ORIGINAL: BK6583
The Germans have no 'Big Daddy' HQ - they instead have North, Center, South and Romanian HQs - I assume as the the Germans advance deep into Russia that I create subordinate HQ between these four HQs and their subordinate HQs?
The Germans had OKW and OKH, so I guess it is historically accurate to put OKH under OKW and the others nder OKH, that way OKH serves as an intermediate HQ to lessen the distance penalty.
As for factories, when I played this scenario, I found it rather obvious what to fabricate: Germany needs a lot of subs against Lend-Lease and to harrass the British fleets, and for the Eastern Front, many balanced infantry units mostly horse-driven and containing something like 50 infantry, 4 mortars and SMGs or machineguns depending if they are going to attack cities or defend, and a good number of tank units typically 2 tanks with perhaps 30 infantry to defend them, and a good amount of mobile artillery units(2-4 artillery units in each), plus enough air units to keep the Red Air Force at bay and to soften up the enemy before an assault. Add some engineers to build airfields, bridges and perhaps factories if the scenario version allows it.If you are playing with special units on, build nothing but infantry and tanks in Munich, since these SS units have an additional 20% punch.
Horses are much cheaper than trucks and halftracks, so use the latter only for fast-moving armored units and perhaps for some artillery.
Keep your army groups with their HQs, give the Rumanians their own HQ under OKH, and integrate the other minors with the other HQs. Each Army group (under one HQ) typically contains a couple of tank units, one oir two artillery units, and four or five infantry units, plus maybe an engineer unit and one or two air units consisting of 3-5 each of divebombers and fighters (if the Soviets concntrate air power, it may be necessary to adapt this). It may not always be possible to maintain this ratio of forces as attrition takes its toll, but it gives the general idea. As you take losses, you can integrate badly mauled similar units together to maintain experience and fill the empty ones with green recruits to maintain your force composition as much as possible.
When and if victory in the East seems assured, the Germans should start building a fleet to invade England.
A tougher choice is the Mediterranean, which is mostly a sideshow in this scenario, and where the Axis must choose whether or not to challenge the British for control of the Mediterranean, which means diverting some units there.
Henri