ORIGINAL: Ron Saueracker
I wannit, I wannit, I wannit!!!!!!!!!
Better check with Termmy. He has the "cant have it" list [:D]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Ron Saueracker
I wannit, I wannit, I wannit!!!!!!!!!
ORIGINAL: witpqs
ORIGINAL: pad152
Random events have a funny habit of not being all that random in the long term.
Could you explain that to those of us who are not superstitious?
ORIGINAL: Ron Saueracker
Cool, so if a fully loaded AE like USS Pyro is hit by a torp, there is a greater chance of a grave explosion than say an empty Liberty ship. Bang on guys![:)]
ORIGINAL: Yamato hugger
ORIGINAL: Ron Saueracker
I wannit, I wannit, I wannit!!!!!!!!!
Better check with Termmy. He has the "cant have it" list [:D]
ORIGINAL: pad152
Well it's hard to produce a good random number generator, even then you get repeats, like the number 8 repeating in a lotto game for 3 or 4 straight games. Most random number functions in programing languages use date/time as a key, in which 10AM and 10PM on the same day can produce the same random numbers.
ORIGINAL: pad152
Well it's hard to produce a good random number generator, even then you get repeats, like the number 8 repeating in a lotto game for 3 or 4 straight games. Most random number functions in programing languages use date/time as a key, in which 10AM and 10PM on the same day can produce the same random numbers.
In WITP/AE something random may look or work great for 2-day turns but see more repeats on 1-day turns, WITP/AE is a long long game, something that looks random the first 100 turns may repeat more then you like in 600 or 900 turns. Imagine having two or three of your carriers blow up sitting in port doing nothing in a single game. That could be a real game killer, why risk it?
I can lose my own ships, I don't need a computer random number generator sinking them for me!
ORIGINAL: witpqs
ORIGINAL: pad152
Well it's hard to produce a good random number generator, even then you get repeats, like the number 8 repeating in a lotto game for 3 or 4 straight games. Most random number functions in programing languages use date/time as a key, in which 10AM and 10PM on the same day can produce the same random numbers.
In WITP/AE something random may look or work great for 2-day turns but see more repeats on 1-day turns, WITP/AE is a long long game, something that looks random the first 100 turns may repeat more then you like in 600 or 900 turns. Imagine having two or three of your carriers blow up sitting in port doing nothing in a single game. That could be a real game killer, why risk it?
I can lose my own ships, I don't need a computer random number generator sinking them for me!
I figure if this one random routine is bad then all of the hundreds of other random routines in the game must be bad too.
ORIGINAL: pad152
ORIGINAL: witpqs
ORIGINAL: pad152
Random events have a funny habit of not being all that random in the long term.
Could you explain that to those of us who are not superstitious?
Well it's hard to produce a good random number generator, even then you get repeats, like the number 8 repeating in a lotto game for 3 or 4 straight games. Most random number functions in programing languages use date/time as a key, in which 10AM and 10PM on the same day can produce the same random numbers.
In WITP/AE something random may look or work great for 2-day turns but see more repeats on 1-day turns, WITP/AE is a long long game, something that looks random the first 100 turns may repeat more then you like in 600 or 900 turns. Imagine having two or three of your carriers blow up sitting in port doing nothing in a single game. That could be a real game killer, why risk it?
I can lose my own ships, I don't need a computer random number generator sinking them for me!
ORIGINAL: Terminus
ORIGINAL: witpqs
ORIGINAL: pad152
Well it's hard to produce a good random number generator, even then you get repeats, like the number 8 repeating in a lotto game for 3 or 4 straight games. Most random number functions in programing languages use date/time as a key, in which 10AM and 10PM on the same day can produce the same random numbers.
In WITP/AE something random may look or work great for 2-day turns but see more repeats on 1-day turns, WITP/AE is a long long game, something that looks random the first 100 turns may repeat more then you like in 600 or 900 turns. Imagine having two or three of your carriers blow up sitting in port doing nothing in a single game. That could be a real game killer, why risk it?
I can lose my own ships, I don't need a computer random number generator sinking them for me!
I figure if this one random routine is bad then all of the hundreds of other random routines in the game must be bad too.
Not much to back that up (unless you're being sarcastic)...
ORIGINAL: tombom
ORIGINAL: pad152
Well it's hard to produce a good random number generator, even then you get repeats, like the number 8 repeating in a lotto game for 3 or 4 straight games. Most random number functions in programing languages use date/time as a key, in which 10AM and 10PM on the same day can produce the same random numbers.
Getting repeats of numbers should happen when things are truely random (not sure exactly what you mean in the first sentence, sorry if I've misinterpeted you). The second is false, I don't know of any programming language that represents time using AM/PM.
Getting repeats of numbers should happen when things are truely random (not sure exactly what you mean in the first sentence, sorry if I've misinterpeted you). The second is false, I don't know of any programming language that represents time using AM/PM.
ORIGINAL: witpqs
ORIGINAL: Terminus
ORIGINAL: witpqs
I figure if this one random routine is bad then all of the hundreds of other random routines in the game must be bad too.
Not much to back that up (unless you're being sarcastic)...
Not sarcasm exactly. Just pointing out that if you really have suspicions about that random function then there are all the same reasons to be suspicious of them all. Which I am not.
ORIGINAL: Ron Saueracker
I wannit, I wannit, I wannit!!!!!!!!!
That (collided at sea)must have been very impressive Terminus. I can't recall seeing any of your verbiage go beyond 1 sentence before. Usually just a syllable and/or a smiley! ORIGINAL: rhohltjr
[X(]That (collided at sea)must have been very impressive Terminus. I can't recall seeing any of your verbiage go beyond 1 sentence before. Usually just a syllable and/or a smiley!
[:D]
ORIGINAL: pad152
In WITP/AE something random may look or work great for 2-day turns but see more repeats on 1-day turns, WITP/AE is a long long game, something that looks random the first 100 turns may repeat more then you like in 600 or 900 turns. Imagine having two or three of your carriers blow up sitting in port doing nothing in a single game. That could be a real game killer, why risk it?
I can lose my own ships, I don't need a computer random number generator sinking them for me!