ORIGINAL: Jim D Burns
I realize this isn’t going to be a detailed naval simulation, but trying to get realistic behavior in battles should not be overlooked because of that.
Thanks for your interest in our game.
There are no sloops in the game; frigates are the smallest ships.
Frigates can in fact move faster close-hauled than ships-of-the-line. Our movement tables should reflect every nuance I could find in comparable rule-sets for age of sail games, and according to statistics listed by Gardiner's "Frigates of the Napoleonic Wars." It sounds as though you're quite knowledgeable about the maneuverability of sailing ships, and I'd love to get your feedback on our movement tables, and any other areas of our rules that might interest you, if you wouldn't mind looking them over.
The AI is programmed to calculate odds and to try to withdraw from battles when the odds are against it. We might always further adjust the parameters it uses, but the algorithm is there to do that.
We try to design our games to be as realistic as possible while still being enjoyable, but we do put the emphasis on making the games fun. Having to play out a pursuit that lasts hours or even several days using 5 minutes turns might be realism, but it just wouldn't be fun, so we make the assumption that when fleets engage, the possibly long pursuit leading up the engagement has already been accomplished. Similarly, players aren't forced to play-out pursuit after combat on land.
Rules for frigates in fleet actions has always been an area of concern for me. In initial incarnations of the game, I didn't allow it at all; then we allowed frigates to join actions but never to move to engage SOTL's. However, after coming across several important accounts of frigates in fleet actions (Camperdown, Aboukir Bay, First of June... I'm sure you could probably even give me more examples), I decided that we might best allow frigates in fleet actions after all, even if it does make it more difficult to adjust AI behavior and other complicated calculations. On the whole, I think it is better to do it this way more often than not.



