Royal Weddings

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

Moderator: MOD_WestCiv

Post Reply
Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

Royal Weddings

Post by Kingmaker »

HiHi

In my practice game I finally got someone (Hapsburgs) to agree to a Royal wedding as part of a treaty; well come the agreed date there was me expecting all sorts of fireworks, celibrations in the streets, days of National Rejoicing etc, what did we get, ... bog all!

Given that in the time-setting Royal weddings would have occasioned great celibration etc, how come in the game there appears to be no benifit gained at all, I would have thought that at least the National 'Happiness' would have gone up. ... or conversly am I doing something wrong?

All the Best
Peter
User avatar
Russian Guard
Posts: 1251
Joined: Fri Oct 14, 2005 2:05 am

RE: Royal Weddings

Post by Russian Guard »


While there's no celebratory graphics, the primary value of Royal Weddings is to create an additional Glory penalty cost to declaring war against the Power with which the Wedding has occurred. So if you impose this on France, say, then the next time they DoW you, they pay additional Glory cost to do so.





Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

RE: Royal Weddings

Post by Kingmaker »

HiHi

Aghhhh! right, thanks for that RG

PS Shame about the fireworks though [:)]

All the Best
Peter
User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: Royal Weddings

Post by Steely Glint »

National happiness ought to go up, too.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Royal Weddings

Post by ericbabe »

I thought about making national morale go up, but sometimes royal marriages were extremely unpopular, so I decided against it.  I'm not very well read on this subject, just going from a few anecdotal data points.  If someone can cite some sources describing general observations about the preponderate social effects of an international royal marriage, I'd be happy to defer.
Image
Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

RE: Royal Weddings

Post by Kingmaker »

HiHi

Sorry Eric this one slipped by me; yes you are quite right some Royal weddings were unpopular, usually on religious grounds, a classic eg being Charles I of England to french princess Henrietta Maria [papist], she compounded it later by refusing to be crowned Queen in a protestant ceremony. When the battle lines were being drawn between the Puritan and Anglican elements in the Country her unpopularity played an important part, so much so that it could be suggested that Charles eventually lost both his Throne and subsequently his head because of his very real love of his Queen; however at the time of their marriage there was nevertheless great celebration throughout the country ... any excuse for a piss up! [:D]

However, those unpopular weddings generally get disproportionate press by historians simply because they could have a divisive effect on a Nation.  In the main Royal weddings could occasion say, the Serfs being given new clothing so they could look smart at the local celebrations’, Apprentices given the day off and a few coppers by City Merchants to drink the couples health, fireworks, parades, special Music composed to mark the occasion, Church services etc. etc. etc.

Keep in mind that Royal weddings were as often as not about securing the succession of the ruling dynasty which encouraged stability in a Realm, something that not only the Ruling classes/Merchants were in favour of, but also your average Bloke in the street was rather keen on too.

While the above is only scratching the surface Eric I would suggest that in the main Royal weddings were occasions of great joy in most countries, hence you would not be out of order in assigning ‘Happiness’ points for one in the game, the exception of course being Republican France but they get enough going for them anyhow.

While I appreciate that it may be a programming Nightmare, in later CoG patches you may even think about extending the Royal Wedding concept to include Minor powers with a Royal house, so for eg Austria arranges a Royal wedding with Montenegro and thereby increases influences with them and gets trading rights/right of passage through their lands sort of thing, it could add a whole new dimention to the game 

This may not be as daft as it sounds [:-] as it could be used as a practise ‘Test run’ for any later WCS plans for the CoG/FoF format being used in a Medieval/100yrs war game where Dynastic marriages would play a vital role

Hope I ain’t bored you or over egged the pudding here. [>:]

Thanks to you and all the team for a stuning game, I thought FoF was Brillient but this goes a step further [&o] 

All the Best
Peter
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Royal Weddings

Post by Hard Sarge »

when this came up, a question popped up, but I keep it quiet waiting to see some of the replies

What about the French ?

should they be allowed to offer a Royal Wedding ?

should they be forced to accept a Royal Wedding ?


Image
Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

RE: Royal Weddings

Post by Kingmaker »

HiHi
 
Historically I would say "No!" At least not untill Napolean became Emperor (??1808??)
 
But HS, it is a game, and game mechanics/authentisity may well need bending a tad for game balance etc.
 
All the Best
Peter
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Royal Weddings

Post by ericbabe »

If we did give marriages some national morale value, then we'd have to limit them or this bonus somehow -- otherwise allies would just cheerfully swap treaties with 10 royal marriages each turn.

I think a medieval game with the COG engine would be neat.  We could add a greatly expand the general/diplomat type units to model princesses and bishops and so forth.
Image
dude
Posts: 399
Joined: Wed May 04, 2005 7:16 am
Location: Fairfax Virginia

RE: Royal Weddings

Post by dude »

ORIGINAL: ericbabe

I think a medieval game with the COG engine would be neat.  We could add a greatly expand the general/diplomat type units to model princesses and bishops and so forth.


Is it done yet? when's the release date? [:D] (just kidding... but I'd buy that for sure.)
“Ifs defeated the Confederates…” U.S.Grant
Rexor
Posts: 295
Joined: Wed May 04, 2005 2:41 pm
Location: The Oort Cloud

RE: Royal Weddings

Post by Rexor »

ORIGINAL: ericbabe

I think a medieval game with the COG engine would be neat.  We could add a greatly expand the general/diplomat type units to model princesses and bishops and so forth.

I'm drooling. Seriously, you should see the puddle. If you're looking for feedback on this, here's at least one enthusiastic "please do!" [:D]
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
User avatar
Anthropoid
Posts: 3107
Joined: Tue Feb 22, 2005 1:01 am
Location: Secret Underground Lair

RE: Royal Weddings

Post by Anthropoid »

ORIGINAL: dude

ORIGINAL: ericbabe

I think a medieval game with the COG engine would be neat.  We could add a greatly expand the general/diplomat type units to model princesses and bishops and so forth.


Is it done yet? when's the release date? [:D] (just kidding... but I'd buy that for sure.)

Hey kewl! Didja Hear! WCS is gonna do a Medieval Era game using the COGEE/FOF game engine!

Hear tell it is gonna come out spring 2010! Yeah, just rumor, but with those guys, you know it'll be good . . . Pre-order? Sure I'd pre-order!

But seriously . . . about Royal Weddings . . . I am French, or at least I play uwn ahn zee gahm. I zink yu maht av a malunderstandment. Vee luv zee nobilitay, il est simplement . . . vee duh na pas trust zee nobilitay. Donc, la mariage etranger est meilleur!
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
User avatar
Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: Royal Weddings

Post by Steely Glint »

ORIGINAL: ericbabe

I think a medieval game with the COG engine would be neat.

I'll buy that game!
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

RE: Royal Weddings

Post by Kingmaker »

HiHi

Just think Anthropoid, if the french hadn't stolen English Crown lands during the 100 yrs war [:@] they would now speak, "proper like", and folk would understand what the Hell, uwn ahn zee gahm. I zink yu maht av a malunderstandment. Vee luv zee nobilitay, il est simplement . . . vee duh na pas trust zee nobilitay. Donc, la mariage etranger est meilleur! ment, + , and here's the biggie, they would play Cricket [&o] ... ... and just like everybody else beat us at our own bloody game! [8|]

PS Just in case the PC brigade are getting their feathers all ruffled the above is in jest, ie [:D]

All the Best
Peter

Fintilgin
Posts: 195
Joined: Thu Apr 14, 2005 12:45 am

RE: Royal Weddings

Post by Fintilgin »

ORIGINAL: ericbabe
I think a medieval game with the COG engine would be neat.  We could add a greatly expand the general/diplomat type units to model princesses and bishops and so forth.

A medieval style game would be awesome. But for the love of all that is good in this world, streamline that a bit! Shuffling around dozens of diplomats, princessess, merchants, bishops, assassins, and spies in Medieval 2 TW was a serious micromanagment pain.

Just give us a court screen or something where it lists our princesses/diplomats etc and their stats etc, and let us click "Dispatch" to send them to a particular country or mission, and call it good. It's not like Princesses need supply lines or anything, having them be on map units is a bit of a waste and makes them easy to lose track of.

[:)]
Post Reply

Return to “Crown of Glory: Emperor's Edition”