitPTracker now at 1.5

Post by Nomad »

Does anyone else have this showing? I have some air squadrons that are showing a large number of
pilots in tracker. In the game they are showing 24 or so pilots. Are these some kind of pool pilots?



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floydg
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RE: Happy New Year -- WitPTracker now at 1.5

Post by floydg »

ORIGINAL: Nomad

Does anyone else have this showing? I have some air squadrons that are showing a large number of
pilots in tracker. In the game they are showing 24 or so pilots. Are these some kind of pool pilots?

The numbers come from the save file itself. The first number is what the airgroup says it has and the number in parens is how many pilot entries have this AG listed.
Is the same problem in one of the save files you sent me before? If so, I can look at that, too.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: Happy New Year -- WitPTracker now at 1.5

Post by Nomad »

Actually, it shows up in both of my games. Strangely enough, one is a stock game and it has the 34th Fighter squadron in it also and it has about 229 pilots. The one I showed above is from a CHS game.

I went and looked at the scenario file. I loaded up a new tracker db for turn 1 of CHS and it still showed
about 228 pilots. I looked at some of them in the scenario file, and found that most of them have a delay into 1943 or 1944. And BTW, many of them have very high experience levels. I guess they will start being replacement pilots later in the game.
floydg
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RE: Happy New Year -- WitPTracker now at 1.5

Post by floydg »

ORIGINAL: Nomad

Actually, it shows up in both of my games. Strangely enough, one is a stock game and it has the 34th Fighter squadron in it also and it has about 229 pilots. The one I showed above is from a CHS game.

I went and looked at the scenario file. I loaded up a new tracker db for turn 1 of CHS and it still showed
about 228 pilots. I looked at some of them in the scenario file, and found that most of them have a delay into 1943 or 1944. And BTW, many of them have very high experience levels. I guess they will start being replacement pilots later in the game.

Okay, I guess that this is not a "bug" then. Perhaps I shouldn't count the delayed pilots in the AG count. What do you think?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: Happy New Year -- WitPTracker now at 1.5

Post by Nomad »

That is a good question, I do know that I just added 6 new pilots to the 34th fighter squadron and they had experience of 83-85. So it would seem that those are replacements that can be drawn from.
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RE: Happy New Year -- WitPTracker now at 1.5

Post by USSAmerica »

I've found an inconsistancy for the devices. Device history for the SCR-270 radar shows 1 was used from the pool last turn, but none of the LCU's listed show any change. I do have the save file available if one of you guys needs it to chase this one down.




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Edit: I just noticed that the Used from pool bumped by one, but the Active total didn't change. Strange.
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Mike

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RE: Happy New Year -- WitPTracker now at 1.5

Post by witpqs »

I'm just guessing here - could it be that one was destroyed and replaced, therefor no LCU would show a difference?
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RE: Happy New Year -- WitPTracker now at 1.5

Post by USSAmerica »

It's possible, but the only LCU's I have in contact with the enemy are set to replacements off. 
Mike

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"They need more rum punch" - Me

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RE: Happy New Year -- WitPTracker now at 1.5

Post by floydg »

ORIGINAL: USS America

I've found an inconsistancy for the devices. Device history for the SCR-270 radar shows 1 was used from the pool last turn, but none of the LCU's listed show any change. I do have the save file available if one of you guys needs it to chase this one down.

Edit: I just noticed that the Used from pool bumped by one, but the Active total didn't change. Strange.

The "Used From Pool" value comes directly from the save file. Can you check the save to see what it says?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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RE: Happy New Year -- WitPTracker now at 1.5

Post by USSAmerica »

Hi Floyd, the save file shows 16 SCR-270 used from pool. 
Mike

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"They need more rum punch" - Me

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floydg
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RE: Happy New Year -- WitPTracker now at 1.5

Post by floydg »

ORIGINAL: USS America

Hi Floyd, the save file shows 16 SCR-270 used from pool. 

Mike -

I can't do better than what the save file shows... I don't think I can compute that information reliably, since I don't know what was lost each turn to know what was drawn from the pool.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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RE: Happy New Year -- WitPTracker now at 1.5

Post by USSAmerica »

No big deal, Floyd.  It just happens that the SCR-270 radar sets are one of the items I'm tracking the most, and trying to direct where they go.  When one was produced and drawn from the pool, I wanted to find out where it went.  There must have been a unit somewhere that lost one and drew the replacement in the same turn, so the net Delta is zero. 
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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