Bug - Enforced Alliance Treaty Acceptance

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glozier
Posts: 25
Joined: Mon Jul 07, 2008 7:16 pm

Bug - Enforced Alliance Treaty Acceptance

Post by glozier »

When a player proposes an 'Enforced Alliance' treaty, only the 'First Party' has to accept the treaty in order for it to be ratified. The 'Second Party' does not have a choice to accept or reject the treaty. In effect you can force an alliance upon any opponent. Maybe this should be called a ‘Forced Alliance’ treaty instead.[;)]

I observe this when I propose 'Enforced Alliance' treaties with A.I. opponents. I am the ‘First Party’ and the A.I. is the ‘Second Party’ to the treaty. This always occurs. I even was able to use this to ally with all seven A.I.s using a single seven clause treaty.
Mus
Posts: 1716
Joined: Sun Nov 13, 2005 1:23 am

RE: Bug - Enforced Alliance Treaty Acceptance

Post by Mus »

LOL thats a big one.
 
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ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
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RE: Bug - Enforced Alliance Treaty Acceptance

Post by ericbabe »

I'll look into it, thanks.
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