AE map screenshots

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Japan
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RE: AE map screenshots

Post by Japan »

Does the  "I"  Screan show  "Total Tonage Sunk"   ?? 
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THE FIRST YEAR + THE SECOND YEAR
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m10bob
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RE: AE map screenshots

Post by m10bob »

Roughly how many locations begin the campaign game as unlabelled "dots", which can be built upon as bases ?
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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: JeffK

Excellent work Andrew,

I thought the countryside around Bourke was a bit green, but the 8" of rain over the weekend will fix that.

What is this thing you call "rain"?

It was hard to know when to draw the boundary of the desert terrain in Australia. I tended to minimise rather than maximise its extent.
?What is the base 3 hexes NW of Pt Moresby?

That is Terapo - used for getting supplies to Wau.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: sspahr

I haven't seen any reference to Dobodura here, and it looks like there's no dot adjacent to Buna.  Did you combine Dobodura and Buna?

Yes, they got combined.

Andrew
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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: m10bob

Roughly how many locations begin the campaign game as unlabelled "dots", which can be built upon as bases ?

There are roughly 1156 bases in AE, of which roughly 316 start as port/airfield 0/0 (a "dot" base).

Andrew
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RE: AE map screenshots

Post by m10bob »

ORIGINAL: Andrew Brown

ORIGINAL: m10bob

Roughly how many locations begin the campaign game as unlabelled "dots", which can be built upon as bases ?

There are roughly 1156 bases in AE, of which roughly 316 start as port/airfield 0/0 (a "dot" base).

Andrew

That is a lot of stickers for the luggage!..Thank you..
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NormS3
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RE: AE map screenshots

Post by NormS3 »

I'm guessin that I got lost at the bottom of the 1st page. I'll try again.[:D]
ORIGINAL: Norm3

Fantastic map! 

I noticed both railroad and regular roads in same hex.  Is this for tactical and strategic modes of travel?  or Is it possible to damage the road/railroad networks?

Also any chance of seeing a screen shot of the Philippines?

Thanks

Thanks again for all your work[:D][&o]
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: Norm3

I'm guessin that I got lost at the bottom of the 1st page. I'll try again.[:D]
ORIGINAL: Norm3

Fantastic map! 

I noticed both railroad and regular roads in same hex.  Is this for tactical and strategic modes of travel?  or Is it possible to damage the road/railroad networks?

Also any chance of seeing a screen shot of the Philippines?

Thanks

Thanks again for all your work[:D][&o]

Sorry. Missed it. I will try to post a PI screenshot soon. As for the roads/railways - they cannot be damaged. The railways are for strategic movement as you guessed.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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NormS3
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RE: AE map screenshots

Post by NormS3 »

no problem at all. your busy doing stuff I'm gonna love. take your time, but thanks for your time to answer all the questions.
[;)]
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JSBoomer
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RE: AE map screenshots

Post by JSBoomer »

Andrew

As allways I like your map work! Is is possible to see what Alaska and British Columbia look like?
Jordan S. Bujtas
Deas Gu Cath

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Cap Mandrake
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RE: AE map screenshots

Post by Cap Mandrake »

ORIGINAL: Andrew Brown


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WOW! That is an exceedingly cool map. Any Allied units pushed back to Myitkyina in 42 will be in for some major heartache.
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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: Andrew Brown
Sorry. Missed it. I will try to post a PI screenshot soon. As for the roads/railways - they cannot be damaged. The railways are for strategic movement as you guessed.

Andrew

I FINALLY got around to posting this...



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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: J Boomer
Is is possible to see what Alaska and British Columbia look like?

Here is some of Alaska:



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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

And BC...



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Kaletsch2007
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RE: AE map screenshots

Post by Kaletsch2007 »

Hi Andrew,
quick one. What kind of unit is the second last one in ANCHORAGE ? For sure it is an ART BN, but this sign in addition [&:]
ORIGINAL: Andrew Brown

ORIGINAL: J Boomer
Is is possible to see what Alaska and British Columbia look like?

Here is some of Alaska:



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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

ORIGINAL: Kaletsch2007

Hi Andrew,
quick one. What kind of unit is the second last one in ANCHORAGE ? For sure it is an ART BTL, but this sign in addition [&:]

I'd have to fire up the game again to get the actual unit ID, but it looks to be coastal artillery.

Andrew
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Kaletsch2007
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RE: AE map screenshots

Post by Kaletsch2007 »

Thanks for reminding me. I should have known that !
But as an ARMY-guy, I am not always familiar with all that NAVY stuff. (expecialy not with those guys trying to play real soldiers[:D])
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rjopel
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RE: AE map screenshots

Post by rjopel »

ORIGINAL: Kaletsch2007

Thanks !
As an ARMY-guy, I am not familiar with all that NAVY stuff. (expecialy not with those trying to play real soldiers[:D])


Except that the Coast Artillery is branch of the US Army.
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Kaletsch2007
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RE: AE map screenshots

Post by Kaletsch2007 »

Thanks for leting me know. The guys I met so far from coastal artillery (NOR) are part of their NAVY. So my appologize for that one[&o]
ORIGINAL: rjopel

ORIGINAL: Kaletsch2007

Thanks !
As an ARMY-guy, I am not familiar with all that NAVY stuff. (expecialy not with those trying to play real soldiers[:D])


Except that the Coast Artillery is branch of the US Army.
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Andrew Brown
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RE: AE map screenshots

Post by Andrew Brown »

Sorry herwin I never replied to this earlier...
ORIGINAL: herwin

Bhamo is a town halfway between Myitkyina and Lashio.

Bhamo is included (it is a dot base so it is hard to see in the screenshot).
It looks like there's a beach at Indaw. The secondary road reaches the Chindwin from Indaw.

Indaw doesn't get a base. There is a dot base at Kalemyo though (2 hexes from Imphal).
There was a major base complex at Dimapur. Is that the beach at the base of the Imphal road?

Dimapur is included - next to Kohima. That dot base next to Imphal is Silchar.
The secondary road from Imphal to Kalewa continues on to Shwebo and Mandalay.

For the AE map, not every road is included. Roads of very poor quality, or trails, are considered to be present in most hexes, which is included in the movement rates. There are roads in this area that fall into that category, but I will check out this area again to see whether I have missed anything.
The road north from Mandalay stays to the east of the Irrawaddy until it reaches Indaw.

The maps I am using also show a road from Mandalay on the West side of the Irrawaddy, and that is the one that is on the AE map. I looked at my map and I can also see the road on the East side, but it is shown as being lower quality than the road on the Western side.

Thanks for your comments.

Andrew

Information about my WitP map, and CHS, can be found on my WitP website

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