Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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NeverMan
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by NeverMan »

ORIGINAL: Marshall Ellis

ORIGINAL: NeverMan
ORIGINAL: Marshall Ellis

The difficulty wuld be that certain things can be done in the reinf phase that cannot be done in diplomacy??? Putting the buttons is nto the only thing that would need changing. I certainly think it could be done BUT this might no be siomple.


YOu don't have to make it so that 1 file is created, just that the player can do his Reinf right after he does his Dip, or whatever, still creating 2 files.

Throwing stuff into a file would not be the problem. The problem is that it is illegal to add factors to a garrison in the diplomacy phase, for example.



That's what I'm saying, would it be easier to keep the phases separate, but allow them to be done out of order?

For example, you wouldn't be adding garrisons in the Dip Phase, you would be adding them in the Reinf Phase... AFTER you had already done your Dip Phase and created a file for the Dip Phase.

I'm not aware of the code mechanics, I'm just wondering.
iamspamus
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by iamspamus »

ORIGINAL: NeverMan

ORIGINAL: Marshall Ellis

ORIGINAL: NeverMan




YOu don't have to make it so that 1 file is created, just that the player can do his Reinf right after he does his Dip, or whatever, still creating 2 files.

Throwing stuff into a file would not be the problem. The problem is that it is illegal to add factors to a garrison in the diplomacy phase, for example.



That's what I'm saying, would it be easier to keep the phases separate, but allow them to be done out of order?

For example, you wouldn't be adding garrisons in the Dip Phase, you would be adding them in the Reinf Phase... AFTER you had already done your Dip Phase and created a file for the Dip Phase.

I'm not aware of the code mechanics, I'm just wondering.

I'd prefer that too...oh, wait. Is it Neverman again? D@MN! I agree with him two times in a row??? We need to check him for the 666 mark...
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MarshallEllis
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by MarshallEllis »

ORIGINAL: NeverMan

ORIGINAL: Marshall Ellis

ORIGINAL: NeverMan




YOu don't have to make it so that 1 file is created, just that the player can do his Reinf right after he does his Dip, or whatever, still creating 2 files.

Throwing stuff into a file would not be the problem. The problem is that it is illegal to add factors to a garrison in the diplomacy phase, for example.



That's what I'm saying, would it be easier to keep the phases separate, but allow them to be done out of order?

For example, you wouldn't be adding garrisons in the Dip Phase, you would be adding them in the Reinf Phase... AFTER you had already done your Dip Phase and created a file for the Dip Phase.

I'm not aware of the code mechanics, I'm just wondering.

That might be a little tough simply because when your diplomacy is done then the phase converts to the next player's diplomacy and not your reinf and changing that mechanic would be a little tough, I think???
Thank you

Marshall Ellis
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NeverMan
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by NeverMan »

Ok, that is what I was wondering. Like I said, I don't know the code or how robust the engine is.
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Jimmer
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by Jimmer »

The more I think about this, the worse it sounds. The game has already been dumbed down a huge amount to reduce playing time. Putting diplo and reinforcement together would make it even worse. Now, during guaranteed peace periods (times when you cannot declare war or be declared upon), this would work. However, such times simply don't exist except in contrived scenarios.
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Dancing Bear
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by Dancing Bear »

Hi Jimmer
I think you might be confused by the thread title, which in hindsight, is quite misleading. I am only proposing, that if a player has selected to skip his reinforcement turn, then he has the option to place reinforcements during his diplmacy phase. If the player does not skip reinforcement, then nothing changes, there is no combined phases.
The problem appears to be that it is too difficult, even using Neverman's suggestion that when reinforcement is skipped, the diplomacy phase is immediately followed by the reinforcement mechanics.
Here are the current proposed mechanics: It is the dip phase and Player A has selected to skip rein. Player A creates a dip file, then goes directly to his reinforcement phase interface and immediately creates a rein file. He sends out both the dip and rein files to all players at the same time. The other players load player A's dip file as normal, and player A's rein file sits in the "comin" directory until later. Assuming that nothing happens to undo the skip (i.e. a DOW or gain control of a minor), then when it comes to Player A's rein turn, instead of waiting for Player A to do his turn, everyone simply loads the rein file already in the comin directory. If something happens to undo the skip, Player A's rein file in the commin directory is ignored, and Player A must create a new file as normal. This is not the same as combined dip and rein phase.
ORIGINAL: Jimmer

The more I think about this, the worse it sounds. The game has already been dumbed down a huge amount to reduce playing time. Putting diplo and reinforcement together would make it even worse. Now, during guaranteed peace periods (times when you cannot declare war or be declared upon), this would work. However, such times simply don't exist except in contrived scenarios.
NeverMan
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by NeverMan »

It appears to me that this is too much trouble (for ME) for the little result that we (the players) would get. The ratio of performance gain to work does not seem to be very high.

Maybe later on down the road (~5 years or so) when the major bugs have been worked out of this game.
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Jimmer
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by Jimmer »

ORIGINAL: Dancing Bear

Hi Jimmer
I think you might be confused by the thread title, which in hindsight, is quite misleading. I am only proposing, that if a player has selected to skip his reinforcement turn, then he has the option to place reinforcements during his diplmacy phase. If the player does not skip reinforcement, then nothing changes, there is no combined phases.
The problem appears to be that it is too difficult, even using Neverman's suggestion that when reinforcement is skipped, the diplomacy phase is immediately followed by the reinforcement mechanics.
Here are the current proposed mechanics: It is the dip phase and Player A has selected to skip rein. Player A creates a dip file, then goes directly to his reinforcement phase interface and immediately creates a rein file. He sends out both the dip and rein files to all players at the same time. The other players load player A's dip file as normal, and player A's rein file sits in the "comin" directory until later. Assuming that nothing happens to undo the skip (i.e. a DOW or gain control of a minor), then when it comes to Player A's rein turn, instead of waiting for Player A to do his turn, everyone simply loads the rein file already in the comin directory. If something happens to undo the skip, Player A's rein file in the commin directory is ignored, and Player A must create a new file as normal. This is not the same as combined dip and rein phase.
ORIGINAL: Jimmer

The more I think about this, the worse it sounds. The game has already been dumbed down a huge amount to reduce playing time. Putting diplo and reinforcement together would make it even worse. Now, during guaranteed peace periods (times when you cannot declare war or be declared upon), this would work. However, such times simply don't exist except in contrived scenarios.
Yes, you are correct. That limited version sounds OK. The objections above were more general.

By the way, see my last post in the "move french naval" thread on this subject. The two are tied to each other.
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Dancing Bear
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RE: Skipping expansion 3: Pseudo combined Diplomacy and reinforcement phases –the easy way

Post by Dancing Bear »

How about we allow DOW's to be done using a GAP-like program (i.e. an outside program which is done simmultaneously), with the remaining dip functions unchanged (except players would then be able to email one another to say France has DOW'ed on me, and I will call you to allies, so set your boxes appropriately -much better than current system).

With DOW's done simultaneously, almost everyone can skip normal diplomacy all the time (again a DOW (against any major, or any minor ally of a major would clear the skip settings). You could still opt to skip the GAP like program.

This adds one simmultaneous phase, buts makes skipping of the normal diplomacy possible in 90% of all cases, essentially elminated diplomacy.
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