New Screenshots from "Crown of Glory: Emperor's Edition"

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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Gil R.
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RE: New Screenshots from "Crown of Glory: Emperor's Edition"

Post by Gil R. »

Oh, I see. You're asking about Quick Combat, as shown in the screenshot below. Quick Combat is abstracted, so the "Charge" column doesn't mean that units in it are necessarily charging. Here is an excerpt from the in-game help -- which is a slightly abridged version of the manual -- that should clarify the issue:

The Quick Combat Grid – The grid on which Quick Combat occurs is divided into four different zones on both the attacker’s and defender’s sides of the grid. The zones are:

Charge – Units here attack recklessly. Their deadliness is significantly increased, but so is their chance of becoming routed.

Attack – Units here make normal attacks.

Defend – Units here have a smaller chance of being routed than units in other zones, and may gain defensive bonuses in combat, though their attacks are greatly penalized.

Routed – Units here do not fight, though each turn they have a chance to rally and re-enter battle, in the Defend combat area.


From the looks of it, the French are winning the battle and thus pressing on against the Austrians, so the artillery have (abstractly) been moved to a more forward position.

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kirk23_MatrixForum
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RE: New Screenshots from "Crown of Glory: Emperor's Edition"

Post by kirk23_MatrixForum »

Hi Gil R.
Thanks for info, understood by the way the game looks superb, soon as it's available I'm having one cheers![:)]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
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