Intell Report on Release
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Intell Report on Release
Too lazy to burn a copy.Besides, I wanted the nice artwork the disc came in, so I always buy the download AND the disc in it's game case.

- jwilkerson
- Posts: 8261
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Intell Report on Release
ORIGINAL: witpqs
I've gained the opposite impression. I wonder how many beta testers there actually are?
There is a project team list in the "GENERAL" thread above - but here is the latest and greatest team list - no reason for it to be a secret. We have had a few other "beta testers" over the past year - but for those that dropped out over several months ago - not all those names are shown. Also note that our project team organization is a bit different than a typical "computer game. We have teams. These teams are led by a "functional SME" (Subject Matter expert) and then each team is assigned a programmer to implement the decisions of that team in the code. The teams are also responsible for their own research and data entry. The air team also did their air art - and the naval team had kind of a separate ship art team. But the "designers" are the teams - and the team leads make the final call as to the priorities on the teams. Each team used to have at least one "unit tester" though as we have started doing weekly builds these persons have migrated to other responsibilities. And then also I would say that EVERYONE on the team participates in testing, not just the "test team" ... so this whole list is the "beta testers" ...
Air Team
Ian Kibler (TheElf) - Team Lead, air art
Thomas Elliot (TimTom) - OOB Research
Michael McFarland (michaelm) - Programming
Bartshé Miller (Cathartes) - Air Art
Naval Team
John Eldrege (JWE) - Naval Team Lead, OOB Research, Land Devices
Justin Prince (Tankerace) - Allied OOB Research, Naval Devices
Don Bowen - Programming
Ground Team
Andy McPhie - Team Lead, OOB research, AI Lead script writer
Gert Heidelberg (Kereguelen) - OOB Research
Joel Szabat (Blackhorse) - OOB Research, US AI script writer
James Armstrong (BigJ62) - Map, Land, AI and Editor programming
Map Team
Andrew Brown - Team Lead, Map Development
Beta Team
Bill Olson (wdolson) - Team Lead and Land programming
Brady Mulhausen - Tester, AI Unit Testing
Mike Scholl - Tester
Halsey - Tester
Joe Chandler (Sonny II) - Tester
Rob Carpenter (jrcar) - Tester
Steve Sanchez (ChezDaJez) - Tester
Michael Drager (Yamato Hugger) - Tester
Ship Art
John Eldredge (JWE)
Kelley LaBelle (TOMLABEL), also additional icon art, etc.
Brian Wisher (BigB)
Reporting
Markus Baumeister (WOOS)
Manual Editor
Forest Webb (Treespider) - Manual, land/map research, land team design
Ray Fantone (Skyros)
Scenarios
S001 - Master Campaign Scenario - AE Team
S002 - Alternate Master Campaign Scenario - AndyMac
S003 - Coral Sea - Kristian Fischer, Naval OOB for IJN Carriers and Submarines
S004 - GuadMod - Nikademus
S005 - Aleutians - Kristian Fischer
Special Thanks
Chris Richards (Drongo)
Richard Porter (Kid)
VSWG
dw61
AdmiralDadman
Mike Kramer
Project Management
Joe Wilkerson - Project Lead, Naval OOB for IJN Surface Combatants
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Intell Report on Release
Hi all,
Thanks Joe and all others! [:)][&o][&o][&o]
Leo "Apollo11"
ORIGINAL: jwilkerson
There is a project team list in the "GENERAL" thread above - but here is the latest and greatest team list - no reason for it to be a secret. We have had a few other "beta testers" over the past year - but for those that dropped out over several months ago - not all those names are shown. Also note that our project team organization is a bit different than a typical "computer game. We have teams. These teams are led by a "functional SME" (Subject Matter expert) and then each team is assigned a programmer to implement the decisions of that team in the code. The teams are also responsible for their own research and data entry. The air team also did their air art - and the naval team had kind of a separate ship art team. But the "designers" are the teams - and the team leads make the final call as to the priorities on the teams. Each team used to have at least one "unit tester" though as we have started doing weekly builds these persons have migrated to other responsibilities. And then also I would say that EVERYONE on the team participates in testing, not just the "test team" ... so this whole list is the "beta testers" ...
Air Team
Ian Kibler (TheElf) - Team Lead, air art
Thomas Elliot (TimTom) - OOB Research
Michael McFarland (michaelm) - Programming
Bartshé Miller (Cathartes) - Air Art
Naval Team
John Eldrege (JWE) - Naval Team Lead, OOB Research, Land Devices
Justin Prince (Tankerace) - Allied OOB Research, Naval Devices
Don Bowen - Programming
Ground Team
Andy McPhie - Team Lead, OOB research, AI Lead script writer
Gert Heidelberg (Kereguelen) - OOB Research
Joel Szabat (Blackhorse) - OOB Research, US AI script writer
James Armstrong (BigJ62) - Map, Land, AI and Editor programming
Map Team
Andrew Brown - Team Lead, Map Development
Beta Team
Bill Olson (wdolson) - Team Lead and Land programming
Brady Mulhausen - Tester, AI Unit Testing
Mike Scholl - Tester
Halsey - Tester
Joe Chandler (Sonny II) - Tester
Rob Carpenter (jrcar) - Tester
Steve Sanchez (ChezDaJez) - Tester
Michael Drager (Yamato Hugger) - Tester
Ship Art
John Eldredge (JWE)
Kelley LaBelle (TOMLABEL), also additional icon art, etc.
Brian Wisher (BigB)
Reporting
Markus Baumeister (WOOS)
Manual Editor
Forest Webb (Treespider) - Manual, land/map research, land team design
Ray Fantone (Skyros)
Scenarios
S001 - Master Campaign Scenario - AE Team
S002 - Alternate Master Campaign Scenario - AndyMac
S003 - Coral Sea - Kristian Fischer, Naval OOB for IJN Carriers and Submarines
S004 - GuadMod - Nikademus
S005 - Aleutians - Kristian Fischer
Special Thanks
Chris Richards (Drongo)
Richard Porter (Kid)
VSWG
dw61
AdmiralDadman
Mike Kramer
Project Management
Joe Wilkerson - Project Lead, Naval OOB for IJN Surface Combatants
Thanks Joe and all others! [:)][&o][&o][&o]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: Intell Report on Release
I agree as well. There's more of a Caveat Emptor. If the boys at AGEOD had followed that route when they released WWI, they might have avoided some big messes.
I can wait. I've already earmarked my gaming money for AE and MWIF. I don't know how I'm going to earmark my time though ;-D
I can wait. I've already earmarked my gaming money for AE and MWIF. I don't know how I'm going to earmark my time though ;-D
ORIGINAL: Grotius
I completely agree with you, Zakhal. Stardock charges you to play the open beta, and people are MORE tolerant of bugs because they know it's still a beta. It results in far more testing than any dev or QA team can possibly do on its own. When a Stardock game finally "releases," paid-beta customers simply get the patched game for free. It's win-win -- the dev team gets more money and testers up front, and customers get the game earlier.Matrix games should host an open beta for the game for those who buy it in advance. Stardock does it with all(?) of their games.
RE: Intell Report on Release
Manual Editor
Forest Webb (Treespider) - Manual, land/map research, land team design
Ray Fantone (Skyros)
I hope these guys are writing the idiots guide to Japanese economy & production because, I'm not sure I ever completely understood the model in witp and the one I've seen the AAR of AE looks to be way way over my head!
Forest Webb (Treespider) - Manual, land/map research, land team design
Ray Fantone (Skyros)
I hope these guys are writing the idiots guide to Japanese economy & production because, I'm not sure I ever completely understood the model in witp and the one I've seen the AAR of AE looks to be way way over my head!
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undercovergeek
- Posts: 1535
- Joined: Tue Nov 21, 2006 7:01 pm
- Location: UK
RE: Intell Report on Release
Kristian Fischer
is this terminus??? now i know his real name i can go find him and ex-toe-minate him [:D]
RE: Intell Report on Release
ORIGINAL: undercovergeek
Kristian Fischer
is this terminus??? now i know his real name i can go find him and ex-toe-minate him [:D]
Why would you want to get that close to his toe? The thought of that makes me ill. [8D]
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undercovergeek
- Posts: 1535
- Joined: Tue Nov 21, 2006 7:01 pm
- Location: UK
RE: Intell Report on Release
its a dirty job....................
RE: Intell Report on Release
ORIGINAL: undercovergeek
Kristian Fischer
is this terminus??? now i know his real name i can go find him and ex-toe-minate him [:D]
This is why I remain anonymous.[;)][:D]
RE: Intell Report on Release
ORIGINAL: Halsey
ORIGINAL: undercovergeek
Kristian Fischer
is this terminus??? now i know his real name i can go find him and ex-toe-minate him [:D]
This is why I remain anonymous.[;)][:D]
Its a good thing no one can figure out who I am from my ID.
RE: Intell Report on Release
ORIGINAL: Don Bowen
ORIGINAL: Halsey
ORIGINAL: undercovergeek
is this terminus??? now i know his real name i can go find him and ex-toe-minate him [:D]
This is why I remain anonymous.[;)][:D]
Its a good thing no one can figure out who I am from my ID.
Isn't your real name Pete or something? [:D]
RE: Intell Report on Release
Hi all,
[:D]
Leo "Apollo11"
ORIGINAL: Don Bowen
ORIGINAL: Halsey
ORIGINAL: undercovergeek
is this terminus??? now i know his real name i can go find him and ex-toe-minate him [:D]
This is why I remain anonymous.[;)][:D]
Its a good thing no one can figure out who I am from my ID.
[:D]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
- jwilkerson
- Posts: 8261
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Intell Report on Release
ORIGINAL: Nomad
Isn't your real name Pete or something? [:D]
I thought it was "Dan" but I could be wrong.
[:D]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Intell Report on Release
ORIGINAL: Don Bowen
Its a good thing no one can figure out who I am from my ID.
Really doesn't match the picture on your driver's license...

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Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Intell Report on Release
ORIGINAL: witpqs
ORIGINAL: Don Bowen
Its a good thing no one can figure out who I am from my ID.
Really doesn't match the picture on your driver's license...
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So THAT'S why this has taken so long!!!!!!!!! To many home videos!!!!!
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
- Hornblower
- Posts: 1361
- Joined: Wed Sep 10, 2003 1:02 am
- Location: New York'er relocated to Chicago
RE: Intell Report on Release
ORIGINAL: Don Bowen
ORIGINAL: Halsey
ORIGINAL: undercovergeek
is this terminus??? now i know his real name i can go find him and ex-toe-minate him [:D]
This is why I remain anonymous.[;)][:D]
Its a good thing no one can figure out who I am from my ID.
Yeah good point... who could this Don guy really be??????? oh this is unnerving...








