Version 1.10.12

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

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MorningDew
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RE: Version 1.10.12

Post by MorningDew »

ORIGINAL: Mad Russian
September to March and still counting.

With a new, great, revenue generating game thrown in...
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GenChaos33
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RE: Version 1.10.12

Post by GenChaos33 »

Will this patch have the zoom in/out function for the strat map and detail battle map?


Edit: NM - found zoooooom thread
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Mad Russian
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RE: Version 1.10.12

Post by Mad Russian »

ORIGINAL: AndrewKurtz

ORIGINAL: Mad Russian
September to March and still counting.

With a new, great, revenue generating game thrown in...

No, with exactly the same game/strategy killing bugs still in place.

Good Hunting.

MR
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RE: Version 1.10.12

Post by MorningDew »

ORIGINAL: Mad Russian
No, with exactly the same game/strategy killing bugs still in place.

Only to the blind [8D] [:D]
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Mad Russian
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RE: Version 1.10.12

Post by Mad Russian »

ORIGINAL: AndrewKurtz
ORIGINAL: Mad Russian
No, with exactly the same game/strategy killing bugs still in place.

Only to the blind [8D] [:D]

I'm willing to see. Show me where the patch is that fixes either the National Will bug or the PBEM combat selection bug for sieges...or am I not the one that's blind? [&:] [8D] [:D]

I could care less whether you can zoom in on tactical battles or not. I do care that the National Will bug destroys most viable strategies for the game.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
MorningDew
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RE: Version 1.10.12

Post by MorningDew »

ORIGINAL: Mad Russian
ORIGINAL: AndrewKurtz
ORIGINAL: Mad Russian
No, with exactly the same game/strategy killing bugs still in place.

Only to the blind [8D] [:D]

I'm willing to see. Show me where the patch is that fixes either the National Will bug or the PBEM combat selection bug for sieges...or am I not the one that's blind? [&:] [8D] [:D]

I could care less whether you can zoom in on tactical battles or not. I do care that the National Will bug destroys most viable strategies for the game.

Good Hunting.

MR

Just to make sure it is clear, I was referring to the release of CoGEE, "a new, great, revenue generating game thrown in..."

I know there isn't a new patch yet for FoF and I;m looking forward to it being released as well.
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Tanaka
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RE: Version 1.10.12

Post by Tanaka »

RE: Version 1.10.12 - 3/3/2009 9:37:25 AM
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Looking forward to the new patch! Hopefully soon? [:)]
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Gil R.
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RE: Version 1.10.12

Post by Gil R. »

ORIGINAL: Tanaka
RE: Version 1.10.12 - 3/3/2009 9:37:25 AM
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Looking forward to the new patch! Hopefully soon? [:)]


Eric spent a good chunk of the day working on the patch, so tomorrow we should be able to start testing the newest bug fix. This is called progress!
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Bulldog1
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RE: Version 1.10.12

Post by Bulldog1 »

Good, cause i just purchased FOF because of all the positive comments with COG EE. I will cut my teeth on the ole USA..
Kung Karl
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RE: Version 1.10.12

Post by Kung Karl »

How is the patch coming along? Can we excpect a release soon? I am waiting to start a new game until the patch arrive.
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Gil R.
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RE: Version 1.10.12

Post by Gil R. »

It's looking like that WTF bug is fixed, but we need to test this patch for a bit longer.
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RE: Version 1.10.12

Post by Tanaka »

ORIGINAL: Gil R.

It's looking like that WTF bug is fixed, but we need to test this patch for a bit longer.

Something I really like about COG II is that the garrisons are standard and not random anymore! Can we add this to FOF!? [:)]
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Gil R.
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RE: Version 1.10.12

Post by Gil R. »

What would you suggest?

To my knowledge, these garrisons weren't especially notable units. In some cases, we might know which regiments or brigades were posted to particular cities or forts, but a lot of that info would be quite hard to find.
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RE: Version 1.10.12

Post by Tanaka »

ORIGINAL: Gil R.

What would you suggest?

To my knowledge, these garrisons weren't especially notable units. In some cases, we might know which regiments or brigades were posted to particular cities or forts, but a lot of that info would be quite hard to find.

Just have one garrison in each city or fort. 3 in the capital. That is how it is in COGEE now. No more 2 or 3 or 4 garrisons scattered around randomly that is different with every game...Makes you want to restart to get better results...
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Gil R.
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RE: Version 1.10.12

Post by Gil R. »

I've never heard of someone restarting for that reason, but I guess it makes sense.

You should add the idea of fixed garrisons to the Wish List. I can say, though, that we're unlikely to change it anytime soon, simply because there are so many other ideas we'd like to implement.

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2ndACR
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RE: Version 1.10.12

Post by 2ndACR »

Well, I have done the restarts just to see how many extra troops I can get........my personal record is 15 extra brigades worth of troops........that is just messing around and such. My average is 10-12.
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